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Dependencies: mbed
Diff: Skateboarder/Stakeboarder.cpp
- Revision:
- 4:ce4eea1c2a28
- Parent:
- 3:28a3c118e071
- Child:
- 6:8741d2011692
--- a/Skateboarder/Stakeboarder.cpp Sat Mar 16 10:38:04 2019 +0000
+++ b/Skateboarder/Stakeboarder.cpp Sun Mar 17 13:36:10 2019 +0000
@@ -1,93 +1,139 @@
#include "Skateboarder.h"
- int skate_right[17][12] = {
+int skate_right[17][10] = {
+
+ { 0,0,0,1,1,1,0,0,0,0 },
+ { 0,0,0,1,1,1,1,0,0,0 },
+ { 0,1,1,1,1,1,1,0,0,0 },
+ { 0,0,0,1,0,1,1,0,0,0 },
+ { 0,0,0,1,1,1,0,0,0,0 },
+ { 0,0,0,1,1,0,0,0,0,0 },
+ { 0,0,0,1,1,0,0,0,0,0 },
+ { 0,1,1,1,1,1,1,1,0,0 },
+ { 1,1,0,1,1,0,0,1,1,0 },
+ { 1,0,0,1,1,0,0,0,0,0 },
+ { 0,0,0,1,1,0,0,0,0,0 },
+ { 0,0,0,1,1,0,0,0,0,0 },
+ { 0,0,0,1,0,1,0,0,0,0 },
+ { 0,0,0,1,0,0,1,0,0,0 },
+ { 1,0,0,1,0,0,0,1,0,1 },
+ { 0,1,1,1,1,1,1,1,1,0 },
+ { 0,0,1,0,0,0,0,1,0,0 },
+
- { 0,0,0,0,1,1,1,0,0,0,0,0 },
- { 0,0,0,0,1,1,1,1,0,0,0,0 },
- { 0,0,1,1,1,1,1,1,0,0,0,0 },
- { 0,0,0,0,1,0,1,1,0,0,0,0 },
- { 0,0,0,0,1,1,1,0,0,0,0,0 },
- { 0,0,0,0,1,1,0,0,0,0,0,0 },
- { 0,0,0,0,1,1,0,0,0,0,0,0 },
- { 0,0,1,1,1,1,1,1,1,0,0,0 },
- { 0,1,1,0,1,1,0,0,1,1,0,0 },
- { 0,1,0,0,1,1,0,0,0,0,0,0 },
- { 0,0,0,0,1,1,0,0,0,0,0,0 },
- { 0,0,0,0,1,1,0,0,0,0,0,0 },
- { 0,0,0,0,1,0,1,0,0,0,0,0 },
- { 0,0,0,0,1,0,0,1,0,0,0,0 },
- { 0,1,0,0,1,0,0,0,1,0,1,0 },
- { 0,0,1,1,1,1,1,1,1,1,0,0 },
- { 0,0,0,1,0,0,0,0,1,0,0,0 },
+};
+
+int skate_left[17][10] = {
+
+ { 0,0,0,0,1,1,1,0,0,0 },
+ { 0,0,0,1,1,1,1,0,0,0 },
+ { 0,0,0,1,1,1,1,1,1,0 },
+ { 0,0,0,1,1,0,1,0,0,0 },
+ { 0,0,0,0,1,1,1,0,0,0 },
+ { 0,0,0,0,0,1,1,0,0,0 },
+ { 0,0,0,0,0,1,1,1,0,0 },
+ { 0,1,1,1,1,1,1,1,0,0 },
+ { 0,0,0,1,1,1,1,1,1,0 },
+ { 0,0,0,0,1,1,0,0,1,0 },
+ { 0,0,0,0,1,1,0,0,0,1 },
+ { 0,0,0,0,1,1,0,0,0,0 },
+ { 0,0,0,1,0,1,0,0,0,0 },
+ { 0,0,1,0,0,1,0,0,0,0 },
+ { 1,1,0,0,0,1,0,0,0,1 },
+ { 0,1,1,1,1,1,1,1,1,0 },
+ { 0,0,0,1,0,0,0,0,1,0 },
};
-int skate_left[17][12] = {
+int skate_stand_left[17][10] = {
- { 0,0,0,0,1,1,1,0,0,0,0,0 },
- { 0,0,0,1,1,1,1,0,0,0,0,0 },
- { 0,0,0,1,1,1,1,1,1,0,0,0 },
- { 0,0,0,1,1,0,1,0,0,0,0,0 },
- { 0,0,0,0,1,1,1,0,0,0,0,0 },
- { 0,0,0,0,0,1,1,0,0,0,0,0 },
- { 0,0,0,0,0,1,1,1,0,0,0,0 },
- { 0,1,1,1,1,1,1,1,0,0,0,0 },
- { 0,0,0,1,1,1,1,1,1,0,0,0 },
- { 0,0,0,0,1,1,0,0,1,0,0,0 },
- { 0,0,0,0,1,1,0,0,0,1,0,0 },
- { 0,0,0,0,1,1,0,0,0,0,0,0 },
- { 0,0,0,1,0,1,0,0,0,0,0,0 },
