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Dependencies: mbed
Food.h
00001 #ifndef FOOD_H 00002 #define FOOD_H 00003 00004 #include "mbed.h" 00005 #include "Gamepad.h" 00006 #include "N5110.h" 00007 00008 /** Frame_counting function */ 00009 00010 int g_frame_counter(); // 00011 00012 static int g_fc; /**< int for frame counter */ 00013 00014 /** Food Class 00015 * @brief Describes the methods and functions for the food class 00016 * @author Joshua R. Marshall 00017 * @date Feb, 2018 00018 */ 00019 00020 class Food 00021 { 00022 00023 public: 00024 Food(); // constructor 00025 ~Food(); // destructor 00026 00027 /** Initialise position of food */ 00028 00029 void init(bool collision); 00030 00031 /** Updates food state */ 00032 00033 void update(bool collision, int n_frames); 00034 00035 /** Draws food on lcd */ 00036 00037 void draw(N5110 &lcd); 00038 00039 /** Gets a random position for spawning food */ 00040 00041 Vector2D get_rand_pos(); 00042 00043 /** @brief resets food position when collsion event or a set number of frames have passed 00044 @param set_frames corresponds to frame counter 00045 @param number_frames number of frames before resetting food position 00046 @param when true reset food position 00047 */ 00048 00049 void set_food_position(int set_frames, int number_frames, bool collision); 00050 00051 /** @return returns food position */ 00052 00053 Vector2D get_food_position (); 00054 00055 private: 00056 00057 int _x; 00058 int _y; 00059 int _number_frames; 00060 00061 }; 00062 #endif
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