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Dependencies: mbed
Fire.cpp
00001 #include "Fire.h" 00002 00003 // Define sprite arrays. 00004 int fire_one[5][8] = { 00005 { 1,0,1,0,0,1,0,0 }, 00006 { 1,0,0,0,1,1,1,0 }, 00007 { 0,0,0,1,1,1,1,1 }, 00008 { 0,1,0,0,1,1,1,0 }, 00009 { 1,0,0,1,0,1,0,0 }, 00010 }; 00011 00012 int fire_two[5][8] = { 00013 { 0,0,1,0,0,1,0,0 }, 00014 { 0,1,0,0,1,1,1,0 }, 00015 { 1,0,1,0,1,1,1,0 }, 00016 { 1,0,0,0,1,1,1,0 }, 00017 { 0,1,0,1,1,0,0,0 }, 00018 }; 00019 00020 // Constructor and destructor. 00021 Fire::Fire() {} 00022 00023 Fire::~Fire() {} 00024 00025 void Fire::init() { 00026 // Starting position of the fire (Y coord is calculated externally). 00027 _x = -10; // Start fire off screen. 00028 _fire_counter = false; 00029 } 00030 00031 void Fire::generate_fire() { 00032 // Sets the X coord so it moves independently. 00033 _x++; // Keep fire moving from L to R. 00034 _fire_counter = !_fire_counter; // Toggle fire counter to generate different 00035 // sprites each iteration. 00036 if (_x == 90) _x = -10; // If the fire goes off the screen, restart it on the 00037 // other side. 00038 } 00039 00040 int * Fire::get_fire_sprite() { 00041 // Return different fire sprites for dynamic effect. 00042 if (_fire_counter) { 00043 return *fire_one; 00044 } else { 00045 return *fire_two; 00046 } 00047 } 00048 00049 int Fire::get_fire_x() { 00050 return _x; 00051 } 00052 00053 00054 00055 00056
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