- { 0,0,1,0,0,1,0,0,0,0,0,0 },
- { 1,1,0,0,0,1,0,0,0,1,0,0 },
- { 0,1,1,1,1,1,1,1,1,0,0,0 },
- { 0,0,0,1,0,0,0,0,1,0,0,0 },
+ { 0,0,0,0,1,1,0,0,0,0 },
+ { 0,0,0,1,1,1,1,0,0,0 },
+ { 0,0,0,1,1,1,1,1,1,0 },
+ { 0,0,0,1,0,0,1,0,0,0 },
+ { 0,0,0,1,1,1,1,0,0,0 },
+ { 0,0,0,0,1,1,0,0,0,0 },
+ { 0,0,0,1,1,1,1,0,0,0 },
+ { 0,0,1,1,1,1,0,1,0,0 },
+ { 1,1,0,1,1,1,0,1,0,0 },
+ { 0,0,0,1,1,1,0,0,0,0 },
+ { 0,0,1,1,1,1,0,0,0,0 },
+ { 1,0,1,0,0,1,0,0,0,0 },
+ { 1,1,0,0,0,1,0,0,0,0 },
+ { 0,1,0,0,0,1,0,0,0,0 },
+ { 1,0,1,0,0,1,0,0,0,0 },
+ { 0,0,0,1,0,1,0,0,0,0 },
+ { 0,0,1,0,1,1,1,0,0,0 },
};
-int skate_standing_left[17][12] = {
+int skate_stand_right[17][10] = {
- { 0,0,0,0,1,1,0,0,0,0,0,0 },
- { 0,0,0,1,1,1,1,0,0,0,0,0 },
- { 0,0,0,1,1,1,1,1,1,0,0,0 },
- { 0,0,0,1,0,0,1,0,0,0,0,0 },
- { 0,0,0,1,1,1,1,0,0,0,0,0 },
- { 0,0,0,0,1,1,0,0,0,0,0,0 },
- { 0,0,0,1,1,1,1,0,0,0,0,0 },
- { 0,0,1,1,1,1,0,1,0,0,0,0 },
- { 1,1,0,1,1,1,0,1,0,0,0,0 },
- { 0,0,0,1,1,1,0,0,0,0,0,0 },
- { 0,0,1,1,1,1,0,0,0,0,0,0 },
- { 1,0,1,0,0,1,0,0,0,0,0,0 },
- { 1,1,0,0,0,1,0,0,0,0,0,0 },
- { 0,1,0,0,0,1,0,0,0,0,0,0 },
- { 1,0,1,0,0,1,0,0,0,0,0,0 },
- { 0,0,0,1,0,1,0,0,0,0,0,0 },
- { 0,0,1,0,1,1,1,0,0,0,0,0 },
+ { 0,0,0,1,1,0,0,0,0,0 },
+ { 0,0,1,1,1,1,0,0,0,0 },
+ { 1,1,1,1,1,1,0,0,0,0 },
+ { 0,0,1,0,0,1,0,0,0,0 },
+ { 0,0,1,1,1,1,0,0,0,0 },
+ { 0,0,0,1,1,0,0,0,0,0 },
+ { 0,0,1,1,1,1,0,0,0,0 },
+ { 0,1,1,1,1,0,1,0,0,0 },
+ { 1,0,1,1,1,0,0,1,0,0 },
+ { 1,0,1,1,1,0,0,0,0,0 },
+ { 0,0,1,1,1,1,1,0,0,0 },
+ { 0,0,1,0,0,0,1,0,1,0 },
+ { 0,0,1,0,0,0,1,1,0,0 },
+ { 0,0,1,0,0,0,1,0,1,0 },
+ { 0,0,1,0,0,1,0,0,0,0 },
+ { 0,0,1,0,1,0,0,0,0,0 },
+ { 0,1,1,1,0,1,0,0,0,0 },
};
-int skate_standing_right[17][12] = {
+int skate_duck_right[17][10] = {
+
+ { 0,0,0,0,0,0,0,0,0,0 },
+ { 0,0,0,0,0,0,0,0,0,0 },
+ { 0,0,0,0,0,0,0,0,0,0 },
+ { 0,0,0,0,0,0,0,0,0,0 },
+ { 0,0,0,0,1,1,0,0,0,0 },
+ { 0,0,0,1,1,1,1,0,0,0 },
+ { 0,1,1,1,1,1,1,0,0,0 },
+ { 0,0,0,1,0,0,1,0,0,0 },
+ { 0,0,0,0,1,1,0,0,0,0 },
+ { 0,0,1,1,1,1,1,1,0,0 },
+ { 0,1,0,1,1,1,1,0,1,1 },
+ { 1,0,0,1,1,1,1,0,0,0 },
+ { 0,0,0,1,1,1,1,0,0,0 },
+ { 0,0,1,1,0,0,1,1,0,0 },
+ { 1,0,1,1,0,0,1,1,0,1 },
+ { 0,1,1,1,1,1,1,1,1,0 },
+ { 0,0,1,0,0,0,0,1,0,0 },
+
- { 0,0,0,0,1,1,0,0,0,0,0,0 },
- { 0,0,0,1,1,1,1,0,0,0,0,0 },
- { 0,1,1,1,1,1,1,0,0,0,0,0 },
- { 0,0,0,1,0,0,1,0,0,0,0,0 },
- { 0,0,0,1,1,1,1,0,0,0,0,0 },
- { 0,0,0,0,1,1,0,0,0,0,0,0 },
