Initial publish
Dependencies: mbed
Fork of el17dg by
game/sprite.h
- Committer:
- Noximilien
- Date:
- 2019-05-07
- Revision:
- 40:e3bbda7444fa
- Parent:
- 37:6a2bf4488022
File content as of revision 40:e3bbda7444fa:
#ifndef SPRITE_H #define SPRITE_H #include "collision_lib.h" #include "main.h" /** @struct Sprite * @brief A function to put a sprite and its data in one variable. * @details A struct that alows to create an object containing a sprite, its width and height. * It is used with another function located in main.h. * @var Sprire::width . * Member 'width' contains witdh of the sprite. * @var Sprire::height. * Member 'height' contains height of the sprite. * @var Sprire::data. * Member 'data' contains the array of 1s and 0s of the sprite. */ struct Sprite { /*@{*/ Sprite(int _width, int _height, const int* _data) : width(_width), height(_height), data(_data) {} int width; /**< The width of the sprite*/ int height; /**< The height of the sprite*/ const int* data; /**< The array of 1s and 0s of the sprite.*/ }; /** * @brief A simplified function to draw sprites. * @details This is a specific function I made to simplify drawing the sprites. * It only works with spawn() function in gameobject.h. * The parameters for this function are given in the models.cpp for the * sprites. */ static void drawSprite(Point pos, const Sprite& sprite) { lcd.drawSprite(pos.x, pos.y, sprite.height, sprite.width, (int*)sprite.data); } /** * @brief A simplified function to draw sprites. But this draw black pixels on top of white pixels. * @details This is an exactly the same function as before, but for the drawing * sprite function that draws the black pixels on top the white pixels when the * sprites overlap. */ static void drawSpriteOnTop(Point pos, const Sprite& sprite) { lcd.drawSpriteOnTop(pos.x, pos.y, sprite.height, sprite.width, (int*)sprite.data); } #endif