Initial publish

Dependencies:   mbed

Fork of el17dg by Dmitrijs Griskovs

Models/models.cpp

Committer:
Noximilien
Date:
2019-05-07
Revision:
40:e3bbda7444fa
Parent:
36:207ec7db8648

File content as of revision 40:e3bbda7444fa:

#include "models.h"

const int spaceship1_width = 12;
const int spaceship1_height = 14;

const int enemy2_height = 7;
const int enemy2_width = 11;

const int enemy1_height = 19;
const int enemy1_width = 11;

const int PressAHeight = 11;
const int PressAWidth = 13;

const int blast[8] = {
    1,1,1,1,
    1,1,1,1
};
const Sprite blast_sprite(4, 2, blast);

const int cursor[84] = {        //12 by 7
    0,0,0,0,1,0,0,0,0,0,1,1,
    0,0,1,1,1,1,0,0,0,1,0,0,
    0,1,0,0,1,1,1,0,1,0,0,0,
    1,1,1,1,1,0,1,1,1,0,1,1,
    0,1,0,0,1,1,1,0,1,0,0,0,
    0,0,1,1,1,1,0,0,0,1,0,0,
    0,0,0,0,1,0,0,0,0,0,1,1
};
const Sprite menu_cursor_sprite(12, 7, cursor);

const int PressAIcon[169] = {   //13 by 11
    0,0,0,1,0,0,0,0,0,0,0,0,0,
    0,0,0,1,0,0,0,0,0,0,0,0,0,
    0,1,0,1,0,1,0,0,0,0,0,0,0,
    0,0,1,1,1,0,0,0,0,0,0,0,0,
    0,0,0,1,0,0,0,0,0,0,1,1,0,
    0,0,0,0,0,0,0,0,0,1,0,0,1,
    1,1,1,1,1,1,1,0,0,1,0,0,1,
    1,0,0,0,0,0,1,0,0,1,1,1,1,
    1,0,1,1,1,0,1,0,0,1,0,0,1,
    1,0,0,0,0,0,1,0,0,1,0,0,1,
    1,1,1,1,1,1,1,0,0,1,0,0,1
};
const Sprite Press_A_Icon_Sprite(13, 11, PressAIcon);

const int spaceShip1[150] = {     // 10 by 11 the is the size of the ship
    0,0,0,0,0,0,0,0,0,0,          // 10 by 15 is the size of the sprite (for shield)
    0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,1,1,1,0,0,0,
    0,0,0,1,0,0,0,0,0,0,
    0,1,1,1,1,1,1,0,0,0,
    1,1,1,0,0,1,0,1,0,0,
    1,1,0,1,0,1,1,0,1,0,
    1,1,1,1,1,1,0,0,0,1,
    1,1,0,1,0,1,1,0,1,0,
    1,1,1,0,0,1,0,1,0,0,
    0,1,1,1,1,1,1,0,0,0,
    0,0,0,1,0,0,0,0,0,0,
    0,0,0,0,1,1,1,0,0,0,
    0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,
};
const Sprite player_spaceship1_sprite(10, 15, spaceShip1);

const int spaceShip1Shield[180] = {    // 12 by 15
    0,0,0,0,0,1,1,1,0,0,0,0,
    0,0,0,0,0,0,0,0,1,0,0,0,
    0,0,0,0,1,1,1,0,0,1,0,0,
    0,0,0,1,0,0,0,0,0,0,1,0,
    0,1,1,1,1,1,1,0,0,0,1,0,
    1,1,1,0,0,1,0,1,0,0,1,0,
    1,1,0,1,0,1,1,0,1,0,0,1,
    1,1,1,1,1,1,0,0,0,1,0,1,
    1,1,0,1,0,1,1,0,1,0,0,1,
    1,1,1,0,0,1,0,1,0,0,1,0,
    0,1,1,1,1,1,1,0,0,0,1,0,
    0,0,0,1,0,0,0,0,0,0,1,0,
    0,0,0,0,1,1,1,0,0,1,0,0,
    0,0,0,0,0,0,0,0,1,0,0,0,
    0,0,0,0,0,1,1,1,0,0,0,0
     
