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Dependencies: mbed
Revision 2:7f91a86b4dc0, committed 2019-04-05
- Comitter:
- el17cr
- Date:
- Fri Apr 05 16:30:47 2019 +0000
- Parent:
- 1:45c73b6a7468
- Child:
- 3:5edefa83f8f0
- Commit message:
- functions organised and ball linked to move with joystick
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Ball/Ball.cpp Fri Apr 05 16:30:47 2019 +0000
@@ -0,0 +1,59 @@
+#include "Ball.h"
+
+Ball::Ball()
+{
+
+}
+
+Ball::~Ball()
+{
+
+}
+
+
+void Ball::init(int y, int height, int width)
+{
+
+
+ _y = y; // y value fixed
+
+ _x = WIDTH/2 - width/2;
+ _height = height;
+ _width = width;
+ _speed = 1;
+
+
+}
+
+void Ball::draw(N5110 &lcd)
+{
+ lcd.drawRect(_x,_y,_width,_height,FILL_TRANSPARENT);
+}
+
+void Ball::update(Direction d,float mag)
+{
+
+
+ _speed = int(mag*10.0f); // scale is arbitrary, could be changed in future
+
+ // update y value depending on direction of movement
+ // North is decrement as origin is at the top-left so decreasing moves up
+ if (d == W) {
+ _x-=_speed;
+ } else if (d == E) {
+ _x+=_speed;
+ }
+
+ // check the y origin to ensure that the paddle doesn't go off screen
+ if (_x < 1) {
+ _x = 1;
+ }
+ if (_x > WIDTH - _width - 1) {
+ _x = WIDTH - _width - 1;
+ }
+}
+
+Vector2D Ball::get_pos() {
+ Vector2D p = {_x,_y};
+ return p;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Ball/Ball.h Fri Apr 05 16:30:47 2019 +0000
@@ -0,0 +1,32 @@
+#ifndef BALL_H
+#define BALL_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+
+
+class Ball
+{
+
+public:
+ Ball();
+ ~Ball();
+ void init(int y,int height,int width);
+ void draw(N5110 &lcd);
+ void update(Direction d,float mag);
+ Vector2D get_pos();
+
+
+private:
+
+ int _height;
+ int _width;
+ int _x;
+ int _y;
+ int _speed;
+};
+#endif
+
+
+
\ No newline at end of file
--- a/Ball/ball.cpp Tue Mar 19 10:53:05 2019 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,26 +0,0 @@
-#include ball.h
-
-Ball::Ball()
-{
-
-}
-
-Ball::~Ball()
-{
-
-}
-
-
-void Ball::init(int size,int speed)
-{
-
- _size = size;
-
- _x = WIDTH/2 - _size/2;
- _y = HEIGHT/2 - _size/2;
-
-
-
-
-
-//Direction d = joystick.get_direction();
\ No newline at end of file
--- a/Ball/ball.h Tue Mar 19 10:53:05 2019 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,26 +0,0 @@
-#ifndef BALL_H
-#define BALL_H
-
-#include "mbed.h"
-#include "N5110.h"
-#include "Gamepad.h"
-#include "Joystick.h"
-
-
-class ball
-{
-
-public:
- Ball();
- ~Ball();
- void init(int size,int speed);
-
-private:
- int _size;
- int _x;
- int _y;
-};
-#endif
-
-
-
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Falldown/Falldown.cpp Fri Apr 05 16:30:47 2019 +0000
@@ -0,0 +1,178 @@
+#include "Falldown.h"
+
+Falldown::Falldown()
+{
+
+}
+
+Falldown::~Falldown()
+{
+
+}
+
+void Falldown::init(int ground_width,int ground_height,int ball_width,int ball_height)
+{
+ // initialise the game parameters
+ _ground_width = ground_width;
+ _ground_height = ground_height;
+ _ball_width = ball_width;
+ _ball_height = ball_height;
+
+
+
+
+ // x position on screen - WIDTH is defined in N5110.h
+ //_p1x = GAP;
+ //_p2x = WIDTH - GAP - _Ground_width;
+ _bally = GAP;
+
+
+ // puts Grounds and ball in middle
+ _ball.init(_bally,_ball_height,_ball_width);
+
+ _ground.init(_ground_height,_ground_width);
+}
+
+void Falldown::read_input(Gamepad &pad)
+{
+ _d = pad.get_direction();
