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Dependencies: mbed
Fork of el17zl by
Menu/Menu.cpp
- Committer:
- franklzw
- Date:
- 2019-05-02
- Revision:
- 14:a6a59d1e6dd5
- Parent:
- 11:f5d0ea7e4b74
- Child:
- 16:27c284d8b01b
File content as of revision 14:a6a59d1e6dd5:
#include "Menu.h" Menu::Menu() { } Menu::~Menu() { } void Menu::init(int bj0,int bjoy0) { _x = bj0; _y = bjoy0; } void Menu::print(N5110 &lcd,Gamepad &pad) { lcd.clear(); lcd.printString("Use Joystick",0,0); lcd.printString("to select",0,1); lcd.printString("A: Level 1",0,2); lcd.printString("B: Level 2",0,3); lcd.printString("C: Level 3",0,4); lcd.printString("D: Restart ",0,5); int temp = _x*8+19; lcd.drawCircle(69,temp,3,FILL_BLACK); lcd.refresh(); wait(0.2); } void Menu::update(Gamepad &pad) // process the reading of the joystick { float p = pad.get_angle(); Direction d = pad.get_direction(); switch(d){ case N : _x = _x - 1; break; case S : _x = _x +1; break; case CENTRE : _x = _x; break; } if( _x<=0) { _x = 0; } if( _x>=3) { _x = 3; } if (pad.check_event(Gamepad::JOY_PRESSED)) { _y = 1; pad.tone(1500.0,0.1); } else { _y = 0; } } Vector2D Menu::get_level() { Vector2D p = {_x,_y}; return p; } void Menu::set_level(Vector2D p) { _x = p.x; _y = p.y; }