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Dependencies: mbed
Graphics.cpp
00001 /* Graphics.cpp 00002 Governs all the visual feedback 00003 including sprites and LEDS. 00004 13.4.19 00005 */ 00006 00007 #include "Graphics.h" 00008 #define DEG2PI 0.0174532925 00009 00010 Graphics::Graphics() 00011 { 00012 00013 } 00014 00015 Graphics::~Graphics() 00016 { 00017 00018 } 00019 // Left Tank 00020 void Graphics::draw_tank_l(int x, int y, N5110 &lcd) 00021 { 00022 const int tank_l_spr[6][10] = { 00023 { 0,0,0,0,1,0,0,0,0,0 }, 00024 { 0,0,0,1,1,1,1,1,1,0 }, 00025 { 0,0,1,1,1,1,1,1,0,0 }, 00026 { 1,1,1,1,1,1,1,1,1,1 }, 00027 { 1,0,1,0,1,0,1,0,1,0 }, 00028 { 0,1,0,1,0,1,0,1,0,0 }, 00029 }; 00030 lcd.drawSprite(x,42 - y,6,10,(int *)tank_l_spr); 00031 } 00032 00033 void Graphics::draw_turret_l(int x, int y, int angle, N5110 &lcd) // Decides which turret sprite to use 00034 { // based on the angle the joystick is 00035 if (angle >= 350 && angle <= 360 || angle >= 0 && angle < 8) { // aiming. 00036 _turret_angle_l5(x, y, lcd); 00037 } else if (angle >= 8 && angle < 26) { 00038 _turret_angle_l4(x, y, lcd); 00039 } else if (angle >= 26 && angle < 70) { 00040 _turret_angle_l3(x, y, lcd); 00041 } else if (angle >= 70 && angle < 80) { 00042 _turret_angle_l2(x, y, lcd); 00043 } else { 00044 _turret_angle_l1(x, y, lcd); 00045 } 00046 } 00047 00048 void Graphics::_turret_angle_l1(int x, int y, N5110 &lcd) 00049 { 00050 const int turret_spr1[3][7] = { 00051 { 0,0,1,0,0,0,0 }, 00052 { 0,1,1,1,1,1,1 }, 00053 { 1,1,1,1,1,1,0 }, 00054 }; 00055 lcd.drawSprite(2 + x,42 - y,3,7,(int *)turret_spr1); 00056 } 00057 00058 void Graphics::_turret_angle_l2(int x, int y, N5110 &lcd) 00059 { 00060 const int turret_spr2[3][7] = { 00061 { 0,0,1,1,1,1,1 }, 00062 { 0,1,1,1,1,0,0 }, 00063 { 1,1,1,1,1,1,0 }, 00064 }; 00065 lcd.drawSprite(2 + x,42 - y,3,7,(int *)turret_spr2); 00066 } 00067 00068 void Graphics::_turret_angle_l3(int x, int y, N5110 &lcd) 00069 { 00070 const int turret_spr3[4][7] = { 00071 { 0,0,0,0,1,0,0 }, 00072 { 0,0,1,1,0,0,0 }, 00073 { 0,1,1,1,0,0,0 }, 00074 { 1,1,1,1,1,1,0 }, 00075 }; 00076 lcd.drawSprite(2 + x,41 - y,4,7,(int *)turret_spr3); 00077 } 00078 00079 void Graphics::_turret_angle_l4(int x, int y, N5110 &lcd) 00080 { 00081 const int turret_spr4[4][7] = { 00082 { 0,0,0,1,0,0,0 }, 00083 { 0,0,1,1,0,0,0 }, 00084 { 0,1,1,1,0,0,0 }, 00085 { 1,1,1,1,1,1,0 }, 00086 }; 00087 lcd.drawSprite(2 + x,41 - y,4,7,(int *)turret_spr4); 00088 } 00089 00090 void Graphics::_turret_angle_l5(int x, int y, N5110 &lcd) 00091 { 00092 const int turret_spr5[5][7] = { 00093 { 0,0,1,0,0,0,0 }, 00094 { 0,0,1,0,0,0,0 }, 00095 { 0,0,1,0,0,0,0 }, 00096 { 0,1,1,1,0,0,0 }, 00097 { 1,1,1,1,1,1,0 }, 00098 }; 00099 lcd.drawSprite(2 + x,40 - y,5,7,(int *)turret_spr5); 00100 } 00101 00102 void Graphics::draw_left_victory(N5110 &lcd) 00103 { 00104 lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT); 00105 lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT); 00106 draw_tank_l(37, 16, lcd); 00107 draw_turret_l(37, 16, 180, lcd); 00108 lcd.printString("Left Tank is", 8, 1); 00109 lcd.printString("Victorious!", 13, 2); 00110 } 00111 // Right Tank 00112 void Graphics::draw_tank_r(int x, int y, N5110 &lcd) 00113 { 00114 const int tank_r_spr[6][10] = { 00115 { 0,0,0,0,0,1,0,0,0,0 }, 00116 { 0,1,1,1,1,1,1,0,0,0 }, 00117 { 0,0,1,1,1,1,1,1,0,0 }, 00118 { 1,1,1,1,1,1,1,1,1,1 }, 00119 { 0,1,0,1,0,1,0,1,0,1 }, 00120 { 0,0,1,0,1,0,1,0,1,0 }, 00121 }; 00122 lcd.drawSprite(x,42 - y,6,10,(int *)tank_r_spr); 00123 } 00124 00125 void Graphics::draw_turret_r(int x, int y, int angle, N5110 &lcd) // Decides which turret sprite to use 00126 { // based on the angle the joystick is 00127 if (angle >= 0 && angle <= 10 || angle > 352 && angle <= 360) { // aiming. 