+ _mag = pad.get_mag();
+}
+
+void Falldown::draw(N5110 &lcd)
+{
+ // draw the elements in the LCD buffer
+ // pitch
+ //lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT);
+ //lcd.drawLine(WIDTH/2,0,WIDTH/2,HEIGHT-1,2);
+ lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT);
+
+ // Grounds
+ _ground.draw(lcd);
+ _ball.draw(lcd);
+}
+
+void Falldown::update(Gamepad &pad)
+{
+ //check_goal(pad);
+ // important to update Grounds and ball before checking collisions so can
+ // correct for it before updating the display
+ _ball.update(_d,_mag);
+
+ //_ground.update();
+
+ //check_wall_collision(pad);
+ //check_Ground_collisions(pad);
+}
+
+/*
+void Falldown::check_wall_collision(Gamepad &pad)
+{
+ // read current ball attributes
+ Vector2D ball_pos = _ball.get_pos();
+ Vector2D ball_velocity = _ball.get_velocity();
+
+ // check if hit top wall
+ if (ball_pos.y <= 1) { // 1 due to 1 pixel boundary
+ ball_pos.y = 1; // bounce off ceiling without going off screen
+ ball_velocity.y = -ball_velocity.y;
+ // audio feedback
+ pad.tone(750.0,0.1);
+ }
+ // check if hit bottom wall
+ else if (ball_pos.y + _ball_size >= (HEIGHT-1) ) { // bottom pixel is 47
+ // hit bottom
+ ball_pos.y = (HEIGHT-1) - _ball_size; // stops ball going off screen
+ ball_velocity.y = -ball_velocity.y;
+ // audio feedback
+ pad.tone(750.0,0.1);
+ }
+
+ // update ball parameters
+ _ball.set_velocity(ball_velocity);
+ _ball.set_pos(ball_pos);
+}
+
+void Falldown::check_Ground_collisions(Gamepad &pad)
+{
+ // read current ball attributes
+ Vector2D ball_pos = _ball.get_pos();
+ Vector2D ball_velocity = _ball.get_velocity();
+
+ // check p1 first
+ Vector2D p1_pos = _p1.get_pos();
+
+ // see if ball has hit the Ground by checking for overlaps
+ if (
+ (ball_pos.y >= p1_pos.y) && //top
+ (ball_pos.y <= p1_pos.y + _Ground_height) && //bottom
+ (ball_pos.x >= _p1x) && //left
+ (ball_pos.x <= _p1x + _Ground_width) //right
+ ) {
+ // if it has, fix position and reflect x velocity
+ ball_pos.x = _p1x + _Ground_width;
+ ball_velocity.x = -ball_velocity.x;
+ // audio feedback
+ pad.tone(1000.0,0.1);
+ }
+
+ // check p2 next
+ Vector2D p2_pos = _p2.get_pos();
+
+ // see if ball has hit the Ground by checking for overlaps
+ if (
+ (ball_pos.y >= p2_pos.y) && //top
+ (ball_pos.y <= p2_pos.y + _Ground_height) && //bottom
+ (ball_pos.x + _ball_size >= _p2x) && //left
+ (ball_pos.x + _ball_size <= _p2x + _Ground_width) //right
+ ) {
+ // if it has, fix position and reflect x velocity
+ ball_pos.x = _p2x - _ball_size;
+ ball_velocity.x = -ball_velocity.x;
+ // audio feedback
+ pad.tone(1000.0,0.1);
+ }
+
+ // write new attributes
+ _ball.set_velocity(ball_velocity);
+ _ball.set_pos(ball_pos);
+}
+
+void Falldown::check_goal(Gamepad &pad)
+{
+ Vector2D ball_pos = _ball.get_pos();
+ // P2 has scored
+ if (ball_pos.x + _ball_size < 0) {
+ _p2.add_score();
+ _ball.init(_ball_size,_speed);
+ pad.tone(1500.0,0.5);
+ pad.leds_on();
+ wait(0.5);
+ pad.leds_off();
+ }
+
+ // P1 has scored
+ if (ball_pos.x > WIDTH) {
+ _p1.add_score();
+ _ball.init(_ball_size,_speed);
+ pad.tone(1500.0,0.5);
+ pad.leds_on();
+ wait(0.5);
+ pad.leds_off();
+ }
+}
+
+void Falldown::print_scores(N5110 &lcd)
+{
+ // get scores from Grounds
+ int p1_score = _p1.get_score();
+ int p2_score = _p2.get_score();
+
+ // print to LCD i
+ char buffer1[14];
+ sprintf(buffer1,"%2d",p1_score);
