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Dependencies: mbed Gamepad N5110
Menu.h
00001 #ifndef MENU_H 00002 #define MENU_H 00003 00004 #include "mbed.h" 00005 #include "Gamepad.h" 00006 #include "N5110.h" 00007 00008 /** Menu Class 00009 * @brief class for containing menu screens 00010 * @author Adam P. Baker 00011 * @date 9 May 2019 00012 */ 00013 class Menu 00014 { 00015 public: 00016 /** Constructor */ 00017 Menu(); 00018 00019 /** Deconstructor */ 00020 ~Menu(); 00021 00022 /** intialises */ 00023 void init(); 00024 00025 /** runs the title sequence 00026 *@param N5110 class which controlls lcd screen 00027 *@param Gamepad class for working with the gamepad 00028 */ 00029 void title_intro(N5110 &lcd, Gamepad &pad); 00030 00031 /**holds title screen and flashes 'press start' 00032 *@param N5110 class which controlls lcd screen 00033 *@param Gamepad class for working with the gamepad 00034 *@returns _start (1 when pressed, else 0) (int) 00035 */ 00036 int press_start(N5110 &lcd, Gamepad &pad); 00037 00038 /** displays main menu screen and takes in input to select next state 00039 *@param Gamepad class for working with the gamepad 00040 *@param N5110 class which controlls lcd screen 00041 *@returns _input (1 when pressed, else 0) (int) 00042 */ 00043 int select_input_main(Gamepad &pad, N5110 &lcd); 00044 00045 /** displays continue menu screen and takes in input to select next state 00046 *@param Gamepad class for working with the gamepad 00047 *@param N5110 class which controlls lcd screen 00048 *@returns _input (1 when pressed, else 0) (int) 00049 */ 00050 int select_input_continue(Gamepad &pad, N5110 &lcd); 00051 00052 /** displays highscore screen 00053 *@param N5110 class which controlls lcd screen 00054 *@param highest level reached by user (int) 00055 */ 00056 void print_highscore(N5110 &lcd, int highscore); 00057 00058 /** displays continue menu screen and takes in input to select next state 00059 *@param Gamepad class for working with the gamepad 00060 *@param N5110 class which controlls lcd screen 00061 *@returns contrast level (float) 00062 */ 00063 float print_settings(Gamepad &pad, N5110 &lcd); 00064 private: 00065 00066 void print_main_menu(N5110 &lcd); //prints menu class visuals 00067 void print_continue_menu(N5110 &lcd); //prints continue class visuals 00068 00069 void menu_decoration(N5110 &lcd); //prints menu border decoration 00070 00071 void intro_b(N5110 &lcd, Gamepad &pad); //display b with note 00072 void intro_bl(N5110 &lcd, Gamepad &pad); //display bl with note 00073 void intro_blo(N5110 &lcd, Gamepad &pad); //display blo with note 00074 void intro_bloc(N5110 &lcd, Gamepad &pad); //display bloc with note 00075 void intro_block(N5110 &lcd, Gamepad &pad); //display block with note 00076 void intro_block_h(N5110 &lcd, Gamepad &pad); //display block h with note 00077 void intro_block_he(N5110 &lcd, Gamepad &pad); //display block he with note 00078 void intro_block_hea(N5110 &lcd, Gamepad &pad); //display block hea with note 00079 void intro_block_head(N5110 &lcd, Gamepad &pad); //display block head with note 00080 00081 void B(int x, int y, N5110 &lcd); //prints B HEAD sprite 00082 void BL(int x, int y, N5110 &lcd); //prints BL sprite 00083 void BLO(int x, int y, N5110 &lcd); //prints BLO sprite 00084 void BLOC(int x, int y, N5110 &lcd); //prints BLOC sprite 00085 void BLOCK(int x, int y, N5110 &lcd); //prints BLOCK sprite 00086 void BLOCK_H(int x, int y, N5110 &lcd); //prints BLOCK H sprite 00087 void BLOCK_HE(int x, int y, N5110 &lcd); //prints BLOCK HE sprite 00088 void BLOCK_HEA(int x, int y, N5110 &lcd); //prints BLOCK HEA sprite 00089 void BLOCK_HEAD(int x, int y, N5110 &lcd); //prints BLOCK HEAD sprite 00090 00091 int _start; 00092 int _count; 00093 00094 int _select; 00095 int _input; 00096 int _stop; 00097 bool _flash; 00098 00099 }; 00100 00101 #endif
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