ELEC2645 (2018/19) / Mbed 2 deprecated el17lw

Dependencies:   mbed

Changes

RevisionDateWhoCommit message
29:bdc4138b5171 2019-05-07 lewisgw Final Submission. I have read and agreed with the Statement of Academic Integrity. default tip
28:be77ad6c0bda 2019-05-07 lewisgw Added a tests class to be run in main to test sprites on the LCD. Updated documentation.
27:c920c5ec31af 2019-05-04 lewisgw Updated documentation
26:4253656c0755 2019-05-03 lewisgw Now a dynamic fire at the bottom of the screen that gets higher as the player collects more coins. It will kill the skater if they collide.
25:aa145767fda5 2019-04-24 lewisgw Updated documentation.
24:c7df5aa476a9 2019-04-24 lewisgw Updated Documentation
23:ff9073e12106 2019-04-22 lewisgw Included referencing.;
22:d2969236b4f3 2019-04-22 lewisgw ELEC 2665 Gamepad Project.; SID: 201122085
21:20478f086bc2 2019-04-20 lewisgw Fully documented and commented all classes and functions
20:a8cad4e044ea 2019-04-16 lewisgw Added sounds throughout the game for jumping, falling, collisions and dying sequence and added a musical tune that plays over the menus.
19:f35887b14c23 2019-04-15 lewisgw Minor bug fixes, furnished the menus and created a pixel dying sequence.
18:304700b5d8f8 2019-04-12 lewisgw Added a large menu artwork and re-named variables and functions to make the code more readable
17:f377df4ea7b1 2019-04-11 lewisgw Ball of fire moves up and down the screen, platforms and ball move faster as you collect more coins to make the game more challenging.
16:331be5c7ed80 2019-04-10 lewisgw Now a rotating 'ball of fire' that moves across the screen to duck and dodge. The game ends if you hit it.
15:876c047a6ec9 2019-04-06 lewisgw There is now a coin to collect generated in a random position on the map. The number of coins you collect is displayed at the top of the screen.
14:9861fe85c803 2019-04-04 lewisgw Same functionality as last commit, large functions have been broken up into smaller ones and every .cpp file commented.
13:bcf6bb69c597 2019-04-03 lewisgw Implemented a working menu and display controls
12:ebaefda53dd0 2019-04-01 lewisgw Added the structure of a finite state machine ready to implement a working menu
11:b66170249a26 2019-03-28 lewisgw Added an introductory text at the top right of the screen that disappears after the skater jumps for the first time.
10:8bf3713d9e9c 2019-03-26 lewisgw Now an upper level of moving platforms that the skater can interact with.
9:fff2009f826e 2019-03-24 lewisgw Same functionality as last commit, now properly formatted and organised into a menu class to run the game engine and to implement a menu in the future
8:5327418f823a 2019-03-23 lewisgw Skater can fall between gaps in the platforms. If skater falls between gaps or goes of the screen, a reset function resets the game.
7:bbc2b75c1418 2019-03-20 lewisgw Map is now implemented in the engine class. Skater and random size moving platforms (from map) now exist together. Skater automatically moves with platforms.
6:8741d2011692 2019-03-19 lewisgw Added a Map class, which is used to continuously generate moving platforms with gaps along the bottom of the LCD
5:eda40cdde3e7 2019-03-17 lewisgw Same functionality as last commit, but now organised with a game engine class to process inputs and outputs
4:ce4eea1c2a28 2019-03-17 lewisgw Skater can now duck when joystick is in non zero horizontal direction and negative vertical direction.
3:28a3c118e071 2019-03-16 lewisgw Skateboarder can now jump onto and between higher levels
2:16ae940b0aee 2019-03-13 lewisgw Same functionality as last commit, now implemented as a skateboarder class
1:ded7ddd826ce 2019-03-11 lewisgw Simple first implementation of game mechanics: move skateboarder left and right, jump. Has not been organised into classes and functions yet, or formatted.
0:d74302f8f847 2019-03-10 lewisgw initial commit