+ lcd.printString(buffer1,WIDTH/2 - 20,1); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits
+ char buffer2[14];
+ sprintf(buffer2,"%2d",p2_score);
+ lcd.printString(buffer2,WIDTH/2 + 4,1);
+}*/
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Falldown/Falldown.h Fri Apr 05 16:30:47 2019 +0000
@@ -0,0 +1,54 @@
+#ifndef FALLDOWN_H
+#define FALLDOWN_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+#include "Ball.h"
+#include "Ground.h"
+
+#define GAP 2
+
+class Falldown
+{
+
+public:
+ Falldown();
+ ~Falldown();
+
+ void init(int ground_width,int ground_height,int ball_width,int ball_height);
+ void read_input(Gamepad &pad);
+ void update(Gamepad &pad);
+ void draw(N5110 &lcd);
+
+private:
+
+ //void check_wall_collision(Gamepad &pad);
+ //void check_Ground_collisions(Gamepad &pad);
+ //void check_goal(Gamepad &pad);
+ //void print_scores(N5110 &lcd);
+
+ Ground _ground;
+ Ball _ball;
+
+
+
+ int _ground_width;
+ int _ground_height;
+ int _ball_width;
+ int _ball_height;
+
+
+ // x positions of the Grounds
+
+
+
+
+ int _bally;
+
+ Direction _d;
+ float _mag;
+
+};
+
+#endif
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Ground/Ground.cpp Fri Apr 05 16:30:47 2019 +0000
@@ -0,0 +1,28 @@
+#include "Ground.h"
+
+
+Ground::Ground()
+{
+
+}
+
+Ground::~Ground()
+{
+
+}
+
+void Ground::init(int height, int width)
+{
+_height = height;
+_width = width;
+}
+
+void Ground::draw(N5110 &lcd)
+{
+ lcd.drawRect(0,10,_width,_height,FILL_BLACK);
+ lcd.drawRect(0,20,_width,_height,FILL_BLACK);
+ lcd.drawRect(0,30,_width,_height,FILL_BLACK);
+ lcd.drawRect(0,40,_width,_height,FILL_BLACK);
+ lcd.drawRect(0,50,_width,_height,FILL_BLACK);
+
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Ground/Ground.h Fri Apr 05 16:30:47 2019 +0000
@@ -0,0 +1,30 @@
+#ifndef GROUND_H
+#define GROUND_H
+
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+
+
+
+class Ground
+{
+
+public:
+
+Ground();
+~Ground();
+void init(int height, int width);
+void draw(N5110 &lcd);
+
+
+private:
+
+int _height;
+int _width;
+int _x;
+int _y;
+
+};
+#endif
\ No newline at end of file
--- a/main.cpp Tue Mar 19 10:53:05 2019 +0000
+++ b/main.cpp Fri Apr 05 16:30:47 2019 +0000
@@ -7,3 +7,61 @@
Student ID Number:
Date:
*/
+
+#include "mbed.h"
+#include "Gamepad.h"
+#include "N5110.h"
+#include "Falldown.h"
+
+#define GROUND_WIDTH 70
+#define GROUND_HEIGHT 2
+#define BALL_WIDTH 3
+#define BALL_HEIGHT 3
+
+
+
+struct UserInput {
+ Direction d;
+ float mag;
+};
+
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3
+Gamepad pad;
+Falldown falldown;
+
+void init();
+void update_game(UserInput input);
+void render();
+
+int main()
+{
+ init();
+ render();
+ wait(0.1);
+ while (1) {
+ falldown.read_input(pad);
+ falldown.update(pad);
+ render();
+ wait(0.1);
+ }
+}
+
+void init()
+{
+ lcd.init();
+ pad.init();
+
+ falldown.init(GROUND_WIDTH,GROUND_HEIGHT,BALL_WIDTH,BALL_HEIGHT);
+}
+
+void render()
+{
+
+ lcd.clear();
+ //lcd.drawRect(2, 2, 80, 44, FILL_TRANSPARENT);
+ //gr.draw(lcd);
+ //ba.draw(lcd);
+ falldown.draw(lcd);
+ lcd.refresh();
+
+}
\ No newline at end of file
--- a/mbed.bld Tue Mar 19 10:53:05 2019 +0000 +++ b/mbed.bld Fri Apr 05 16:30:47 2019 +0000 @@ -1,1 +1,1 @@ -https://os.mbed.com/users/mbed_official/code/mbed/builds/65be27845400 \ No newline at end of file +https://os.mbed.com/users/mbed_official/code/mbed/builds/3a7713b1edbc \ No newline at end of file