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Dependencies: mbed
Enemy2.cpp
00001 #include "Enemy2.h" 00002 00003 Enemy2::Enemy2() 00004 { 00005 00006 } 00007 00008 Enemy2::~Enemy2() 00009 { 00010 00011 } 00012 00013 void Enemy2::init(int x,int y) 00014 { 00015 x_enem = x; 00016 y_enem = y; 00017 } 00018 00019 // resets incrementer to 0 // 00020 void Enemy2::resetIncrementer(){ 00021 _incrementer_enem2 = 0; 00022 } 00023 00024 int Enemy2::get_x_enem() 00025 { 00026 return x_enem; 00027 } 00028 00029 int Enemy2::get_y_enem() 00030 { 00031 return y_enem; 00032 } 00033 00034 void Enemy2::drawSpriteB(N5110 &lcd) 00035 { 00036 lcd.drawSprite(x_enem, y_enem,7,7,(int *)enemy_B); 00037 } 00038 00039 void Enemy2::drawSprite2(N5110 &lcd) 00040 { 00041 lcd.drawSprite(x_enem, y_enem,7,7,(int *)enemy_2); 00042 } 00043 00044 void Enemy2::drawSpriteC(N5110 &lcd) 00045 { 00046 lcd.drawSprite(x_enem, y_enem,7,7,(int *)enemy_C); 00047 } 00048 00049 void Enemy2::movementB(N5110 &lcd) 00050 { 00051 // incrementer increments 1 for every pixel enemyB needs to move // 00052 // and thus it's possible to create a straight path // 00053 accel = 1; 00054 _incrementer_enem2++; 00055 if ( _incrementer_enem2 == 28 ) { 00056 _incrementer_enem2 = 0; 00057 } 00058 if ( _incrementer_enem2 >= 0 && _incrementer_enem2 <= 13) { 00059 y_enem++; 00060 } else if ( _incrementer_enem2 >= 14 && _incrementer_enem2 <= 27) { 00061 y_enem--; 00062 } 00063 } 00064 00065 void Enemy2::movement2(N5110 &lcd) 00066 { 00067 // incrementer increments 1 for every pixel enemy2 needs to move // 00068 // and thus it's possible to create a straight path // 00069 accel = 1; 00070 _incrementer_enem2++; 00071 if ( _incrementer_enem2 == 24 ) { 00072 _incrementer_enem2 = 0; 00073 } 00074 if ( _incrementer_enem2 >= 0 && _incrementer_enem2 <= 11) { 00075 y_enem--; 00076 } else if ( _incrementer_enem2 >= 12 && _incrementer_enem2 <= 23) { 00077 y_enem++; 00078 } 00079 } 00080 00081 void Enemy2::movementC(N5110 &lcd) 00082 { 00083 // incrementer increments 1 for every pixel enemyC needs to move // 00084 // and thus it's possible to create a straight path // 00085 accel = 1; 00086 _incrementer_enem2++; 00087 if ( _incrementer_enem2 == 58 ) { 00088 _incrementer_enem2 = 0; 00089 } 00090 if ( _incrementer_enem2 >= 0 && _incrementer_enem2 <= 28) { 00091 x_enem++; 00092 } else if ( _incrementer_enem2 >= 29 && _incrementer_enem2 <= 57) { 00093 x_enem--; 00094 } 00095 } 00096 00097 bool Enemy2::collidePlayer(int x, int y, Gamepad &pad) 00098 { 00099 // if collision detected then tone plays // 00100 for (int ix = 0; ix < 7; ix++) { 00101 for (int iy = 0; iy < 7; iy++) { 00102 if ( x + ix == x_enem + 3 && y + iy == y_enem + 3 ) { 00103 pad.tone(400,0.5); 00104 return true; 00105 } 00106 } 00107 } 00108 return false; 00109 }
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