00128 _turret_angle_r5(x, y, lcd); 00129 } else if (angle > 334 && angle <= 352) { 00130 _turret_angle_r4(x, y, lcd); 00131 } else if (angle > 290 && angle <= 334) { 00132 _turret_angle_r3(x, y, lcd); 00133 } else if (angle > 280 && angle <= 290) { 00134 _turret_angle_r2(x, y, lcd); 00135 } else { 00136 _turret_angle_r1(x, y, lcd); 00137 } 00138 } 00139 00140 void Graphics::_turret_angle_r1(int x, int y, N5110 &lcd) 00141 { 00142 const int turret_spr1[3][7] = { 00143 { 0,0,0,0,1,0,0 }, 00144 { 1,1,1,1,1,1,0 }, 00145 { 0,1,1,1,1,1,1 }, 00146 }; 00147 lcd.drawSprite(1 + x,42 - y,3,7,(int *)turret_spr1); 00148 } 00149 00150 void Graphics::_turret_angle_r2(int x, int y, N5110 &lcd) 00151 { 00152 const int turret_spr2[3][7] = { 00153 { 1,1,1,1,1,0,0 }, 00154 { 0,0,1,1,1,1,0 }, 00155 { 0,1,1,1,1,1,1 }, 00156 }; 00157 lcd.drawSprite(1 + x,42 - y,3,7,(int *)turret_spr2); 00158 } 00159 00160 void Graphics::_turret_angle_r3(int x, int y, N5110 &lcd) 00161 { 00162 const int turret_spr3[4][7] = { 00163 { 0,0,1,0,0,0,0 }, 00164 { 0,0,0,1,1,0,0 }, 00165 { 0,0,0,1,1,1,0 }, 00166 { 0,1,1,1,1,1,1 }, 00167 }; 00168 lcd.drawSprite(1 + x,41 - y,4,7,(int *)turret_spr3); 00169 } 00170 00171 void Graphics::_turret_angle_r4(int x, int y, N5110 &lcd) 00172 { 00173 const int turret_spr4[4][7] = { 00174 { 0,0,0,1,0,0,0 }, 00175 { 0,0,0,1,1,0,0 }, 00176 { 0,0,0,1,1,1,0 }, 00177 { 0,1,1,1,1,1,1 }, 00178 }; 00179 lcd.drawSprite(1 + x,41 - y,4,7,(int *)turret_spr4); 00180 } 00181 00182 void Graphics::_turret_angle_r5(int x, int y, N5110 &lcd) 00183 { 00184 const int turret_spr5[5][7] = { 00185 { 0,0,0,0,1,0,0 }, 00186 { 0,0,0,0,1,0,0 }, 00187 { 0,0,0,0,1,0,0 }, 00188 { 0,0,0,1,1,1,0 }, 00189 { 0,1,1,1,1,1,1 }, 00190 }; 00191 lcd.drawSprite(1 + x,40 - y,5,7,(int *)turret_spr5); 00192 } 00193 00194 void Graphics::draw_right_victory(N5110 &lcd) 00195 { 00196 lcd.drawRect(0, 0, 84 , 48, FILL_TRANSPARENT); 00197 lcd.drawRect(1, 1, 82 , 46, FILL_TRANSPARENT); 00198 draw_tank_r(37, 16, lcd); 00199 draw_turret_r(37, 16, 180, lcd); 00200 lcd.printString("Right Tank is", 4, 1); 00201 lcd.printString("Victorious!", 13, 2); 00202 } 00203 // Projectile 00204 void Graphics::draw_projectile(int x, int y, N5110 &lcd) 00205 { 00206 const int proj_spr[2][2] = { 00207 { 1,1 }, 00208 { 1,1 }, 00209 }; 00210 lcd.drawSprite(x,46 - y,2,2,(int *)proj_spr); 00211 } 00212 // Display 00213 void Graphics::draw_wind_bar(float wind, N5110 &lcd) // Draws an arrow to indicate the strength 00214 { // of the wind in the x direction 00215 if (wind > 0) { 00216 lcd.drawRect(44 - wind * 4500, 0, wind * 4500 , 5, FILL_BLACK); 00217 lcd.drawRect(43 - wind * 4500, 1, wind * 4500 + 1, 3, FILL_BLACK); 00218 lcd.drawRect(42 - wind * 4500, 2, wind * 4500 + 2, 1, FILL_BLACK); 00219 } else if (wind < 0) { 00220 lcd.drawRect(43, 0, wind * -4500 , 5, FILL_BLACK); 00221 lcd.drawRect(43, 1, wind * -4500 + 1, 3, FILL_BLACK); 00222 lcd.drawRect(43, 2, wind * -4500 + 2, 1, FILL_BLACK); 00223 } 00224 } 00225 00226 void Graphics::draw_reticle(int x, int y, float angle, N5110 &lcd) 00227 { 00228 int o = angle; // change to an int 00229 o = (-o + 90) % 360; 00230 lcd.drawRect(5 + x + 15 * cos(o * DEG2PI), 43 - (y + 15 * sin(o * DEG2PI)), 00231 1, 1, FILL_BLACK); 00232 } 00233 00234 // Maps 00235 void Graphics::draw_parkinson_map(int x, int y, N5110 &lcd) 00236 { 00237 const int parkinson[31][25] = { 00238 { 0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0 }, 00239 { 