Initial publish

Dependencies:   mbed

Fork of el17dg by Dmitrijs Griskovs

Revision:
29:579e00b7f118
Parent:
28:35af3843de8f
Child:
31:becb8f6bf7b7
--- a/game/stars.h	Wed Apr 10 15:42:10 2019 +0000
+++ b/game/stars.h	Mon Apr 15 12:59:51 2019 +0000
@@ -8,15 +8,21 @@
 const int stars_delay_max = 5;
 int stars_delay;
 
+/**Stars Class
+ * @brief A library for describing the background stars.
+ * @author Dmitrijs Griskovs
+ * @date 15/04/2019
+ */
 class Stars {
 public:
     GameObject small_stars[max_small_stars];
     GameObject medium_stars[max_medium_stars];
     
-  /** Searches through the small stars array and if a star is not active,
-    * it becomes active and is given the position of x (which is 0) and.
-    * and random position of y.
-    */
+/** @brief Makes a small star active and gives it the start positions.
+ * @details Searches through the small stars array and if a star is not active,
+ * it becomes active and is given the position of x (which is 0) and.
+ * and random position of y.
+ */
     void newSmallStarFlies() {
         // Search the array of stars if inactive we can use it. - the same as with blasts
         int found = -1;
@@ -33,26 +39,27 @@
             small_stars[found].pos.y = rand() % screen_height + game_area_y;
         }
     }
-/** when a small star is active, this function updates the position and draws it
-    * on the screen.
-    */
+/** @brief draws small stars on the screen.
+  * @details when a small star is active, this function updates the position and
+  * draws it on the screen. Also, When the star leaves the screen limits it
+  * deactivates the star for a new star to fly.
+  */
     void updateAndDrawSmallStars(){
         for (int i = 0; i < max_small_stars; ++i) {
             if (small_stars[i].active) {
                 small_stars[i].pos.x -= small_star_speed;
                 if (small_stars[i].pos.x <= 0){
                     small_stars[i].active = false;   
-                }
-                
+                }       
                 drawSprite(small_stars[i].pos, small_star_sprite);
             }
-        }
-        
+        }        
     }
-/** Searches through the medium stars array and if a star is not active,
-    * it becomes active and is given the position of x (which is 0) and.
-    * and random position of y.
-    */
+/** @brief Makes a medium star active and gives it the start positions. 
+  * @details Searches through the medium stars array and if a star is not active,
+  * it becomes active and is given the position of x (which is 0) and.
+  * and random position of y.
+  */
     void newMediumStarFlies() {
         // Search the array of stars if inactive we can use it. - the same as with blasts
         int found = -1;
@@ -62,16 +69,17 @@
                 break;
             }
         }
-        
         if (found != -1) {
             medium_stars[found].active = true;
             medium_stars[found].pos.x = screen_width;
             medium_stars[found].pos.y = rand() % screen_height + game_area_y;
         }
     }
-/** when a medium star is active, this function updates the position and draws it
-    * on the screen.
-    */
+/** @brief draws medium stars on the screen.
+ * @details when a medium star is active, this function updates the position and
+ * draws it on the screen. Also, When the star leaves the screen limits it
+ * deactivates the star for a new star to fly.
+ */
     void updateAndDrawMediumStars(){
         for (int i = 0; i < max_medium_stars; ++i) {
             if (medium_stars[i].active) {
@@ -84,7 +92,7 @@
         }
     }
     
-    /** A separate function for delaying the stars spawn time.*/
+/** @brief A separate function for delaying the stars spawn time.*/
     void starsSpawnDelay(){
         if  (stars_delay == stars_delay_max){ 
         //This is dealy between stars generation.