Initial publish
Dependencies: mbed
Fork of el17dg by
main/main.h
- Committer:
- Noximilien
- Date:
- 2019-04-15
- Revision:
- 29:579e00b7f118
- Parent:
- 28:35af3843de8f
- Child:
- 31:becb8f6bf7b7
File content as of revision 29:579e00b7f118:
#ifndef MAIN_H #define MAIN_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "geometry.h" #include "models.h" /** Global variable readings from the gamepad are shared for all the files to * use. */ extern N5110 lcd; extern Gamepad gamepad; extern AnalogIn pot; extern AnalogIn x_dir; extern AnalogIn y_dir; static const int fps = 10; /** @brief A simplified function to draw sprites. * @details This is a specific function I made to simplify drawing the sprites. * It only works with spawn() function in gameobject.h. * The parameters for this function are given in the models.cpp for the * sprites. */ static void drawSprite(Point pos, const Sprite& sprite) { lcd.drawSprite(pos.x, pos.y, sprite.height, sprite.width, (int*)sprite.data); } /** @brief A simplified function to draw sprites. But this draw black pixels on top of white pixels. * @details This is an exactly the same function as before, but for the drawing * sprite function that draws the black pixels on top the white pixels when the * sprites overlap. */ static void drawSpriteOnTop(Point pos, const Sprite& sprite) { lcd.drawSpriteOnTop(pos.x, pos.y, sprite.height, sprite.width, (int*)sprite.data); } #endif