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Dependencies: mbed
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menu.h
00001 #ifndef MENU_H 00002 #define MENU_H 00003 00004 00005 /** 00006 * The enumeration of available options in the menu. 00007 */ 00008 enum ScreenOption { 00009 ScreenOption_Menu, /**< The menu option - Choosing other options */ 00010 ScreenOption_Game, /**< The game option - To start the game */ 00011 ScreenOption_Tutorial, /**< The tutorial option - To open tutorial */ 00012 ScreenOption_Settings /**< The settings option - To open settings */ 00013 }; 00014 00015 /** 00016 * Menu Class 00017 * @brief Describes the menu. 00018 * @author Dmitrijs Griskovs 00019 * @date 15/04/2019 00020 */ 00021 class Menu { 00022 public: 00023 /** A constructor */ 00024 Menu(); 00025 /** 00026 * @brief Updates and Draws menu. 00027 * @details Updates and draws menu options. Also, allows to select an option availabe 00028 * from the enum. It return "true" statment if the user picked a menu option. 00029 */ 00030 bool updateAndDraw(); 00031 00032 /** Returns currently selected meny option */ 00033 ScreenOption getCurrentScreenSelection(); 00034 00035 private: 00036 int current_option; 00037 static const int total_options = 3; 00038 static const float time_delay = 50; 00039 void pointerPosition(int menu_number); 00040 void drawPointer(); 00041 void DrawPressAIcon(); 00042 void checkJoystick(); 00043 }; 00044 00045 00046 #endif
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