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Dependencies: mbed
Menu.cpp
00001 #include "Menu.h" 00002 00003 Menu::Menu() { 00004 00005 } 00006 00007 Menu::~Menu() { 00008 00009 } 00010 00011 int Menu::input( int select,Gamepad &pad) 00012 { 00013 Direction d; 00014 d = pad.get_direction(); 00015 if(d == N) 00016 { 00017 select= select - 1; 00018 } 00019 00020 if (d == S) 00021 { 00022 select = select + 1; 00023 } 00024 return select; 00025 } 00026 00027 00028 void Menu::menus(N5110 &lcd, Gamepad &pad) 00029 { 00030 go_on = 0; 00031 sel = 0; 00032 while(go_on == 0) 00033 { 00034 sel = input(sel,pad); 00035 wait_ms(200); 00036 switch (sel) 00037 { 00038 case 0: 00039 lcd.clear(); 00040 lcd.printString(" MENU ",0,0); 00041 lcd.printString(" (PRASS A) ",0,1); 00042 lcd.printString(">PLAY GAME",0,2); 00043 lcd.printString("TUTORIAL",0,3); 00044 lcd.printString("VERSION",0,4); 00045 lcd.refresh(); 00046 00047 if (pad.check_event(Gamepad::A_PRESSED)){ 00048 go_on = 1; 00049 } 00050 break; 00051 00052 case 1: 00053 lcd.clear(); 00054 lcd.printString(" MENU ",0,0); 00055 lcd.printString(" (PRASS A) ",0,1); 00056 lcd.printString("PLAY GAME",0,2); 00057 lcd.printString(">TUTORIAL",0,3); 00058 lcd.printString("VERSION",0,4); 00059 lcd.refresh(); 00060 00061 // either clicking joystick or pressing A selects function 00062 if (pad.check_event(Gamepad::A_PRESSED)) 00063 { 00064 lcd.clear(); 00065 lcd.printString("PUSH JOYSTICK ",0,1); 00066 lcd.printString(" TO CTRL ",0,2); 00067 lcd.printString(" DIRCTION ",0,3); 00068 lcd.refresh(); 00069 //printf("Direction = %i\n"); 00070 wait_ms (1000); 00071 } 00072 00073 break; 00074 00075 case 2: 00076 lcd.clear(); 00077 lcd.printString(" MENU ",0,0); 00078 lcd.printString(" (PRASS A) ",0,1); 00079 lcd.printString("PLAY GAME",0,2); 00080 lcd.printString("TUTORIAL",0,3); 00081 lcd.printString(">VERSION",0,4); 00082 lcd.refresh(); 00083 00084 if (pad.check_event(Gamepad::A_PRESSED)) 00085 { 00086 lcd.clear(); 00087 lcd.printString(" V1.0.0 ",0,1); 00088 lcd.printString(" Auther ",0,3); 00089 lcd.printString(" ZHOU JIAXIN ",0,4); 00090 lcd.refresh(); 00091 wait_ms(1000); 00092 //printf("Direction = %i\n"); 00093 } 00094 break; 00095 00096 00097 } 00098 00099 } 00100 } 00101 00102 int Menu::difficulty(N5110 &lcd, Gamepad &pad) { 00103 go_on = 0; 00104 while(go_on == 0) 00105 { 00106 sel = input(sel,pad); 00107 wait_ms(200); 00108 switch (sel) 00109 { 00110 case 0: 00111 lcd.clear(); 00112 lcd.printString(" (PRASS A) ",0,1); 00113 lcd.printString("> EASY ",0,2); 00114 lcd.printString(" MEDIUM ",0,3); 00115 lcd.printString(" HARD ",0,4); 00116 lcd.refresh(); 00117 if (pad.check_event(Gamepad::A_PRESSED)) 00118 { 00119 go_on = 1; 00120 _fps = 6; 00121 } 00122 break; 00123 00124 00125 case 1: 00126 lcd.clear(); 00127 lcd.printString(" (PRASS A) ",0,1); 00128 lcd.printString(" EASY ",0,2); 00129 lcd.printString("> MEDIUM ",0,3); 00130 lcd.printString(" HARD ",0,4); 00131 lcd.refresh(); 00132 if (pad.check_event(Gamepad::A_PRESSED)) 00133 { 00134 go_on = 1; 00135 _fps = 8; 00136 } 00137 break; 00138 00139 00140 case 2: 00141 lcd.clear(); 00142 lcd.printString(" (PRASS A) ",0,1); 00143 lcd.printString(" EASY ",0,2); 00144 lcd.printString(" MEDIUM ",0,3); 00145 lcd.printString("> HARD ",0,4); 00146 lcd.refresh(); 00147 if (pad.check_event(Gamepad::A_PRESSED)) 00148 { 00149 go_on = 1; 00150 _fps = 12; 00151 } 00152 break; 00153 00154 } 00155 00156 } 00157 return _fps; 00158 }
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