Initial publish
Dependencies: mbed
Fork of el17dg by
game/game.h@9:5ad5501c702e, 2019-03-11 (annotated)
- Committer:
- Noximilien
- Date:
- Mon Mar 11 22:07:26 2019 +0000
- Revision:
- 9:5ad5501c702e
- Parent:
- 5:2b9181bc5c89
- Child:
- 10:f02413ae09fe
I have found a way to make multiple fire shots at the same time. Have moved the blasts into a separate file. I have created a small function in lcd library so that 1 will overwrite 0 on top. Have modified Models folder - moved from .h to .cpp.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Noximilien | 3:10918b0f7a7d | 1 | #ifndef GAME_H |
Noximilien | 3:10918b0f7a7d | 2 | #define GAME_H |
Noximilien | 3:10918b0f7a7d | 3 | |
Noximilien | 3:10918b0f7a7d | 4 | |
Noximilien | 4:02c63aaa2df9 | 5 | class Game{ |
Noximilien | 4:02c63aaa2df9 | 6 | public: |
Noximilien | 4:02c63aaa2df9 | 7 | bool updateAndDraw(); |
Noximilien | 4:02c63aaa2df9 | 8 | private: |
Noximilien | 5:2b9181bc5c89 | 9 | void shipMovment(); |
Noximilien | 9:5ad5501c702e | 10 | void updateAndDrawBlasts(); |
Noximilien | 9:5ad5501c702e | 11 | void fireNewBlast(); |
Noximilien | 3:10918b0f7a7d | 12 | |
Noximilien | 3:10918b0f7a7d | 13 | }; |
Noximilien | 3:10918b0f7a7d | 14 | |
Noximilien | 3:10918b0f7a7d | 15 | |
Noximilien | 3:10918b0f7a7d | 16 | #endif |