Ikenna Adrian Ozoemena 201157039
Dependencies: mbed
Weapons/Weapons.cpp
- Committer:
- ikenna1
- Date:
- 2019-04-18
- Revision:
- 27:f99249e727fd
- Parent:
- 26:a53d41adf40b
- Child:
- 39:7824f9080f59
File content as of revision 27:f99249e727fd:
#include "Weapons.h" DigitalIn A_button(PTB9); Weapons::Weapons() { } Weapons::~Weapons() { } //Obtains the player position coordinates in the initialisation stage. void Weapons::init(int ship_xpos, int ship_ypos, int ship_width) { //printf("ship x, ship y = %d , %d \n", playerx, playery); _ship_xpos = ship_xpos + (ship_width/2); _ship_ypos = ship_ypos; } void Weapons::draw(N5110 &lcd,Gamepad &pad,int shipno) { if(shipno == 0) { _velocity.x = 0; //Projectile doesn't move sideways. _velocity.y = -5; //Projectile moves upwards on screen. //resets once projectile reaches top of screen if(_y <= -1) { reset= 0; } if(reset == 0) { _x = _ship_xpos; _y = _ship_ypos; reset = reset+1; } lcd.drawRect(_x,_y,1,4,FILL_BLACK); // printf("Ship x and y pos, reset = %d , %d ,%d \n", _ship_xpos, _ship_ypos, reset); } if(shipno == 1) { if((A_button) == true) { // while((A_button) == true) { pad.tone(2000,0.1); lcd.drawRect(_ship_xpos - 1, 0,3,_ship_ypos + 6,FILL_BLACK); wait(0.1); //} } } if(shipno == 2){ } } void Weapons::update() { _x = _x + _velocity.x; _y = _y + _velocity.y; } Vector2D Weapons::get_pos(int shipno) { if(shipno == 0) { Vector2D pos = {_x,_y}; return pos; } } void Weapons::set_pos(int xpos, int ypos) { _x = xpos; _y = ypos; }