- { 0,0,0,1,1,1,1,0,0,0,0,0 },
- { 0,0,1,1,1,1,0,1,0,0,0,0 },
- { 0,1,0,1,1,1,0,0,1,0,0,0 },
- { 0,1,0,1,1,1,0,0,0,0,0,0 },
- { 0,0,0,1,1,1,1,1,0,0,0,0 },
- { 0,0,0,1,0,0,0,1,0,1,0,0 },
- { 0,0,0,1,0,0,0,1,1,0,0,0 },
- { 0,0,0,1,0,0,0,1,0,1,0,0 },
- { 0,0,0,1,0,0,1,0,0,0,0,0 },
- { 0,0,0,1,0,1,0,0,0,0,0,0 },
- { 0,0,1,1,1,0,1,0,0,0,0,0 },
+};
+
+int skate_duck_left[17][10] = {
+
+ { 0,0,0,0,0,0,0,0,0,0 },
+ { 0,0,0,0,0,0,0,0,0,0 },
+ { 0,0,0,0,0,0,0,0,0,0 },
+ { 0,0,0,0,0,0,0,0,0,0 },
+ { 0,0,0,0,1,1,0,0,0,0 },
+ { 0,0,0,1,1,1,1,0,0,0 },
+ { 0,0,0,1,1,1,1,1,1,0 },
+ { 0,0,0,1,0,0,1,0,0,0 },
+ { 0,0,0,0,1,1,0,0,0,0 },
+ { 0,0,1,1,1,1,1,1,0,0 },
+ { 1,1,0,1,1,1,1,0,1,0 },
+ { 0,0,0,1,1,1,1,0,0,1 },
+ { 0,0,0,1,1,1,1,0,0,0 },
+ { 0,0,1,1,0,0,1,1,0,0 },
+ { 1,0,1,1,0,0,1,1,0,1 },
+ { 0,1,1,1,1,1,1,1,1,0 },
+ { 0,0,1,0,0,0,0,1,0,0 },
};
@@ -96,11 +142,9 @@
Skateboarder::~Skateboarder(){}
-void Skateboarder::set_x_position(float joy_x, int moving_counter, Skate_Direction direction) {
-
+void Skateboarder::set_x_position(float joy_x, int moving_counter, Skate_Direction direction, float joy_y) {
_skate_direction = direction;
_moving_counter = moving_counter;
-
if(joy_x > float(0.1)){
_moving_counter = _moving_counter++;
_skate_direction = Right;
@@ -114,31 +158,31 @@
} else {
_sprite_value = Stand_right;
}
- _x = 40 + 0.4*_moving_counter;
-
+ _x = 40 + 0.4*_moving_counter;
+ if(joy_y < float(-0.1) && joy_x > float(0.1)){
+ _sprite_value = Skate_duck_right;
+ } else if(joy_y < float(-0.1) && joy_x < float(-0.1)){
+ _sprite_value = Skate_duck_left;
+ }
}
void Skateboarder::set_y_position(bool jump, int jump_counter, int level) {
_jump_counter = jump_counter;
_level = level;
- if(jump) {
+
+ if(jump && _jump_counter < 10) {
_jump_counter = 40;
}
if(_jump_counter !=0){
_jump_counter--;
}
-
-
-
if(_level == 0){
_y = 23 - 0.5*_jump_counter;
- }
-
+ }
else {
- _y = 5 - 0.25*_jump_counter; // need to get rid of double jump use if(jump)
+ _y = 5 - 0.25*_jump_counter;
}
-
}
@@ -173,8 +217,12 @@
} else if(sprite == Skate_left){
return *skate_left;
} else if(sprite == Stand_left){
- return *skate_standing_left;
+ return *skate_stand_left;
+ } else if(sprite == Skate_duck_right){
+ return *skate_duck_right;
+ } else if(sprite == Skate_duck_left){
+ return *skate_duck_left;
} else {
- return *skate_standing_right;
+ return *skate_stand_right;
}
}
\ No newline at end of file