};
const Sprite player_spaceship1_shield_sprite(12, 15, spaceShip1Shield);

const int starSmall[9] = {              // 3 by 3
    0,1,0,
    1,1,1,
    0,1,0
};
const Sprite small_star_sprite(3, 3, starSmall);

const int starMedium[25] = {              // 5 by 5
    1,0,0,0,1,
    0,1,1,1,0,
    0,1,1,1,0,
    0,1,1,1,0,
    1,0,0,0,1
};
const Sprite medium_star_sprite(5, 5, starMedium);

const int starBig[49] = {           // 7 by 7
    1,0,0,1,0,0,1,
    0,1,0,1,0,1,0,
    0,0,1,1,1,0,0,
    1,1,1,1,1,1,1,
    0,0,1,1,1,0,0,
    0,1,0,1,0,1,0,
    1,0,0,1,0,0,1
};
const Sprite big_star_sprite(7, 7, starBig);

const int enemyShip1 [209] = {      //11 by 19
    0,0,0,0,0,1,0,0,0,0,0,
    0,0,0,0,0,0,1,1,1,1,1,
    0,0,0,0,0,0,1,1,1,1,1,
    0,0,0,0,0,0,1,1,1,1,1,
    0,0,0,0,0,1,0,0,1,1,0,
    0,0,0,0,0,0,0,0,1,0,0,
    0,0,0,1,1,1,1,1,1,0,0,
    0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,1,1,1,0,1,0,1,0,
    1,1,1,1,0,1,1,0,1,1,1,
    0,0,0,1,1,1,0,1,0,1,0,
    0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,1,1,1,1,1,1,0,0,
    0,0,0,0,0,0,0,0,1,0,0,
    0,0,0,0,0,1,0,0,1,1,0,
    0,0,0,0,0,0,1,1,1,1,1,
    0,0,0,0,0,0,1,1,1,1,1,
    0,0,0,0,0,0,1,1,1,1,1,
    0,0,0,0,0,1,0,0,0,0,0
};
const Sprite enemy1_sprite(11, 19, enemyShip1);

const int enemyShip1QuarterExploded [209] = {      //11 by 19
    
    
    0,0,0,0,0,1,0,0,0,0,0,
    0,0,0,0,0,0,1,1,0,1,1,
    0,0,0,0,0,0,1,1,0,1,1,
    0,0,0,0,0,0,0,0,0,0,1,
    0,0,0,0,0,1,0,0,1,1,0,
    0,0,0,0,0,0,0,0,1,0,0,
    0,0,0,1,1,1,1,1,1,0,0,
    0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,1,1,1,0,1,0,1,0,
    1,0,1,1,0,1,1,0,1,1,1,
    0,0,0,1,1,1,0,1,0,1,0,
    0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,1,1,0,1,1,1,0,0,
    0,0,0,0,0,0,0,0,1,0,0,
    0,0,0,0,0,1,0,0,1,1,0,
    0,0,0,0,0,0,1,1,1,1,1,
    0,0,0,0,0,0,1,0,0,0,0,
    0,0,0,0,0,0,1,1,1,1,0,
    0,0,0,0,0,1,0,0,0,0,0

};
const Sprite enemy1_quarter_exploded_sprite(11, 19, enemyShip1QuarterExploded);

const int enemyShip1HalfExploded [209] = {      //11 by 19
    0,0,0,0,0,1,0,0,0,0,0,
    0,0,0,0,0,0,1,1,0,1,1,
    0,1,1,0,0,0,1,1,0,1,1,
    0,0,0,0,0,0,0,0,0,0,1,
    0,0,1,0,0,1,0,0,1,1,0,
    0,0,0,0,0,0,0,0,1,0,0,
    0,0,0,1,1,1,1,1,1,0,0,
    0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,1,1,1,0,1,0,1,0,
    1,0,1,1,0,1,1,0,1,1,1,
    0,0,0,1,0,1,0,1,0,1,0,
    0,0,0,0,0,0,1,0,1,0,0,
    0,0,0,1,1,0,1,1,1,0,0,
    0,1,0,0,0,0,0,0,1,0,0,
    0,0,0,0,0,1,0,0,1,1,0,
    0,0,1,0,0,0,1,1,1,1,1,
    1,0,1,0,0,0,1,0,0,0,0,
    0,1,1,1,0,0,1,0,0,1,0,
    0,0,0,0,0,1,0,0,0,0,0
};
const Sprite enemy1_half_exploded_sprite(11, 19, enemyShip1HalfExploded);

