Project Submission (late)
Dependencies: mbed
Vector2Di/Vector2Di.h
- Committer:
- el17tc
- Date:
- 2019-05-10
- Revision:
- 3:83e79d31930c
- Parent:
- 0:72f372170a73
File content as of revision 3:83e79d31930c:
#ifndef VECTOR2DI_H #define VECTOR2DI_H #include <math.h> #define PI 3.14159265358979323846 /** Vector2Di class * @brief stores a 1x2 vector as _integer_ values. * @brief I am aware one exists already in Gamepad.h that uses floats * @brief but my project only uses vectors as integers and I didn't want to risk * @brief errors or complications arrising from converting back and forth between float and int. * * @brief Version 1.0 * @author Thomas Caine * @date May 2019 */ class Vector2Di { public: int x; int y; /** Negation operator overload * Made the stepBack() function in Player.h easier to implement. * Simply negates the x and y components of the vector. */ Vector2Di operator -(); /** Adds another vector to this one * @param vector - the Vector2Di object to be added to this vector. */ void addVector(Vector2Di v); /** Rotate the current vector by a given angle * @param angle - rotates the vector by a given angle with some simple trig functions * The angle will always be a multiple of PI/2. */ void rotateVector(double angle); }; #endif