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Dependencies: mbed
Revision 12:bc9a43f56261, committed 2019-05-10
- Comitter:
- batJoro
- Date:
- Fri May 10 14:38:36 2019 +0000
- Parent:
- 11:0e6a221ad8a9
- Commit message:
- final3
Changed in this revision
--- a/Car/car.h Fri May 10 13:58:51 2019 +0000 +++ b/Car/car.h Fri May 10 14:38:36 2019 +0000 @@ -139,20 +139,20 @@ private: - int _fuel; // for future development - int _health; // for future development - int _direction; // variable to display the turning car - int _gear; // gear of the car [1:3] + int _fuel; /**<int for future development */ + int _health; /**<int for future development */ + int _direction; /**<int choice to display the turning car */ + int _gear; /**<int the gear between 1 and 3 */ - float _rev; // revs based on the gear - float _car_distance; // distance the car has travelled - float _speed; // car speed - float _car_position; + float _rev; /**<float revs based on the gear */ + float _car_distance; /**<float the distance of the car */ + float _speed; /**<float car speed */ + float _car_position; /**<float car position before parsing */ // pictures to draw car in different direction - static int car1[]; - static int car2[]; - static int car3[]; + static int car1[]; /**<static int car goes straight */ + static int car2[]; /**<static int car goes to the right */ + static int car3[]; /**<static int car goes to the left */ };
--- a/GameEngine/engine.cpp Fri May 10 13:58:51 2019 +0000 +++ b/GameEngine/engine.cpp Fri May 10 14:38:36 2019 +0000 @@ -38,10 +38,19 @@ addSegment(1.0f, 600.0f); addSegment(-1.0f, 600.0f); addSegment(-1.0f, 600.0f); + addSegment(1.0f, 140.0f); + addSegment(-1.0f, 150.0f); addSegment(1.0f, 600.0f); addSegment(-1.0f, 600.0f); - addSegment(1.0f, 600.0f); + addSegment(1.0f, 200.0f); + addSegment(-1.0f, 600.0f); + addSegment(0.0f, 500.0f); addSegment(-1.0f, 600.0f); + addSegment(1.0f, 200.0f); + addSegment(1.0f, 140.0f); + addSegment(-1.0f, 50.0f); + addSegment(1.0f, 140.0f); + addSegment(-1.0f, 150.0f); addSegment(0.0f, 700.0f); // find how long is the track
--- a/GameEngine/engine.h Fri May 10 13:58:51 2019 +0000 +++ b/GameEngine/engine.h Fri May 10 14:38:36 2019 +0000 @@ -124,14 +124,14 @@ vector<MapSegment> track; // fields: curvature distance - int _screen_height; - int _screen_width; - int _lap; + int _screen_height; /**<int screen height */ + int _screen_width; /**<int screen width */ + int _lap; /**<int counter for the laps */ - float _track_curvature; - float _track_distance; + float _track_curvature; /**<float variable helping for calulating road curvature */ + float _track_distance; /**<float he length of the track */ - float _lap_time; + float _lap_time; /**<float lap time */ };
--- a/Map/map.h Fri May 10 13:58:51 2019 +0000 +++ b/Map/map.h Fri May 10 14:38:36 2019 +0000 @@ -49,8 +49,8 @@ void set_timed_curvature(float _timed_curvature); private: - float _player_curvature; - float _timed_curvature; + float _player_curvature; /**<float variable to measure how far is the player from desired curvature */ + float _timed_curvature; /**<float curvature of the track with speed taken into account */ }; #endif \ No newline at end of file
--- a/Menu/menu.h Fri May 10 13:58:51 2019 +0000 +++ b/Menu/menu.h Fri May 10 14:38:36 2019 +0000 @@ -64,13 +64,13 @@ private: int number_of_sprites; - static int logo0[]; - static int choice1[]; - static int choice2[]; - static int choice1_dark[]; - static int choice2_dark[]; - static int selector[]; - static int clr_selector[]; + static int logo0[]; /**<static int logo */ + static int choice1[]; /**<static int menu option 1 light */ + static int choice2[]; /**< static int menu option 2 light */ + static int choice1_dark[];/**<static int menu option 1 dark */ + static int choice2_dark[];/**<static int menu option 2 dark */ + static int selector[]; /**<static int selector to highlight the options */ + static int clr_selector[]; /**<static int clear selector */ };
--- a/main.cpp Fri May 10 13:58:51 2019 +0000 +++ b/main.cpp Fri May 10 14:38:36 2019 +0000 @@ -72,7 +72,7 @@ void welcome() { Menu menu; - //menu.intro(lcd, gamepad); + menu.intro(lcd, gamepad); menu.startMainMenu(lcd, gamepad); }