Initial publish
Dependencies: mbed
Fork of el17dg by
Models/models.cpp
- Committer:
- Noximilien
- Date:
- 2019-05-07
- Revision:
- 40:e3bbda7444fa
- Parent:
- 36:207ec7db8648
File content as of revision 40:e3bbda7444fa:
#include "models.h" const int spaceship1_width = 12; const int spaceship1_height = 14; const int enemy2_height = 7; const int enemy2_width = 11; const int enemy1_height = 19; const int enemy1_width = 11; const int PressAHeight = 11; const int PressAWidth = 13; const int blast[8] = { 1,1,1,1, 1,1,1,1 }; const Sprite blast_sprite(4, 2, blast); const int cursor[84] = { //12 by 7 0,0,0,0,1,0,0,0,0,0,1,1, 0,0,1,1,1,1,0,0,0,1,0,0, 0,1,0,0,1,1,1,0,1,0,0,0, 1,1,1,1,1,0,1,1,1,0,1,1, 0,1,0,0,1,1,1,0,1,0,0,0, 0,0,1,1,1,1,0,0,0,1,0,0, 0,0,0,0,1,0,0,0,0,0,1,1 }; const Sprite menu_cursor_sprite(12, 7, cursor); const int PressAIcon[169] = { //13 by 11 0,0,0,1,0,0,0,0,0,0,0,0,0, 0,0,0,1,0,0,0,0,0,0,0,0,0, 0,1,0,1,0,1,0,0,0,0,0,0,0, 0,0,1,1,1,0,0,0,0,0,0,0,0, 0,0,0,1,0,0,0,0,0,0,1,1,0, 0,0,0,0,0,0,0,0,0,1,0,0,1, 1,1,1,1,1,1,1,0,0,1,0,0,1, 1,0,0,0,0,0,1,0,0,1,1,1,1, 1,0,1,1,1,0,1,0,0,1,0,0,1, 1,0,0,0,0,0,1,0,0,1,0,0,1, 1,1,1,1,1,1,1,0,0,1,0,0,1 }; const Sprite Press_A_Icon_Sprite(13, 11, PressAIcon); const int spaceShip1[150] = { // 10 by 11 the is the size of the ship 0,0,0,0,0,0,0,0,0,0, // 10 by 15 is the size of the sprite (for shield) 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,1,1,1,0,0,0, 0,0,0,1,0,0,0,0,0,0, 0,1,1,1,1,1,1,0,0,0, 1,1,1,0,0,1,0,1,0,0, 1,1,0,1,0,1,1,0,1,0, 1,1,1,1,1,1,0,0,0,1, 1,1,0,1,0,1,1,0,1,0, 1,1,1,0,0,1,0,1,0,0, 0,1,1,1,1,1,1,0,0,0, 0,0,0,1,0,0,0,0,0,0, 0,0,0,0,1,1,1,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, }; const Sprite player_spaceship1_sprite(10, 15, spaceShip1); const int spaceShip1Shield[180] = { // 12 by 15 0,0,0,0,0,1,1,1,0,0,0,0, 0,0,0,0,0,0,0,0,1,0,0,0, 0,0,0,0,1,1,1,0,0,1,0,0, 0,0,0,1,0,0,0,0,0,0,1,0, 0,1,1,1,1,1,1,0,0,0,1,0, 1,1,1,0,0,1,0,1,0,0,1,0, 1,1,0,1,0,1,1,0,1,0,0,1, 1,1,1,1,1,1,0,0,0,1,0,1, 1,1,0,1,0,1,1,0,1,0,0,1, 1,1,1,0,0,1,0,1,0,0,1,0, 0,1,1,1,1,1,1,0,0,0,1,0, 0,0,0,1,0,0,0,0,0,0,1,0, 0,0,0,0,1,1,1,0,0,1,0,0, 0,0,0,0,0,0,0,0,1,0,0,0, 0,0,0,0,0,1,1,1,0,0,0,0 }; const Sprite player_spaceship1_shield_sprite(12, 15, spaceShip1Shield); const int starSmall[9] = { // 3 by 3 0,1,0, 1,1,1, 0,1,0 }; const Sprite small_star_sprite(3, 3, starSmall); const int starMedium[25] = { // 5 by 5 1,0,0,0,1, 0,1,1,1,0, 0,1,1,1,0, 0,1,1,1,0, 1,0,0,0,1 }; const Sprite medium_star_sprite(5, 5, starMedium); const int starBig[49] = { // 7 by 7 1,0,0,1,0,0,1, 0,1,0,1,0,1,0, 0,0,1,1,1,0,0, 1,1,1,1,1,1,1, 0,0,1,1,1,0,0, 0,1,0,1,0,1,0, 1,0,0,1,0,0,1 }; const Sprite big_star_sprite(7, 7, starBig); const int enemyShip1 [209] = { //11 by 19 0,0,0,0,0,1,0,0,0,0,0, 0,0,0,0,0,0,1,1,1,1,1, 0,0,0,0,0,0,1,1,1,1,1, 0,0,0,0,0,0,1,1,1,1,1, 0,0,0,0,0,1,0,0,1,1,0, 0,0,0,0,0,0,0,0,1,0,0, 0,0,0,1,1,1,1,1,1,0,0, 0,0,0,0,0,0,1,1,1,0,0, 0,0,0,1,1,1,0,1,0,1,0, 1,1,1,1,0,1,1,0,1,1,1, 0,0,0,1,1,1,0,1,0,1,0, 0,0,0,0,0,0,1,1,1,0,0, 0,0,0,1,1,1,1,1,1,0,0, 0,0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,1,0,0,1,1,0, 0,0,0,0,0,0,1,1,1,1,1, 0,0,0,0,0,0,1,1,1,1,1, 0,0,0,0,0,0,1,1,1,1,1, 0,0,0,0,0,1,0,0,0,0,0 }; const Sprite enemy1_sprite(11, 19, enemyShip1); const