Initial publish

Dependencies:   mbed

Fork of el17dg by Dmitrijs Griskovs

Committer:
Noximilien
Date:
Mon Mar 11 22:07:26 2019 +0000
Revision:
9:5ad5501c702e
Parent:
5:2b9181bc5c89
Child:
10:f02413ae09fe
I have found a way to make multiple fire shots at the same time. Have moved the blasts into a separate file. I have created a small function in lcd library so that 1 will overwrite 0 on top. Have modified Models folder - moved from .h to .cpp.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Noximilien 3:10918b0f7a7d 1 #ifndef GAME_H
Noximilien 3:10918b0f7a7d 2 #define GAME_H
Noximilien 3:10918b0f7a7d 3
Noximilien 3:10918b0f7a7d 4
Noximilien 4:02c63aaa2df9 5 class Game{
Noximilien 4:02c63aaa2df9 6 public:
Noximilien 4:02c63aaa2df9 7 bool updateAndDraw();
Noximilien 4:02c63aaa2df9 8 private:
Noximilien 5:2b9181bc5c89 9 void shipMovment();
Noximilien 9:5ad5501c702e 10 void updateAndDrawBlasts();
Noximilien 9:5ad5501c702e 11 void fireNewBlast();
Noximilien 3:10918b0f7a7d 12
Noximilien 3:10918b0f7a7d 13 };
Noximilien 3:10918b0f7a7d 14
Noximilien 3:10918b0f7a7d 15
Noximilien 3:10918b0f7a7d 16 #endif