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Dependencies: mbed
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Data Structures
| Bitmap | A black & white bitmap that can be rendered on an N5110 screen |
| Boss | Boss Class |
| CircleBounds | CicleBounds Class |
| Enemies | Enemies Class |
| Enemy | Enemy Class |
| Game | Game Class |
| GameGlobals | GameGlobals Class |
| GameObject | GameObject Class |
| GameOverManager | GameOverManager Class |
| Gamepad | Gamepad Class |
| Hud | Hud Class |
| Mail< T, queue_sz > | The Mail class allow to control, send, receive, or wait for mail |
| MemoryPool< T, pool_sz > | Define and manage fixed-size memory pools of objects of a given type |
| Menu | Menu Class |
| Mutex | Used to synchronise the execution of threads |
| N5110 | N5110 Class |
| Player | Player Class |
| Point | Position or vector on the screen |
| Polar | Polar coordinate struct |
| Queue< T, queue_sz > | The Queue class allow to control, send, receive, or wait for messages |
| RtosTimer | Allow creating and and controlling of timer functions in the system |
| Semaphore | Used to manage and protect access to a set of shared resources |
| Settings | Settings Class |
| Sprite | A function to put a sprite and its data in one variable |
| Stars | Stars Class |
| Thread | Allow defining, creating, and controlling thread functions in the system |
| Tutorial | Tutorial Class |
| Vector2D | Vector 2D struct |
Generated on Thu Jul 14 2022 14:15:02 by
1.7.2
