Laila Al Badwawi 200906179 SpaceInvaders I declare this my own independent work and understand the university rules on plagiarism.

Dependencies:   mbed

main.cpp

Committer:
fy14lkaa
Date:
2019-05-06
Revision:
131:2084e4a8338f
Parent:
128:a3f581b8461c
Child:
133:eed60548d170

File content as of revision 131:2084e4a8338f:

///////// pre-processor directives ////////
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "SpaceEngine.h"



// structs //
struct UserInput {
    Direction d;
    float mag;
};
/////////////// objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
SpaceEngine space;

///////////// prototypes ///////////////
void init();
void update_game(UserInput input);
void render();
void welcome();

///////////// functions ////////////////
int main()
{

    int fps = 8;
    init();
    welcome();
    render();
    wait(1.0f/fps);

    while (1) {
        space.read_input(pad);
        space.update(pad);
        render();
        wait(1.0f/fps);
    }
}

// initialies all classes and libraries
void init()
{
    lcd.init();
    pad.init();


    space.init(0,10,11,10,0,70,10,1,1,1);

}

void render()
{

    lcd.clear();
    space.draw(lcd);
    lcd.refresh();
}


void welcome()
{

    lcd.printString(" Spaceship!",0,1);
    lcd.printString("  Press Start ",0,4);
    lcd.refresh();

    // wait flashing LEDs until start button is pressed
    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
        pad.leds_on();
        wait(0.1);
        pad.leds_off();
        wait(0.1);
    }

}