int enemyShip1QuarterExploded [209] = { //11 by 19 0,0,0,0,0,1,0,0,0,0,0, 0,0,0,0,0,0,1,1,0,1,1, 0,0,0,0,0,0,1,1,0,1,1, 0,0,0,0,0,0,0,0,0,0,1, 0,0,0,0,0,1,0,0,1,1,0, 0,0,0,0,0,0,0,0,1,0,0, 0,0,0,1,1,1,1,1,1,0,0, 0,0,0,0,0,0,1,1,1,0,0, 0,0,0,1,1,1,0,1,0,1,0, 1,0,1,1,0,1,1,0,1,1,1, 0,0,0,1,1,1,0,1,0,1,0, 0,0,0,0,0,0,1,1,1,0,0, 0,0,0,1,1,0,1,1,1,0,0, 0,0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,1,0,0,1,1,0, 0,0,0,0,0,0,1,1,1,1,1, 0,0,0,0,0,0,1,0,0,0,0, 0,0,0,0,0,0,1,1,1,1,0, 0,0,0,0,0,1,0,0,0,0,0 }; const Sprite enemy1_quarter_exploded_sprite(11, 19, enemyShip1QuarterExploded); const int enemyShip1HalfExploded [209] = { //11 by 19 0,0,0,0,0,1,0,0,0,0,0, 0,0,0,0,0,0,1,1,0,1,1, 0,1,1,0,0,0,1,1,0,1,1, 0,0,0,0,0,0,0,0,0,0,1, 0,0,1,0,0,1,0,0,1,1,0, 0,0,0,0,0,0,0,0,1,0,0, 0,0,0,1,1,1,1,1,1,0,0, 0,0,0,0,0,0,1,1,1,0,0, 0,0,0,1,1,1,0,1,0,1,0, 1,0,1,1,0,1,1,0,1,1,1, 0,0,0,1,0,1,0,1,0,1,0, 0,0,0,0,0,0,1,0,1,0,0, 0,0,0,1,1,0,1,1,1,0,0, 0,1,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,1,0,0,1,1,0, 0,0,1,0,0,0,1,1,1,1,1, 1,0,1,0,0,0,1,0,0,0,0, 0,1,1,1,0,0,1,0,0,1,0, 0,0,0,0,0,1,0,0,0,0,0 }; const Sprite enemy1_half_exploded_sprite(11, 19, enemyShip1HalfExploded); const int enemyShip1SecondQuarterExploded [209] = { //11 by 19 0,0,0,0,0,1,0,0,0,0,0, 0,1,0,0,0,0,1,0,0,1,0, 0,1,1,0,0,0,1,1,0,1,1, 0,0,0,0,0,0,0,0,0,0,1, 0,0,1,0,0,1,0,0,1,1,0, 0,0,0,0,0,0,0,0,0,0,0, 0,0,1,1,1,0,1,0,1,0,0, 0,0,1,0,0,0,1,1,1,0,0, 1,0,0,1,0,1,0,0,0,1,0, 1,0,1,0,0,1,0,0,1,0,1, 0,1,0,1,0,1,0,1,0,1,0, 0,0,0,0,0,0,1,0,1,0,0, 0,0,0,1,1,0,1,0,1,0,0, 0,1,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,1,0,0,0,1,0, 0,0,1,0,0,0,1,0,1,1,1, 1,0,1,1,0,0,1,0,0,0,0, 0,1,1,1,0,0,1,0,0,1,0, 0,0,0,0,0,1,0,0,0,0,0 }; const Sprite enemy1_second_quarter_exploded_sprite(11, 19, enemyShip1SecondQuarterExploded); const int enemyShip1FullyExploded [209] = { //11 by 19 0,0,0,0,0,1,0,0,0,0,0, 0,0,0,0,0,0,1,0,0,1,0, 0,0,0,0,0,0,0,1,0,1,1, 0,0,0,0,0,0,0,0,0,0,1, 0,0,1,0,0,0,0,0,1,1,0, 0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,1,0,1,0,1,0,0, 0,0,0,0,0,0,1,0,1,0,0, 1,0,0,1,0,1,0,0,0,1,0, 1,0,1,0,0,0,0,0,1,0,1, 0,1,0,1,0,0,0,1,0,1,0, 0,0,0,0,0,0,0,0,1,0,0, 0,0,0,1,1,0,0,0,1,0,0, 0,1,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,1,0,1,0,0, 1,0,0,1,0,0,0,0,0,0,0, 0,0,1,0,0,0,1,0,0,1,0, 0,0,0,0,0,1,0,0,0,0,0 }; const Sprite enemy1_fully_exploded_sprite(11, 19, enemyShip1FullyExploded); const int enemyShip2 [77] = { // 11 by 7 0,0,0,1,1,1,1,1,1,0,0, 0,0,0,0,0,0,1,1,1,0,0, 0,0,0,1,1,1,0,1,0,1,0, 1,1,1,1,1,1,1,0,1,1,1, 0,0,0,1,1,1,0,1,0,1,0, 0,0,0,0,0,0,1,1,1,0,0, 0,0,0,1,1,1,1,1,1,0,0 }; const Sprite enemy2_sprite(11, 7, enemyShip2); const int enemyHalfExploded [77] = { // 11 by 7 0,0,0,0,0,1,1,1,1,0,0, 0,0,0,0,0,0,1,1,1,0,0, 0,0,0,1,1,1,0,1,0,1,0, 0,0,1,1,0,1,1,0,1,1,1, 0,0,0,1,0,1,0,1,0,1,0, 0,0,0,0,0,0,1,1,1,0,0, 0,0,0,1,1,1,0,0,1,0,0 }; const Sprite enemy2_half_exploded_sprite(11, 7, enemyHalfExploded); const int enemyExploded [77] = { // 11 by 7 1,0,1,0,1,0,0,1,1,0,0, 0,1,0,0,0,0,1,1,1,0,0, 1,0,0,1,1,1,0,1,0,1,0, 0,0,1,1,0,1,1,0,0,1,1, 1,0,0,0,0,1,0,1,0,0,0, 0,0,1,0,0,0,1,0,0,0,0, 1,0,0,1,0,1,1,1,1,0,0 }; const Sprite enemy2_exploded_sprite(11, 7, enemyExploded); const int planet1 [289] = { // 17 by 