runner
Dependencies: mbed
GameEngine/GameEngine.h
- Committer:
- kamtas
- Date:
- 2019-05-09
- Revision:
- 9:61c4ec74a71f
- Parent:
- 7:821b68fc40fb
File content as of revision 9:61c4ec74a71f:
#ifndef GAMEENGINE_H #define GAMEENGINE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Runner.h" #include "Obstacle.h" #define START 20 /** GameEngine class * @brief main game engine initialises all objects, reads user input and updates the game and screen * @author Kamil Zabraniak * @date May, 2019 */ class GameEngine { public: /** constructor */ GameEngine(); /** deconstructor */ ~GameEngine(); /** initialise runner and obstacle parameters * @param runner width (int) * @param runner height (int) * @param obstacle width (int) * @param obstacle height (int) */ void init(int runner_width,int runner_height, int obstacle_width, int obstacle_height); /** reads user input * @param check if button y is pressed (Gamepad) */ void read_input(Gamepad &pad); /** updates the positions of the obstacle and the runner and updates the score * @param check if obstacle has passed the runner (Gamepad) * @param check if obstacle has collided with runner (Gamepad) */ void update(Gamepad &pad); /** renders all objects on screen * @param prints scores on screen (N5110) * @param draws the runner (N5110) * @param draws the obstacle (N5110) */ void draw(N5110 &lcd); private: void check_obstacle_collisions(Gamepad &pad); void check_pass(Gamepad &pad); void print_scores(N5110 &lcd); Runner _r; Obstacle _o1; int _runner_width; int _runner_height; int _obstacle_width; int _obstacle_height; int _rx; int _o1y; bool _j; bool _ran; }; #endif