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Dependencies: mbed
Floors/Floors.cpp@3:116913e97fd7, 2019-04-10 (annotated)
- Committer:
- el17m2h
- Date:
- Wed Apr 10 19:07:41 2019 +0000
- Revision:
- 3:116913e97fd7
- Parent:
- 2:360a6c301a4e
- Child:
- 5:8814d6de77d0
I added 10 floors and made their position be random on the screen. I divided these in ranges in order to avoid the collision of the floors and also changed the width to have a random length between 10 and 15.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el17m2h | 1:0001cb3eb053 | 1 | #include "Floors.h" |
el17m2h | 1:0001cb3eb053 | 2 | |
el17m2h | 1:0001cb3eb053 | 3 | Floors::Floors(){ |
el17m2h | 1:0001cb3eb053 | 4 | } |
el17m2h | 1:0001cb3eb053 | 5 | Floors::~Floors(){ |
el17m2h | 1:0001cb3eb053 | 6 | } |
el17m2h | 3:116913e97fd7 | 7 | |
el17m2h | 3:116913e97fd7 | 8 | void Floors::init(int x, int y, int width, int height){ |
el17m2h | 1:0001cb3eb053 | 9 | _height = height; |
el17m2h | 1:0001cb3eb053 | 10 | _width = width; |
el17m2h | 3:116913e97fd7 | 11 | |
el17m2h | 3:116913e97fd7 | 12 | _x = x; |
el17m2h | 3:116913e97fd7 | 13 | _y = y; |
el17m2h | 1:0001cb3eb053 | 14 | |
el17m2h | 1:0001cb3eb053 | 15 | _velocity.x = 0; |
el17m2h | 3:116913e97fd7 | 16 | _velocity.y = 0; |
el17m2h | 1:0001cb3eb053 | 17 | } |
el17m2h | 1:0001cb3eb053 | 18 | |
el17m2h | 1:0001cb3eb053 | 19 | void Floors::draw(N5110 &lcd){ |
el17m2h | 3:116913e97fd7 | 20 | lcd.drawRect(_x, _y, _width, _height, FILL_BLACK); |
el17m2h | 1:0001cb3eb053 | 21 | } |
el17m2h | 1:0001cb3eb053 | 22 | |
el17m2h | 1:0001cb3eb053 | 23 | |
el17m2h | 1:0001cb3eb053 | 24 | void Floors::set_velocity(Vector2D v){ |
el17m2h | 1:0001cb3eb053 | 25 | _velocity.x = v.x; |
el17m2h | 1:0001cb3eb053 | 26 | _velocity.y = v.y; |
el17m2h | 1:0001cb3eb053 | 27 | } |
el17m2h | 1:0001cb3eb053 | 28 | |
el17m2h | 1:0001cb3eb053 | 29 | Vector2D Floors::get_velocity(){ |
el17m2h | 1:0001cb3eb053 | 30 | Vector2D v = {_velocity.x,_velocity.y}; |
el17m2h | 1:0001cb3eb053 | 31 | return v; |
el17m2h | 1:0001cb3eb053 | 32 | } |
el17m2h | 1:0001cb3eb053 | 33 | |
el17m2h | 1:0001cb3eb053 | 34 | Vector2D Floors::get_pos(){ |
el17m2h | 1:0001cb3eb053 | 35 | Vector2D p = {_x,_y}; |
el17m2h | 1:0001cb3eb053 | 36 | return p; |
el17m2h | 1:0001cb3eb053 | 37 | } |
el17m2h | 1:0001cb3eb053 | 38 | |
el17m2h | 1:0001cb3eb053 | 39 | void Floors::set_pos(Vector2D p){ |
el17m2h | 1:0001cb3eb053 | 40 | _x = p.x; |
el17m2h | 1:0001cb3eb053 | 41 | _y = p.y; |
el17m2h | 1:0001cb3eb053 | 42 | } |