const int enemyShip1SecondQuarterExploded [209] = {      //11 by 19
    0,0,0,0,0,1,0,0,0,0,0,
    0,1,0,0,0,0,1,0,0,1,0,
    0,1,1,0,0,0,1,1,0,1,1,
    0,0,0,0,0,0,0,0,0,0,1,
    0,0,1,0,0,1,0,0,1,1,0,
    0,0,0,0,0,0,0,0,0,0,0,
    0,0,1,1,1,0,1,0,1,0,0,
    0,0,1,0,0,0,1,1,1,0,0,
    1,0,0,1,0,1,0,0,0,1,0,
    1,0,1,0,0,1,0,0,1,0,1,
    0,1,0,1,0,1,0,1,0,1,0,
    0,0,0,0,0,0,1,0,1,0,0,
    0,0,0,1,1,0,1,0,1,0,0,
    0,1,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,1,0,0,0,1,0,
    0,0,1,0,0,0,1,0,1,1,1,
    1,0,1,1,0,0,1,0,0,0,0,
    0,1,1,1,0,0,1,0,0,1,0,
    0,0,0,0,0,1,0,0,0,0,0
};
const Sprite enemy1_second_quarter_exploded_sprite(11, 19, enemyShip1SecondQuarterExploded);

const int enemyShip1FullyExploded [209] = {      //11 by 19
    0,0,0,0,0,1,0,0,0,0,0,
    0,0,0,0,0,0,1,0,0,1,0,
    0,0,0,0,0,0,0,1,0,1,1,
    0,0,0,0,0,0,0,0,0,0,1,
    0,0,1,0,0,0,0,0,1,1,0,
    0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,1,0,1,0,1,0,0,
    0,0,0,0,0,0,1,0,1,0,0,
    1,0,0,1,0,1,0,0,0,1,0,
    1,0,1,0,0,0,0,0,1,0,1,
    0,1,0,1,0,0,0,1,0,1,0,
    0,0,0,0,0,0,0,0,1,0,0,
    0,0,0,1,1,0,0,0,1,0,0,
    0,1,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,1,0,1,0,0,
    1,0,0,1,0,0,0,0,0,0,0,
    0,0,1,0,0,0,1,0,0,1,0,
    0,0,0,0,0,1,0,0,0,0,0
};
const Sprite enemy1_fully_exploded_sprite(11, 19, enemyShip1FullyExploded);

const int enemyShip2 [77] = {       // 11 by 7
    0,0,0,1,1,1,1,1,1,0,0,
    0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,1,1,1,0,1,0,1,0,
    1,1,1,1,1,1,1,0,1,1,1,
    0,0,0,1,1,1,0,1,0,1,0,
    0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,1,1,1,1,1,1,0,0    
};

const Sprite enemy2_sprite(11, 7, enemyShip2);

const int enemyHalfExploded [77] = {       // 11 by 7
    0,0,0,0,0,1,1,1,1,0,0,
    0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,1,1,1,0,1,0,1,0,
    0,0,1,1,0,1,1,0,1,1,1,
    0,0,0,1,0,1,0,1,0,1,0,
    0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,1,1,1,0,0,1,0,0
    
};
const Sprite enemy2_half_exploded_sprite(11, 7, enemyHalfExploded);

const int enemyExploded [77] = {       // 11 by 7
    1,0,1,0,1,0,0,1,1,0,0,
    0,1,0,0,0,0,1,1,1,0,0,
    1,0,0,1,1,1,0,1,0,1,0,
    0,0,1,1,0,1,1,0,0,1,1,
    1,0,0,0,0,1,0,1,0,0,0,
    0,0,1,0,0,0,1,0,0,0,0,
    1,0,0,1,0,1,1,1,1,0,0
};
const Sprite enemy2_exploded_sprite(11, 7, enemyExploded);

const int planet1 [289] = {             // 17 by 17
    0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,
    0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0,0,
    0,0,0,1,0,0,1,1,1,1,0,0,0,1,0,0,0,
    0,0,1,0,0,0,0,1,0,1,1,0,0,0,1,0,0,
    0,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,
    0,1,0,0,0,1,1,1,1,1,1,0,0,1,1,1,0,
    1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,1,
    1,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1,
    1,0,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1,
    1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,1,
    1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,
    0,1,1,0,1,1,1,1,0,0,0,0,0,1,0,1,0,
    0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,
    0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,0,0,
    0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,
    0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,
    0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0    
};
const Sprite planet1_sprite(17, 17, planet1);

const int introLineOne [893] = {        //63 by 11
    1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,1,1,0,0,1,1,1,0,1,1,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0   
};
const Sprite intro_line_one_sprite(63, 11, introLineOne);

