Stick_Runner

Dependencies:   FXOS8700CQ Gamepad N5110 SDFileSystem mbed

Fork of Stick_Runner by Samrudh Sharma

Revision:
3:0c690f1c04d8
Parent:
2:98a41609c827
Child:
4:2fdafb53eac2
--- a/Character/Character.h	Tue May 02 18:42:45 2017 +0000
+++ b/Character/Character.h	Wed May 03 09:27:04 2017 +0000
@@ -4,30 +4,70 @@
 #include "mbed.h"
 #include "N5110.h"
 #include "Gamepad.h"
+/** Class Character
+@brief Class responsible for all the functionality of the charachter including intialization, drawing, moving and updating it
+@author Samrudh Sharma
+@date
+*/
+
 
 class Character
 {
 public:
-
+/** Initialise display
+*
+*   Powers up the display and turns on backlight (50% brightness default).
+*   Intialises the charchter status, x and y co-ordinate of the character.
+*/
     void init();
+  
+/** Function to draw  the character
+*
+*   Draws the  character to the display using the N5110 library and its object lcd.  
+*   
+*/
     void draw(N5110 &lcd);
+    
+/** Updates/Moves Character
+*
+*   Helps the charater move using the joystick.
+*   @param d - the direction from the joystick
+*   @param mag - initalses the speed of the character from the magnitude of the force on the joystick
+*/
     void updateCharacter(Direction d,float mag);
+    
+ /** Character Status
+*
+*   This fuction helps to check if there are any obstacles/gems around the character on the screen 
+*   . It checks if any pixels near the body dimensions of the character are lit up and sets the status of the character to false 
+*   if any.
+*   @param p - stores the 2D location i.e. the (x,y) co-ordinate of the cetre point of the character on the screen .
+*/   
      void characterStatus(Vector2D p);
-//void characterScore(Vector2D p);
-   
+
+/** Character Position
+*
+*   Returns the  2D location i.e. the (x,y) co-ordinate of the cetre point of the character on the screen .
+*/   
     Vector2D getCharacterPos();
+    
+
+/** Return Character Status
+*
+*   Returns the  status of the character which is sent to the main, where it is used to determine whether the character
+*   should be drawn. If true, the character is drwan else not.
+*/     
     bool getCharacterStatus();
 
 private:
 
-    int _height;
-    int _width;
-    int charPosX;
-    int charPosY;
-    int _speed;
-    int _score;
-    bool charStatus;
-   // int counter;
+    
+    int charPosX; // X cocordinate of the character
+    int charPosY; // Y cocordinate of the character
+    int _speed;   //Variable to help determine the speed of the character from the magnitude of the joystick
+    
+    bool charStatus; //Variable to store the Cgaracters status
+   
 
 };
 #endif
\ No newline at end of file