Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
Game.h
00001 #ifndef GAME_H 00002 #define GAME_H 00003 00004 #include "mbed.h" 00005 #include "N5110.h" 00006 #include "Gamepad.h" 00007 #include "Menu.h" 00008 #include "Baby.h" 00009 #include "Maze.h" 00010 #include "Enemy1.h" 00011 #include "Enemy2.h" 00012 #include "Coin.h" 00013 00014 /** Game class 00015 00016 @brief Class of all game functions called in main.cpp 00017 00018 @version 1.0 00019 00020 @author Spencer Tingle 00021 00022 @date 09/05/19 00023 00024 */ 00025 00026 class Game{ 00027 00028 public: 00029 00030 Game(); 00031 ~Game(); 00032 /** 00033 * @brief Init 00034 * @details Initiates coordinates of sprites and values 00035 */ 00036 void init(); 00037 /** 00038 * @brief Gets current health 00039 * @details Health set intially to 10 00040 */ 00041 int get_health(); 00042 /** 00043 * @brief Gets current direction of joystick 00044 */ 00045 void direc(Gamepad &pad); 00046 /** 00047 * @brief Displays current health 00048 * @param N5110 &lcd @details Health displayed in bottom left corner of lcd 00049 */ 00050 void display_health(N5110 &lcd); 00051 /** 00052 * @brief Draws all sprites 00053 * @param N5110 &lcd @details Draws sprites at coordinates specified in init() 00054 */ 00055 void drawSprite(N5110 &lcd); 00056 /** 00057 * @brief Move sprites 00058 * @param N5110 &lcd @details Allows for movement of player and enemies 00059 */ 00060 void movement(N5110 &lcd, Gamepad &pad); 00061 /** 00062 * @brief Detects collection 00063 * @param N5110 &lcd, Gamepad &pad 00064 * @details If coin is collected then it will respawn in new game 00065 */ 00066 void collect(N5110 &lcd, Gamepad &pad); 00067 /** 00068 * @brief Win screen 00069 * @param N5110 &lcd @details If win condition met win screen displays 00070 */ 00071 void win(N5110 &lcd); 00072 /** 00073 * @brief Detects damage 00074 * @param N5110 &lcd, Gamepad &pad 00075 * @details If win condition met win screen displays 00076 */ 00077 void damage(N5110 &lcd, Gamepad &pad); 00078 /** 00079 * @brief Death screen 00080 * @param N5110 &lcd @details If death condition met game over screen displays 00081 */ 00082 void death(N5110 &lcd); 00083 /** 00084 * @brief User Interface 00085 * @param N5110 &lcd, Gamepad &pad 00086 * @details Displays menus on start-up and game over 00087 */ 00088 void UI(N5110 &lcd, Gamepad &pad); 00089 00090 private: 00091 00092 Baby baby; 00093 Maze maze; 00094 Menu menu; 00095 Direction dir; 00096 00097 Enemy1 enemyA; 00098 Enemy1 enemy1; 00099 Enemy2 enemyB; 00100 Enemy2 enemy2; 00101 Enemy2 enemyC; 00102 00103 Coin coin0; 00104 Coin coin1; 00105 Coin coin2; 00106 Coin coin3; 00107 Coin coin4; 00108 Coin coin5; 00109 Coin coin6; 00110 Coin coin7; 00111 Coin coin8; 00112 Coin coin9; 00113 Coin coin10; 00114 Coin coin11; 00115 Coin coin12; 00116 Coin coin13; 00117 00118 int x; 00119 int y; 00120 int _health; 00121 int coin; 00122 }; 00123 00124 #endif
Generated on Wed Jul 13 2022 21:10:10 by