const int introLineOneStars [156] = {   //12 by 13
    1,0,0,1,0,0,1,0,0,0,0,0,
    0,1,0,1,0,1,0,0,0,0,0,0,
    0,0,1,1,1,0,0,0,0,0,0,0,
    1,1,1,1,1,1,1,0,0,0,0,0,
    0,0,1,1,1,0,0,0,0,0,0,0,
    0,1,0,1,0,1,0,0,0,0,0,0,
    1,0,0,1,0,0,1,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,1,0,0,0,1,
    0,0,0,0,0,0,0,0,1,1,1,0,
    0,0,0,0,0,0,0,0,1,1,1,0,
    0,0,0,0,0,0,0,0,1,1,1,0,
    0,0,0,0,0,0,0,1,0,0,0,1
};
const Sprite intro_line_one_stars_sprite(12, 13, introLineOneStars);

const int introLineTwoShips [460] = {   //46 by 10
    0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,
    0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0,
    0,0,0,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,
    0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0,
    0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,
    1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};
const Sprite intro_line_two_ships_sprite(46, 10, introLineTwoShips);

const int introLineTwo [330] = {        //30 by 11
    0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,
    0,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,
    0,1,0,0,0,0,0,1,1,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,
    0,1,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,
    0,1,0,0,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,
    0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,
    1,1,0,0,0,0,0,0,1,0,0,1,0,0,1,1,0,1,0,0,1,1,1,1,0,0,0,0,0,0,
    1,1,0,0,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,
    1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,1,1,0,0,1,1,
    0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,1,1,1,1,1,1,0,0,1,1,
    0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0
};
const Sprite intro_line_two_sprite(30, 11, introLineTwo);

const int introLineThree [1482] = {     //78 by 19
    0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,
    0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,
    0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,
    0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,
    0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,
    0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,
    0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,
    0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,
    0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,
    0,0,0,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1,
    1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,1,
    1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,
    0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,1,0,1,0,1,1,0,0,1,
    0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,1,1,0,0,0,0,1,1,0,1,0,0,1,1,0,1,
    0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,1,1,1,
    0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,1,1
};
const Sprite intro_line_three_sprite(78, 19, introLineThree);

const int gameOverSprite [406] = {               //29 by 14
    1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,1,0,1,1,1,1,1,0,0,0,
    1,1,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0,
    1,1,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,1,0,1,0,1,1,0,0,0,0,0,0,
    1,1,0,1,1,1,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0,
    1,1,0,0,0,0,1,0,1,1,1,1,1,0,1,1,0,0,0,1,0,1,1,1,1,0,0,0,0,
    1,1,0,0,0,0,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0,
    1,1,1,1,1,1,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,1,1,1,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,0,1,1,1,1,1,0,1,1,1,1,0,
    0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,0,0,1,1,0,0,1,
    0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,1,1,0,0,0,0,1,1,0,0,1,
    0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,1,1,1,1,0,0,1,1,1,1,0,
    0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,1,0,0,1,1,0,0,0,0,1,1,0,1,0,
    0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,1,1,0,1,1,0,0,1
};
const Sprite game_over_sprite(29, 14, gameOverSprite);

const int youDiedSprite [336] = {                //24 by  14
    1,0,0,0,1,0,0,1,1,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,
    1,0,0,0,1,0,1,1,0,1,1,0,1,1,0,0,1,0,0,0,0,0,0,0,
    0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,
    0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,
    0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,
    0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,1,0,0,0,0,0,0,0,0,
    0,0,1,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,0,1,1,1,0,
    0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1,
    0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1,
    0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,
    0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1,
    0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,0,1,1,1,0
};
const Sprite you_died_sprite(24, 14, youDiedSprite);

const int tutorialArrowRight [70] = {          //10 by 7
    0,0,0,0,0,0,1,0,0,0,
    0,0,0,0,0,0,0,1,0,0,
    0,0,0,0,0,0,0,0,1,0,
    1,1,1,1,1,1,0,0,0,1,
    0,0,0,0,0,0,0,0,1,0,
    0,0,0,0,0,0,0,1,0,0,
    0,0,0,0,0,0,1,0,0,0

};
const Sprite tutorial_arrow_right_sprite(10, 7, tutorialArrowRight);

const int tutorialArrowLeft [70] = {          //10 by 7
    0,0,0,1,0,0,0,0,0,0,
    0,0,1,0,0,0,0,0,0,0,
    0,1,0,0,0,0,0,0,0,0,
    1,0,0,0,1,1,1,1,1,1,
    0,1,0,0,0,0,0,0,0,0,
    0,0,1,0,0,0,0,0,0,0,
    0,0,0,1,0,0,0,0,0,0
};
const Sprite tutorial_arrow_left_sprite(10, 7, tutorialArrowLeft);