Initial publish

Dependencies:   mbed

Fork of el17dg by Dmitrijs Griskovs

Revision:
40:e3bbda7444fa
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/collision_lib/collision_lib.h	Tue May 07 15:22:35 2019 +0000
@@ -0,0 +1,80 @@
+#ifndef COLLISION_LIB_H
+#define COLLISION_LIB_H
+
+#include <math.h>
+
+/**
+ * @struct Point
+ * @brief Position or vector on the screen. Supports basic vector arithmetics.
+ */
+struct Point {
+    /*@{*/
+    int x; /**< the x position */
+    int y; /**< the y position */
+    /** Default constructor */
+    Point() : x(0), y(0) {}
+    /** Constructor with x and y parameters */
+    Point(int _x, int _y) : x(_x), y(_y) {}
+    
+    /** 
+     * @brief Vector addition. 
+     */
+    Point operator+ (const Point& rhs) const {
+        Point result(x + rhs.x, y + rhs.y);
+        return result;
+    }
+
+    /** 
+     * @brief Vector substraction. 
+     */
+    Point operator- (const Point& rhs) const {
+        Point result(x - rhs.x, y - rhs.y);
+        return result;
+    }
+    
+    /** 
+     * @brief Length of vector squared. 
+     */
+    int lengthSquared() {
+        return x * x + y * y;
+    }
+};
+
+/** 
+ * CicleBounds Class
+ * @brief Class to define object's bounds as a circle with center(e.g. offset).
+ * @author Dmitrijs Griskovs
+ * @date 15/04/2019
+ */
+class CircleBounds {
+public:
+    /** Default constructor */
+    CircleBounds() {};
+    /** Constructor with center and radius parameters */
+    CircleBounds(Point _center, float _radius): center(_center), radius(_radius) {};
+    Point center;
+    float radius;
+};
+
+/** 
+ * @brief Determines whether the two circles collide.
+ * @details the function takes in position and circle bounds (center and radius)
+ * of two objects and returns wether they collided.
+ *
+ * @param pos_a positon of x and y of the first object. (const Point&).
+ * @param bounds_a center point and radius of the first object. (const CircleBounds&).
+ * @param pos_b positon of x and y of the second object. (const Point&).
+ * @param bounds_b center point and radius of the second object. (const CircleBounds&).
+ * @return true if the two circles overlap.
+ */
+inline bool circleCollideTwoObjects(
+    const Point& pos_a, const CircleBounds& bounds_a, 
+    const Point& pos_b, const CircleBounds& bounds_b
+) {
+    Point center_a = pos_a + bounds_a.center;
+    Point center_b = pos_b + bounds_b.center;
+    Point difference = center_a - center_b;
+    return difference.lengthSquared() <= pow(bounds_a.radius + bounds_b.radius, 2);
+}
+
+#endif
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