Ikenna Adrian Ozoemena 201157039
Dependencies: mbed
Menu/Menu.h
- Committer:
- ikenna1
- Date:
- 2019-05-09
- Revision:
- 53:3fdc4486f672
- Parent:
- 51:2231e2e141b9
File content as of revision 53:3fdc4486f672:
#ifndef MENU_H #define MENU_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Ship.h" /** Menu Class @brief Library for displaying menu screen @author Ozoemena Adrian Ikenna @date 8th May 2019 */ class Menu { public: /** constructor */ Menu(); /** deconstructor */ ~Menu(); /** A mutator method that initializes the cursor used to select options in the menu *@param ycursor the yposition of the rectangle used as a cursor */ void init(int ycursor); /** Displays the title screen and changes the displayed ship based on ship selected *@param &lcd address of the N5110 library used for the lcd display *@param shipUsed a variable of enum SHIP which contains the ship currently being used */ void title(N5110 &lcd, SHIP shipUsed); /** A mutator method that updates the x and y cursor values based on joystick movemnt *@param d the current direction of the joystick *@param joystick a 2D vector of the x and y joystick value */ void update(Direction d,Vector2D joystick); /** Accessor method to get tthe current ycursor position used to select options *from the menu *@returns the ycursor value */ int get_ycursor(); /** Accessor method to get the current xcursor position used to select a ship *in the ship section of the menu *@returns the xcursor value */ int get_xcursor(); /** Displays the ship in the menu home screen *@param &lcd address of the N5110 library used for the lcd display */ void disp_ships(N5110 &lcd); //void Menu::scroll(N5110 &lcd, Direction d); private: //_______________Private-Variables__________________________________________ int _xcursor; // the x_cursor used in ship select int _ycursor; // the y cursor used in main menu }; #endif