Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
main.cpp
- Committer:
- RickYu
- Date:
- 2018-04-28
- Revision:
- 18:78001ecadcb2
- Parent:
- 11:7027f69672fc
- Child:
- 19:362ad1cd6d4a
File content as of revision 18:78001ecadcb2:
#include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "rect.h" #include "boom.h" #include "bigboom.h" #include "money.h" #include "engine.h" //#include "help.h" DigitalOut gpo(D0); DigitalOut led(LED_RED); N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; engine engine; void init(); void welcome(); void render(); int main() { init(); welcome(); render(); while(1){ engine.read_input(pad); engine.update(pad,lcd); render(); wait(0.1); } } void init() { //initialise LCD and Gamepad lcd.init(); pad.init(); } void welcome() { lcd.printString(" Boom",0,0); lcd.printString(" Press start",0,2); lcd.printString(" help",0,4); //lcd.printString(" Press Start ",0,4); lcd.refresh(); //LEDs keep flashing until start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } } void render() { // clear screen, re-draw and refresh lcd.clear(); engine.draw(lcd); lcd.refresh(); }