Initial publish

Dependencies:   mbed

Fork of el17dg by Dmitrijs Griskovs

Revision:
30:d454d0cb72bc
Parent:
29:579e00b7f118
Child:
31:becb8f6bf7b7
--- a/game/enemies.h	Mon Apr 15 12:59:51 2019 +0000
+++ b/game/enemies.h	Tue Apr 16 21:16:33 2019 +0000
@@ -10,7 +10,7 @@
 /** Enemy speed movement - increasing the value will increase the speed.*/
 extern int enemy_speed = 1;
 /** Enemy blast speed - increasing the value will increase the speed.*/
-extern int enemy_blast_speed = 3;
+extern int enemy_blast_speed = 2;
 /** Maximum enemies allowed on the screen */
 const int max_enemies = 4;
 /** Maximum enemies' blasts allowed on the screen*/
@@ -167,7 +167,8 @@
 /** @brief activates a blast and gives the start positions
   * @details This function fires a blast whenever it is free in the blast array.
   * If the blast is free to be shot, it will become active and will get the.
-  * positions of x and y in front of the enemy ship  
+  * positions of x and y in front of the enemy ship
+  * @param enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~(const Enemy&)
   */
     bool fireEnemyBlast(const Enemy& enemy) {
         int found = -1;