![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Ikenna Adrian Ozoemena 201157039
Dependencies: mbed
Enemy/Enemy.cpp
- Committer:
- ikenna1
- Date:
- 2019-04-18
- Revision:
- 28:6319e928f0aa
- Parent:
- 20:5b4b3bf5795c
- Child:
- 30:711d722f3cef
File content as of revision 28:6319e928f0aa:
#include "Enemy.h" Enemy::Enemy() { } Enemy::~Enemy() { } const int seeker[7][9] = { {1,1,0,0,0,0,0,1,1}, {1,0,1,0,0,0,1,0,1}, {1,0,0,1,1,1,0,0,1}, {0,1,0,0,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0}, {0,0,1,1,0,1,1,0,0}, {0,0,0,0,1,0,0,0,0}, }; const int shooter[10][11] = { {0,0,1,0,0,0,0,0,1,0,0}, {0,1,0,1,0,0,0,1,0,1,0}, {1,0,0,1,0,1,0,1,0,0,1}, {1,0,0,1,1,0,1,1,0,0,1}, {0,1,0,0,0,0,0,0,0,1,0}, {0,1,0,0,1,1,1,0,0,1,0}, {0,0,1,0,0,1,0,0,1,0,0}, {0,0,0,1,0,0,0,1,0,0,0}, {0,0,0,0,1,0,1,0,0,0,0}, {0,0,0,0,0,1,0,0,0,0,0}, }; void Enemy::init(int seeker_xpos,int seeker_ypos) { _seeker_xpos = seeker_xpos; _seeker_ypos = seeker_ypos; } // Draw the ship ***Note: figure out how to change ship type e.g from basic to devotion void Enemy::draw_seeker(N5110 &lcd) { lcd.drawSprite(_seeker_xpos,_seeker_ypos,7,9,(int *)seeker); } void Enemy::update_seeker(int ship_xpos, int ship_ypos) { int rangex = _seeker_xpos - ship_xpos; int rangey = _seeker_ypos - ship_ypos; // make seeker move towards ship if(rangey < 0) { if(rangex < 0) { _seeker_xpos = _seeker_xpos + 2; } else if(rangex == 0) { _seeker_xpos = _seeker_xpos; } else { _seeker_xpos = _seeker_xpos - 2; } } // reset seeker to top if(_seeker_ypos > 54) { _seeker_ypos = 0; } _seeker_ypos = _seeker_ypos + 2; // printf("seeker_xpos , seeker_ypos = %d, %d\n", _seeker_xpos, _seeker_ypos); } void Enemy::reset_seeker() { _seeker_xpos = 0; _seeker_ypos = 0; } Vector2D Enemy::get_seekerpos() { Vector2D seeker_pos = {_seeker_xpos,_seeker_ypos}; return seeker_pos; }