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0 }, 00240 { 0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0 }, 00241 { 0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0 }, 00242 { 0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0 }, 00243 { 0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0 }, 00244 { 0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0 }, 00245 { 0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0 }, 00246 { 0,0,0,0,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,0,0,0,0 }, 00247 { 0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0 }, 00248 { 0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0 }, 00249 { 0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0 }, 00250 { 0,0,0,0,0,0,1,1,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0 }, 00251 { 0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0 }, 00252 { 0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0 }, 00253 { 0,0,0,0,0,0,1,0,1,1,1,0,1,1,1,0,1,0,0,0,0,0,0 }, 00254 { 0,0,0,0,0,0,1,0,1,1,0,0,0,1,1,0,1,0,0,0,0,0,0 }, 00255 { 0,0,0,0,0,0,1,0,1,1,1,0,1,1,1,0,1,0,0,0,0,0,0 }, 00256 { 0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0 }, 00257 { 0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0 }, 00258 { 0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0 }, 00259 { 0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0 }, 00260 { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, 00261 { 1,0,1,1,0,1,1,0,1,1,1,0,1,1,1,0,1,1,0,1,1,0,1 }, 00262 { 1,0,1,1,0,1,1,0,1,1,1,0,1,1,1,0,1,1,0,1,1,0,1 }, 00263 { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, 00264 { 1,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,1 }, 00265 { 1,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,1 }, 00266 { 1,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,1 }, 00267 { 1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1 }, 00268 { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, 00269 }; 00270 lcd.drawSprite(x, y, 31, 25, (int *)parkinson); 00271 } 00272 00273 // LEDS 00274 void Graphics::show_health(int current, Gamepad &pad) 00275 { 00276 pad.leds_off(); 00277 if (current == 6) { 00278 pad.leds_on(); 00279 } else if (current == 5) { 00280 pad.leds_on(); 00281 pad.led(6, 0); 00282 } else if (current == 4) { 00283 pad.leds_on(); 00284 pad.led(6, 0); 00285 pad.led(5, 0); 00286 } else if (current == 3) { 00287 pad.led(3, 1); 00288 pad.led(2, 1); 00289 pad.led(1, 1); 00290 } else if (current == 2) { 00291 pad.led(2, 1); 00292 pad.led(1, 1); 00293 } else if (current == 2) { 00294 pad.led(1, 1); 00295 } 00296 } 00297 00298 void Graphics::start_up(int alt, Gamepad &pad) 00299 { 00300 pad.leds_off(); 00301 if (alt == 0) { 00302 pad.led(6, 1); 00303 pad.led(4, 1); 00304 pad.led(2, 1); 00305 } else if (alt == 1) { 00306 pad.led(5, 1); 00307 pad.led(3, 1); 00308 pad.led(1, 1); 00309 } 00310 } 00311 // Start up Screen 00312 void Graphics::draw_start_up_screen(N5110 &lcd) 00313 { 00314 const int start_up_screen[48][84] = { 00315 { 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1 }, 00316 { 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0 }, 00317 { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, 00318 { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 }, 00319 { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, 00320 { 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0 }, 00321 { 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 1 }, 00322 { 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0 }, 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Generated on Thu Jul 14 2022 01:14:35 by
1.7.2