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Dependencies: mbed
EngineController.h
00001 #ifndef ENGINECONTROLLER_H 00002 #define ENGINECONTROLLER_H 00003 00004 #include "mbed.h" 00005 #include "N5110.h" 00006 #include "Gamepad.h" 00007 #include "Engine.h" 00008 00009 /** EngineController Class 00010 * @brief Class to interface with the game engine 00011 * @author Lewis Wooltorton 00012 * @date March 2019 00013 00014 @code 00015 00016 #include "mbed.h" 00017 #include "N5110.h" 00018 #include "Gamepad.h" 00019 #include "EngineController.h" 00020 00021 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); 00022 Gamepad gamepad; 00023 EngineController controller; 00024 00025 int main() { 00026 controller.init(); 00027 while(1) { 00028 00029 // Run the game. 00030 controller.run_game_engine(lcd, gamepad); 00031 } 00032 } 00033 00034 @endcode 00035 */ 00036 00037 class EngineController { 00038 public: 00039 // Constructor and destructor. 00040 /** 00041 * @brief Constructor @details Non user specified. 00042 */ 00043 EngineController(); 00044 /** 00045 * @brief Destructor @details Non user specified. 00046 */ 00047 ~EngineController(); 00048 00049 // Mutators 00050 /** 00051 * @brief Initialises the Game Engine Controller object. 00052 */ 00053 void init(); 00054 /** 00055 * @brief Runs the game via controlling the game engine. 00056 * @param &lcd @details The lcd object from the N5110 class 00057 * @param &gamepad @details The gamepad object from Gamepad class 00058 */ 00059 void run_game_engine(N5110 &lcd, Gamepad &gamepad); 00060 00061 private: 00062 void check_for_start(N5110 &lcd, Gamepad &gamepad); 00063 void print_intro_text(N5110 &lcd); 00064 void update_game(N5110 &lcd, Gamepad &gamepad); 00065 00066 Engine _game_engine; 00067 int _game_counter; 00068 bool _start_platform_flag; 00069 int _speed_divider; 00070 int _player_score; 00071 bool _change_speed_flag; 00072 00073 }; 00074 #endif 00075 00076 00077 00078
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