17 0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, 0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0,0, 0,0,0,1,0,0,1,1,1,1,0,0,0,1,0,0,0, 0,0,1,0,0,0,0,1,0,1,1,0,0,0,1,0,0, 0,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0, 0,1,0,0,0,1,1,1,1,1,1,0,0,1,1,1,0, 1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,1, 1,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1, 1,0,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1, 1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,1, 1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1, 0,1,1,0,1,1,1,1,0,0,0,0,0,1,0,1,0, 0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0, 0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,0,0, 0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0, 0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0, 0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0 }; const Sprite planet1_sprite(17, 17, planet1); const int introLineOne [893] = { //63 by 11 1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,1,1,0,0,1,1,1,0,1,1,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0 }; const Sprite intro_line_one_sprite(63, 11, introLineOne); const int introLineOneStars [156] = { //12 by 13 1,0,0,1,0,0,1,0,0,0,0,0, 0,1,0,1,0,1,0,0,0,0,0,0, 0,0,1,1,1,0,0,0,0,0,0,0, 1,1,1,1,1,1,1,0,0,0,0,0, 0,0,1,1,1,0,0,0,0,0,0,0, 0,1,0,1,0,1,0,0,0,0,0,0, 1,0,0,1,0,0,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,0,0,0,1, 0,0,0,0,0,0,0,0,1,1,1,0, 0,0,0,0,0,0,0,0,1,1,1,0, 0,0,0,0,0,0,0,0,1,1,1,0, 0,0,0,0,0,0,0,1,0,0,0,1 }; const Sprite intro_line_one_stars_sprite(12, 13, introLineOneStars); const int introLineTwoShips [460] = { //46 by 10 0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0, 0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0, 0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0, 0,0,0,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1, 0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0, 0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0, 1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; const Sprite intro_line_two_ships_sprite(46, 10, introLineTwoShips); const int introLineTwo [330] = { //30 by 11 0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0, 0,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0, 0,1,0,0,0,0,0,1,1,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1, 0,1,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1, 0,1,0,0,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0, 0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0, 1,1,0,0,0,0,0,0,1,0,0,1,0,0,1,1,0,1,0,0,1,1,1,1,0,0,0,0,0,0, 1,1,0,0,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0, 1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,1,1,0,0,1,1, 0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,1,1,1,1,1,1,0,0,1,1, 0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0 }; const Sprite intro_line_two_sprite(30, 11, introLineTwo); const int introLineThree [1482] = { //78 by 19 0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0, 0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0, 0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0, 0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0, 