Laila Al Badwawi 200906179 SpaceInvaders I declare this my own independent work and understand the university rules on plagiarism.
Dependencies: mbed
main.cpp
- Committer:
- fy14lkaa
- Date:
- 2019-04-12
- Revision:
- 3:985fab783b92
- Parent:
- 2:6c1d7aa20e81
- Child:
- 4:13cc179c11c5
File content as of revision 3:985fab783b92:
///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #ifdef WITH_TESTING # include "tests.h" #endif #define PADDLE_WIDTH 2 #define PADDLE_HEIGHT 8 #define BALL_SIZE 2 #define BALL_SPEED 3 /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; //Direction _d; //SpaceEngine space; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); const int run[12][10] = { { 0,0,0,0,0,1,1,1,0,0 }, { 0,0,0,0,0,1,1,1,0,0 }, { 0,0,0,1,1,1,1,0,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,1,1,0,1,1,0,1,1,1 }, { 1,0,0,0,1,1,0,0,0,0 }, { 0,0,0,1,1,1,1,0,0,0 }, { 0,0,1,1,0,0,1,1,0,0 }, { 1,1,1,1,0,0,0,1,1,0 }, { 0,0,0,0,0,0,1,1,0,0 }, { 0,0,0,0,0,1,1,0,0,0 }, { 0,0,0,0,1,1,0,0,0,0 }, }; const int bullet[4][10] = { { 0,0,0,0,0,1,1,1,0,0 }, { 0,0,0,0,0,1,1,1,0,0 }, { 0,0,0,1,1,1,1,0,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, }; const int alien[12][10] = { { 0,0,0,0,0,1,1,1,0,0 }, { 0,0,0,0,0,1,1,1,0,0 }, { 0,0,0,1,1,1,1,0,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, { 0,0,1,1,1,1,0,1,0,0 }, }; /* const int space_ship[10][12]={ {0,0,0,0,0,0,0,1,0,0,0,0}, {}, }; */ Direction _d2; ///////////// functions //////////////// int main() { /* #ifdef WITH_TESTING int number_of_failures = run_all_tests(); if(number_of_failures > 0) return number_of_failures; #endif */ int fps = 8; // frames per second init(); // initialise and then display welcome screen... welcome(); // waiting for the user to start //render(); // first draw the initial frame wait(1.0f/fps); // and wait for one frame period int y=0; //define the x position of bullet from the space ship int x_bullet=0; //define the y position of the bullet from the space ship int y_bullet=0; int y_alien=10; int x_alien=70; int bullet_fired=0; // game loop - read input, update the game state and render the display while (1) { lcd.clear(); lcd.drawSprite(0,y,12,10,(int *)run); lcd.drawSprite(x_alien,y_alien,12,10,(int *)alien); lcd.drawSprite(x_bullet,y_bullet,4,10,(int *)bullet); //space.read_input(pad); _d2 = pad.get_direction(); if(_d2==N) //pong.update(pad); //render(); y=y-2; else if(_d2==S) y=y+2; else if(_d2==E){ bullet_fired=1; x_bullet=11; y_bullet=y; } if(y>=40) y=40; else if(y<=0) y=0; if(bullet_fired==1) x_bullet+=4; if(x_bullet>=x_alien && y_bullet >=y_alien && y_bullet <=y_alien+10) y=0; wait(1.0f/fps); lcd.refresh(); } } // initialies all classes and libraries void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); // initialise the game with correct ball and paddle sizes //pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); } // this function draws each frame on the LCD void render() { // clear screen, re-draw and refresh lcd.clear(); lcd.refresh(); } // simple splash screen displayed on start-up void welcome() { lcd.printString("Space Invador!",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); // wait flashing LEDs until start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); //wait 0.1 seconds pad.leds_off(); wait(0.1); } }