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Dependencies: mbed Gamepad N5110
BlockheadEngine.h
00001 #ifndef BLOCKHEADENGINE_H 00002 #define BLOCKHEADENGINE_H 00003 00004 #include "mbed.h" 00005 #include "Gamepad.h" 00006 #include "N5110.h" 00007 #include "Blockhead.h" 00008 #include "Levels.h" 00009 #include "Animation.h" 00010 00011 /** BlockheadEngine Class 00012 * @brief Class for running the game 00013 * @author Adam P. Baker 00014 * @date 9 May 2019 00015 */ 00016 class BlockheadEngine 00017 { 00018 public: 00019 /** Constructor */ 00020 BlockheadEngine(); 00021 00022 /** Deconstructor */ 00023 ~BlockheadEngine(); 00024 00025 /** Initialises variables in blockhead class and level class and _pos struct. */ 00026 void init(); 00027 00028 /** Intialises variables in blockhead class and level class and _pos struck (except level number which it keeps the same) */ 00029 void continue_init(); 00030 00031 /** runs the game 'blockhead' 00032 *@param N5110 class which controlls lcd screen 00033 *@param Gamepad class for working with the gamepad 00034 *@returns _gameover (0 when blockhead alive, 1 once died) (int) 00035 */ 00036 int playgame(N5110 &lcd, Gamepad &pad); 00037 00038 /** sets highscore if new highest level reached 00039 *@returns _highscore (int) 00040 */ 00041 int highscore(); 00042 00043 private: 00044 00045 Blockhead _blockhead; //blockhead class 00046 Levels _lev; //levels class 00047 00048 Pos _pos; //_pos struct 00049 00050 00051 int _gameover; /**< _gameover flag (0 when alive, 1 onnce died) */ 00052 int _level; /**< what level blockhead is on */ 00053 int _highscore; /**< highest level reached */ 00054 }; 00055 00056 #endif
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