Initial publish
Dependencies: mbed
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Diff: game/gameobject.h
- Revision:
- 29:579e00b7f118
- Parent:
- 28:35af3843de8f
- Child:
- 31:becb8f6bf7b7
--- a/game/gameobject.h Wed Apr 10 15:42:10 2019 +0000 +++ b/game/gameobject.h Mon Apr 15 12:59:51 2019 +0000 @@ -4,10 +4,17 @@ #include "geometry.h" ///////////////////////////////////////////////////////////////////// +/** GameObject Class + * @brief A library for a pointing the positions of x and y int pos. + * @author Dmitrijs Griskovs + * @date 15/04/2019 + */ class GameObject { public: -/**This function assigns the position to the obejsts (sprites) - */ +/** @brief This function assigns the position to the objects (sprites), using + * using Point structure. + * @param spawn_pos sets position of x and y into pos (Point). + */ void spawn(Point spawn_pos) { pos = spawn_pos; active = true; @@ -15,5 +22,4 @@ Point pos; bool active; }; - #endif \ No newline at end of file