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Dependencies: mbed FATFileSystem
Diff: Ball/Ball.cpp
- Revision:
- 5:0b31909caf7f
- Parent:
- 4:035448357749
- Child:
- 8:d410856c6d04
diff -r 035448357749 -r 0b31909caf7f Ball/Ball.cpp
--- a/Ball/Ball.cpp Mon Apr 08 15:10:28 2019 +0000
+++ b/Ball/Ball.cpp Wed Apr 17 10:27:09 2019 +0000
@@ -26,38 +26,33 @@
}
-void Ball::draw_ball(N5110 &lcd)
+void Ball::drawBall(N5110 &lcd)
{
- lcd.drawRect(_x_pos,_y_pos,3,3,FILL_BLACK); //draws ball
+ lcd.drawRect(_x_pos,_y_pos,2,2,FILL_BLACK); //draws ball
}
-void Ball::draw_aim(N5110 &lcd, Gamepad &pad)
+void Ball::printShotCount(N5110 &lcd)
{
- read_joy(pad);
- lcd.drawLine((_x_pos+1.0f),(_y_pos+1.0f),(_x_pos+1.0f)+(_joystick.x*16.0f),(_y_pos+1.0f)-(_joystick.y*16.0f),1); //draws ball
+ char buffer[14];
+ sprintf(buffer,"Shot %i",_shot_count);
+ lcd.printString(buffer,40,0);
}
-void Ball::draw_course(N5110 &lcd)
-{
- lcd.drawRect(0,16,83,32,FILL_TRANSPARENT);
+void Ball::drawPower(N5110 &lcd, Gamepad &pad)
+{
+
+ _mag = pad.get_mag();
+ lcd.drawRect(0,0,36,6,FILL_TRANSPARENT);
+ lcd.drawRect(0,0,36*_mag,6,FILL_BLACK);
}
-void Ball::draw_screen(N5110 &lcd, Gamepad &pad) {
-
- draw_course(lcd);
- draw_ball(lcd);
- draw_aim(lcd, pad);
- print_shot_count(lcd);
-}
-void Ball::move_ball(int frame_rate, N5110 &lcd)
+void Ball::move_ball(int frame_rate)
{
- check_bounce(lcd);
_x_pos = _x_pos + _x_vel*10.0f/frame_rate; //frame_rate used to scale ball movement so that it is the same for any fps
_y_pos = _y_pos + _y_vel*10.0f/frame_rate;
_x_vel = _x_vel*(1.0f-(0.8f/frame_rate)); //ball slows down 10% each loop (scaled by time between frames)
_y_vel = _y_vel*(1.0f-(0.8f/frame_rate));
- check_bounce(lcd);
}
@@ -68,13 +63,13 @@
}
void Ball::shoot_ball(Gamepad &pad)
-{
+{
+ _joystick = pad.get_mapped_coord();
if(pad.check_event(Gamepad::A_PRESSED) == true && abs(_x_vel) < 0.05f && abs(_y_vel) < 0.05f){ //if ball stationary and a pressed then shoot
- _x_vel = 8.0f * _joystick.x; //scale x velocity by joystick direction and magnitude
- _y_vel = 8.0f * -_joystick.y; //scale y velocity by joystick direction and magnitude
- _shot_count ++; //increment shot count
-
+ _x_vel = 8.0f * _joystick.x; //scale x velocity by joystick direction and magnitude
+ _y_vel = 8.0f * -_joystick.y; //scale y velocity by joystick direction and magnitude
+ _shot_count ++; //increment shot count
}
}
@@ -85,42 +80,12 @@
return shot_count;
}
-void Ball::print_shot_count(N5110 &lcd)
-{
- char buffer[14];
- sprintf(buffer,"Shot Count = %i",_shot_count);
- lcd.printString(buffer,0,0);
-}
-
void Ball::set_vel(float x_vel, float y_vel)
{
_x_vel = x_vel;
_y_vel = y_vel;
}
-void Ball::check_bounce(N5110 &lcd)
-{
-
- if(_x_pos - 1 < 0 ) { //
- _x_pos = 1;
- _x_vel = -_x_vel;
- }
- else if(_y_pos + 3 > 48) {
- _y_pos = 45;
- _y_vel = -_y_vel;
- }
- else if(_x_pos + 3 > 83 ) {
- _x_pos = 80;
- _x_vel = -_x_vel;
- }
- else if(_y_pos - 1 < 16) {
- _y_pos = 17;
- _y_vel = -_y_vel;
- }
-
-
-}
-
void Ball::read_joy(Gamepad &pad)
{
@@ -128,5 +93,33 @@
}
+
+void Ball::check_wall_bounce() //check before and after move_ball called
+{
+ if(_x_pos - 1 < 9 && _y_pos >= 26 && _y_pos <= 40 && _x_vel < 0){ // left wall (x=9 ,26<=y<=40)
+ _x_pos = 10;
+ _x_vel = -0.95f*_x_vel; //5% velocity lost on impact and bounce
+ }
+ if(_x_pos + 1 > 74 && _y_pos <= 40 && _y_pos >= 9 && _x_vel > 0){ //right wall x + 1
+ _x_pos = 72;
+ _x_vel = -0.95f*_x_vel;
+ }
+ if(_y_pos - 1 < 9 && _x_pos <= 74 && _x_pos >= 50 && _y_vel < 0){ //top wall y -1
+ _y_pos = 10;
+ _y_vel = -0.95f*_y_vel;
+ }
+ if(_y_pos + 1 > 40 && _x_pos >= 9 && _x_pos <= 74 && _y_vel > 0){ //bottom wall y + 2
+ _y_pos = 39;
+ _y_vel = -0.95f*_y_vel;
+ }
+ if(_x_pos - 1 < 50 && _y_pos >= 9 && _y_pos <= 26 && _x_vel < 0){ // left wall x -1
+ _x_pos = 51;
+ _x_vel = -0.95f*_x_vel; //5% velocity lost on impact and bounce
+ }
+ if(_y_pos - 1 < 26 && _x_pos <= 50 && _x_pos >= 9 && _y_vel < 0 ){ //top wall y -1
+ _y_pos = 27;
+ _y_vel = -0.95f*_y_vel;
+ }
+}
//private methods