0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0, 0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0, 0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0, 0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0, 0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0, 0,0,0,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1, 1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,1, 1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1, 0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,1,0,1,0,1,1,0,0,1, 0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,1,1,0,0,0,0,1,1,0,1,0,0,1,1,0,1, 0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,1,1,1, 0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,1,1 }; const Sprite intro_line_three_sprite(78, 19, introLineThree); const int gameOverSprite [406] = { //29 by 14 1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,1,0,1,1,1,1,1,0,0,0, 1,1,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0, 1,1,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,1,0,1,0,1,1,0,0,0,0,0,0, 1,1,0,1,1,1,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0, 1,1,0,0,0,0,1,0,1,1,1,1,1,0,1,1,0,0,0,1,0,1,1,1,1,0,0,0,0, 1,1,0,0,0,0,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0, 1,1,1,1,1,1,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,1,1,1,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,0,1,1,1,1,1,0,1,1,1,1,0, 0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,0,0,1,1,0,0,1, 0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,1,1,0,0,0,0,1,1,0,0,1, 0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,1,1,1,1,0,0,1,1,1,1,0, 0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,1,0,0,1,1,0,0,0,0,1,1,0,1,0, 0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,1,1,0,1,1,0,0,1 }; const Sprite game_over_sprite(29, 14, gameOverSprite); const int youDiedSprite [336] = { //24 by 14 1,0,0,0,1,0,0,1,1,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0, 1,0,0,0,1,0,1,1,0,1,1,0,1,1,0,0,1,0,0,0,0,0,0,0, 0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0, 0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0, 0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0, 0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,1,0,0,0,0,0,0,0,0, 0,0,1,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,0,1,1,1,0, 0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1, 0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1, 0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1, 0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1, 0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,0,1,1,1,0 }; const Sprite you_died_sprite(24, 14, youDiedSprite); const int tutorialArrowRight [70] = { //10 by 7 0,0,0,0,0,0,1,0,0,0, 0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,1,0, 1,1,1,1,1,1,0,0,0,1, 0,0,0,0,0,0,0,0,1,0, 0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,1,0,0,0 }; const Sprite tutorial_arrow_right_sprite(10, 7, tutorialArrowRight); const int tutorialArrowLeft [70] = { //10 by 7 0,0,0,1,0,0,0,0,0,0, 0,0,1,0,0,0,0,0,0,0, 0,1,0,0,0,0,0,0,0,0, 1,0,0,0,1,1,1,1,1,1, 0,1,0,0,0,0,0,0,0,0, 0,0,1,0,0,0,0,0,0,0, 0,0,0,1,0,0,0,0,0,0 }; const Sprite tutorial_arrow_left_sprite(10, 7, tutorialArrowLeft);