Initial publish
Dependencies: mbed
Fork of el17dg by
game/hud.h
- Committer:
- Noximilien
- Date:
- 2019-04-06
- Revision:
- 26:676874c42883
- Parent:
- 21:0eb394495b8a
- Child:
- 27:f05f4e738ba9
File content as of revision 26:676874c42883:
#ifndef HUD_H #define HUD_H #include "game.h" class Hud { public: void drawHighScore(){ char buffer[16]; sprintf(buffer," Score: %i",game_score); lcd.printString(buffer,0,0); } void displayLifes(){//////////////////////////////////////////////////////////////////////////////// if (player_lifes == 3){ //turn all LEDs on gamepad.leds_on(); } else if (player_lifes == 2){ // only yelow and red are lit (to tal 4) //gamepad.leds_on(); gamepad.led(6,0.0); gamepad.led(3,0.0); } else if (player_lifes == 1){ // red LED is lit and flashes. gamepad.led(2,0.0); gamepad.led(5,0.0); if (red_led_flashing == 5){ gamepad.led(1,(float)red_led_state); gamepad.led(4,(float)red_led_state); gamepad.led(1,(float)!red_led_state); gamepad.led(4,(float)!red_led_state); red_led_flashing = 0; red_led_state = !red_led_state; } red_led_flashing += 1; } else { // all LEDs are flashing gamepad.leds_off(); game_over = true; } } }; #endif