Project Submission (late)

Dependencies:   mbed

Revision:
3:83e79d31930c
Parent:
2:43bb635db736
--- a/main.cpp	Fri May 10 10:51:19 2019 +0000
+++ b/main.cpp	Fri May 10 14:52:28 2019 +0000
@@ -1,3 +1,14 @@
+/*
+ELEC2645 Embedded Systems Project
+School of Electronic & Electrical Engineering
+University of Leeds
+Name: Thomas Caine
+Username: el175c
+Student ID Number: 201127594
+Date: 10/05/2019
+*/
+
+
 #include "mbed.h"
 #include "Gamepad.h"
 #include "N5110.h"
@@ -9,9 +20,20 @@
 #include "DefeatMenu.h"
 #include "VictoryMenu.h"
 
+/* Note:
+If it were up to me almost everything in this file would be in a Game object and main would only have game.init(); game.run(); in it
+Unfortunately I have been plagued by L6312W the empty execution region error (not the warning) all the way through this project
+and this is as good as I could get it in terms of object orientation.
+As far as I'm aware this error is a bug with the mbed compiler of this version but it can be worked around.
+Dock marks as you see fit for not encapsulating the other headers into a single class.
+(but the other classes are nice and object-oriented, right?)
+*/
+
+
 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
 Gamepad gamepad;
-
+/** Causes the currentMenu's button index to be decremented, moving the cursor to the higher button
+*/
 void buttonPressedUp() {
     if (currentMenu->buttonIndex > 0) {
         currentMenu->buttonIndex -= 1;   
@@ -20,6 +42,8 @@
     printf("currentMenu->buttonIndex = %d\n", currentMenu->buttonIndex);
 }
 
+/** Causes the currentMenu's button index to be incremented, moving the cursor to the lower button
+*/
 void buttonPressedDown() {
     if (currentMenu->buttonIndex < (currentMenu->numOfButtons - 1)) {
         currentMenu->buttonIndex += 1;
@@ -33,6 +57,8 @@
 bool arrowFlickFlag = 1;
 int ingameTime;
 
+/** Funciton for drawing the ingame Timer
+ */
 void drawTimer() {
     lcd.drawRect(1,1,20,8,FILL_WHITE);
     std::stringstream ss;
@@ -40,17 +66,27 @@
     std::string timeStr = "Time:" + ss.str();
     lcd.printString(timeStr.c_str(), 1,0);
 }
+/** Timer increment/decrement function
+ * @brief depending on the timerFlag (toggled on or off) it will count up or down
+ */
 void timerFunc() {
     if (timerFlag)
         ingameTime--;
     else
         ingameTime++;
 }
+
+/** Funciton making the button selection arrow flicker
+ * @brief aesthetically pleasing (i think).
+ */
 void selectionArrowFunc() {
     arrowFlickFlag = !arrowFlickFlag;
 };
 
-
+/** The main function
+ * Due to constantly getting Empty Execution region errors this is a lot more full than it should be
+ * refer to note at the top of main.cpp for more comments on the issue.
+ */
 int main() {
     gamepad.init();
     lcd.init();