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Dependencies: mbed
Enemy1.cpp
00001 #include "Enemy1.h" 00002 00003 Enemy1::Enemy1() 00004 { 00005 00006 } 00007 00008 Enemy1::~Enemy1() 00009 { 00010 00011 } 00012 00013 void Enemy1::init(int x, int y) 00014 { 00015 x_enem = x; 00016 y_enem = y; 00017 } 00018 00019 // resets incrementer to 0 // 00020 void Enemy1::resetIncrementer() { 00021 _incrementer_enem1 = 0; 00022 } 00023 00024 int Enemy1::get_x_enem() 00025 { 00026 return x_enem; 00027 } 00028 00029 int Enemy1::get_y_enem() 00030 { 00031 return y_enem; 00032 } 00033 00034 void Enemy1::drawSpriteA(N5110 &lcd) 00035 { 00036 lcd.drawSprite(x_enem,y_enem,7,7,(int *)enemy_A); 00037 } 00038 00039 void Enemy1::drawSprite1(N5110 &lcd) 00040 { 00041 lcd.drawSprite(x_enem,y_enem,7,7,(int *)enemy_1); 00042 } 00043 00044 void Enemy1::movementA(N5110 &lcd) 00045 { 00046 // incrementer increments 1 for every pixel enemyA needs to move // 00047 // and thus it's possible to create a square path // 00048 accel = 1; 00049 _incrementer_enem1++; 00050 if ( _incrementer_enem1 == 54 ) { 00051 _incrementer_enem1 = 0; 00052 } 00053 if (_incrementer_enem1 >= 0 && _incrementer_enem1 <= 21) { 00054 x_enem++; 00055 } else if (_incrementer_enem1 >= 22 && _incrementer_enem1 <= 26) { 00056 y_enem++; 00057 } else if (_incrementer_enem1 >= 27 && _incrementer_enem1 <= 48) { 00058 x_enem--; 00059 } else if (_incrementer_enem1 >= 49 && _incrementer_enem1 <= 53) { 00060 y_enem--; 00061 } 00062 } 00063 00064 void Enemy1::movement1(N5110 &lcd) 00065 { 00066 // incrementer increments 1 for every pixel enemy1 needs to move 00067 // and thus it's possible to create a square path // 00068 accel = 1; 00069 _incrementer_enem1++; 00070 if ( _incrementer_enem1 == 124 ) { 00071 _incrementer_enem1 = 0; 00072 } 00073 if (_incrementer_enem1 >= 0 && _incrementer_enem1 <= 22) { 00074 y_enem--; 00075 } else if (_incrementer_enem1 >= 23 && _incrementer_enem1 <= 61) { 00076 x_enem--; 00077 } else if (_incrementer_enem1 >= 62 && _incrementer_enem1 <= 84) { 00078 y_enem++; 00079 } else if (_incrementer_enem1 >= 84 && _incrementer_enem1 <= 123) { 00080 x_enem++; 00081 } 00082 } 00083 00084 bool Enemy1::collidePlayer(int x, int y, Gamepad &pad) 00085 { 00086 // if collision detected then tone plays // 00087 for (int ix = 0; ix < 7; ix++) { 00088 for (int iy = 0; iy < 7; iy++) { 00089 if ( x + ix == x_enem + 3 && y + iy == y_enem + 3 ) { 00090 pad.tone(400,0.5); 00091 return true; 00092 } 00093 } 00094 } 00095 return false; 00096 }
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