Initial publish
Dependencies: mbed
Fork of el17dg by
tutorial/tutorial.cpp
- Committer:
- Noximilien
- Date:
- 2019-04-08
- Revision:
- 27:f05f4e738ba9
- Parent:
- 24:0570cb4b92d7
- Child:
- 28:35af3843de8f
File content as of revision 27:f05f4e738ba9:
#include "main.h" #include "menu.h" #include "tutorial.h" #include "constants.h" #include "models.h" const int total_pages = 7; const float time_delay = 100; Tutorial::Tutorial() { current_page = 0; } /**@brief * This function just displays some strings of the dysplaye to tell the player * how to use the controls and what to do. */ bool Tutorial::updateAndWriteTutorial(){ if(x_dir.read() > joy_threshold_max_x){ current_page -= 1; wait_ms(time_delay); } else if (x_dir.read() < joy_threshold_min_x){ current_page += 1; wait_ms(time_delay); } if (current_page < 0) { current_page += total_pages; } if (current_page >= total_pages) { current_page -= total_pages; } bool back_to_menu = false; if (current_page == 0){ lcd.printString("X - shoot",0,1); lcd.printString("START - Pause",0,2); lcd.printString("JOYSTICK - is ",0,3); lcd.printString("ship movement",0,4); } else if (current_page == 1){ lcd.printString("Evade enemy ",0,1); lcd.printString("shots and",0,2); lcd.printString("don't let ",0,3); lcd.printString("them pass.",0,4); } else if (current_page == 2){ lcd.printString("Your health is",0,1); lcd.printString("shown below",0,2); lcd.printString("the screen ",0,3); lcd.printString("Its LEDs. ",0,4); } else if (current_page == 3){ lcd.printString("Also. ",0,1); lcd.printString("Kill the ",5,2); lcd.printString("Enemies!!! ",10,3); } else if (current_page == 4){ lcd.printString("foe died= 30",0,1); lcd.printString("miss shot= -10",0,2); lcd.printString("foe flew= -50",0,3); lcd.printString("Be careful ",10,4); } else if (current_page == 5){ lcd.printString("As your score",0,1); lcd.printString("increase, so ",0,2); lcd.printString("does the game ",0,3); lcd.printString("difficulty ",10,4); } else if (current_page == 6){ lcd.printString("Good Luck!!! ",0,3); } char buffer[1]; sprintf(buffer,"page #%i", current_page); lcd.printString(buffer,20,0); lcd.drawSpriteOnTop(right_arrow_pos_x, arrows_pos_y, 7, 10, (int *)tutorialArrowRight); lcd.drawSpriteOnTop(left_arrow_pos_x, arrows_pos_y, 7, 10, (int *)tutorialArrowLeft); lcd.printString("Push B to Exit",0,5); if (gamepad.check_event(gamepad.B_PRESSED)){ gamepad.check_event(gamepad.B_PRESSED); back_to_menu = true; } return back_to_menu; }