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Dependencies: mbed
Revision 53:3fdc4486f672, committed 2019-05-09
- Comitter:
- ikenna1
- Date:
- Thu May 09 14:52:52 2019 +0000
- Parent:
- 52:29772e31a620
- Commit message:
- Final Submission
Changed in this revision
--- a/Health/Health.h Thu May 09 13:22:45 2019 +0000 +++ b/Health/Health.h Thu May 09 14:52:52 2019 +0000 @@ -75,7 +75,6 @@ */ void reset_shooterh(int shno); - private: //_______________Private-Variables__________________________________________ int _ship_health; // the ships health
--- a/Lore/Lore.cpp Thu May 09 13:22:45 2019 +0000 +++ b/Lore/Lore.cpp Thu May 09 14:52:52 2019 +0000 @@ -63,6 +63,14 @@ { } +void Lore::help(N5110 &lcd) +{ + // display help + lcd.clear(); + lcd.refresh(); + ships1(lcd); + lcd.refresh(); +} void Lore::display(N5110 &lcd,int rand) { // set the output to be a random number between 0 and 6 @@ -91,7 +99,7 @@ break; } lcd.refresh(); - wait(10); + wait(3); } @@ -150,6 +158,16 @@ lcd.printString(" for certain ",2,4); lcd.printString(" tasks. ",2,5); } + +void Lore::ships1(N5110 &lcd) +{ + lcd.printString("You have a",2,0); + lcd.printString("choice of ",2,1); + lcd.printString("three ships,",2,2); + lcd.printString(" press a to ",2,3); + lcd.printString("fire weapons ",2,4); +} + void Lore::intro(N5110 &lcd) { lcd.clear();
--- a/Lore/Lore.h Thu May 09 13:22:45 2019 +0000 +++ b/Lore/Lore.h Thu May 09 14:52:52 2019 +0000 @@ -51,6 +51,14 @@ *@param &lcd address of the N5110 library used for the lcd display */ void intro(N5110 &lcd); + /** Displays game information + *@param &lcd address of the N5110 library used for the lcd display + */ + void help(N5110 &lcd); + /** Holds the info displayed in intro about game + *@param &lcd address of the N5110 library used for the lcd display + */ + void ships1(N5110 &lcd); private:
--- a/Menu/Menu.cpp Thu May 09 13:22:45 2019 +0000 +++ b/Menu/Menu.cpp Thu May 09 14:52:52 2019 +0000 @@ -343,7 +343,7 @@ // menu options lcd.printString("Play ",2,2); lcd.printString("Ship ",2,3); - lcd.printString("Menu",2,4); + lcd.printString("Info",2,4); // display ship on menu according to the ship selected switch (shipUsed) { case kestrel:
--- a/RosenEngine/RosenEngine.cpp Thu May 09 13:22:45 2019 +0000 +++ b/RosenEngine/RosenEngine.cpp Thu May 09 14:52:52 2019 +0000 @@ -200,6 +200,10 @@ _menu.update(_d,_joystick); _menu.disp_ships(lcd); } +void RosenEngine::help(N5110 &lcd) +{ + _lore.help(lcd); +} bool RosenEngine::check_collision(int xpos1, int ypos1,int width1,int height1,int xpos2, int ypos2,int width2,int height2) { // Create arrays of all positions with appropriate height and length
--- a/RosenEngine/RosenEngine.h Thu May 09 13:22:45 2019 +0000 +++ b/RosenEngine/RosenEngine.h Thu May 09 14:52:52 2019 +0000 @@ -77,7 +77,7 @@ */ void check_health(); /** Calulates the amount of time past in seconds - *@param fps, the frames per second. + *@param fps the frames per second that is set */ float timer(int fps); /** An accessor method that returns true when a player dies @@ -110,6 +110,10 @@ *@param width2, the width of the second object */ bool check_collision1(int xpos1,int width1,int xpos2,int width2); + /** Displays help option + **@param &lcd address of the N5110 library used for the lcd display + */ + void help(N5110 &lcd); private: //_____________________private-Methods________________________________________________________ @@ -228,33 +232,7 @@ int _no_seekers; // the amount of seeker bool _intro; // true if intro has been shown else false float _wait_time; // amount of time before increasing difficulty - }; -/************STUFF TO FIX****************************** -**** add sound effects for sjield braking -**** add passive shield regeneration -**** work on score increase -**** add title screen with name -**** make it so back asks you if you are sure and ststes that you will lose all progress -**** think of level system -**** orion should send out pulses that stun enemy ships and absorb thier shields(use draw line) -**** scale shields properly -**** fix the border issue(i.e the ships clip through healthbar) -**** make it so enemy ship spawning is random use srand -**** add in options for lcd brightness and contrast -**** add in cheats -**** -*/ + #endif -/* -changes not commited -*Fix game playing in background -*Change seeker damage to 175 -*make seeker health 5 -* implement a viewing system for enemy ships -* enemy comes from below very fast -* if you hold a button shields come up in front but not sides -* -* -*/
--- a/main.cpp Thu May 09 13:22:45 2019 +0000 +++ b/main.cpp Thu May 09 14:52:52 2019 +0000 @@ -10,30 +10,26 @@ #include "main.h" /** @file main.cpp - * @brief This file is designated to start the program by calling all the necessary functions in a sequential manner. + * @brief Main file used to run the game using the game engine RosenEngine */ //_______________functions______________________________________________________ int main() { - #ifdef WITH_TESTING + // adds testing to the main file if it is declared in macros +#ifdef WITH_TESTING int number_of_failures = run_all_tests(); if(number_of_failures > 0) return number_of_failures; - #endif - +#endif + + // initialize game objects and engine init(); - printf("Init function completed...\n"); - while(1) { welcome(); - printf("welcome()\n"); rosen.reset(); - printf("reset()\n"); - //printf("ycursor = %d",rosen.get_ycursor()); if(rosen.get_ycursor() == 16) { - // printf("get_ycursor() == 16()\n"); while ( pad.check_event(Gamepad::BACK_PRESSED) == false && rosen.dead() == false) { rosen.read_input(pad); rosen.update(pad); @@ -48,7 +44,14 @@ rosen.update(pad); ship_select(); wait(1.0f/fps); - // printf("menu...\n"); + } + } + if(rosen.get_ycursor() == 32) { + while ( pad.check_event(Gamepad::BACK_PRESSED) == false) { + rosen.read_input(pad); + rosen.update(pad); + display_help(); + wait(1.0f/fps); } } } @@ -78,10 +81,17 @@ rosen.ship_select(lcd); rosen.get_pos(); lcd.refresh(); - printf("Ship Select...\n"); + // printf("Ship Select...\n"); +} +void display_help() +{ + lcd.clear(); + rosen.get_pos(); + rosen.help(lcd); + lcd.refresh(); + // printf("Ship Select...\n"); } -// simple splash screen displayed on start-up void welcome() { while( pad.check_event(Gamepad::START_PRESSED) == false) { @@ -90,5 +100,5 @@ rosen.read_input(pad); lcd.refresh(); } - printf("Welcome Function completed...\n"); + // printf("Welcome Function completed...\n"); } \ No newline at end of file
--- a/main.h Thu May 09 13:22:45 2019 +0000 +++ b/main.h Thu May 09 14:52:52 2019 +0000 @@ -27,6 +27,7 @@ void welcome(); void render(); void ship_select(); +void display_help(); //_______________constants______________________________________________________ int fps = 12; // Frames per second