ELEC2645 (2016/17) / Mbed 2 deprecated 2645_Game_Project_2

Dependencies:   Gamepad N5110 Pokemon mbed

Fork of 2645_Game_Project_2 by ELEC2645 (2016/17)

Files at this revision

API Documentation at this revision

Comitter:
200923317
Date:
Mon Apr 24 23:22:10 2017 +0000
Parent:
3:b4de529de482
Child:
5:add0351183be
Commit message:
commenting ;

Changed in this revision

Images.lib Show annotated file Show diff for this revision Revisions of this file
Pokemon.lib Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
--- a/Images.lib	Mon Apr 24 20:51:27 2017 +0000
+++ b/Images.lib	Mon Apr 24 23:22:10 2017 +0000
@@ -1,1 +1,1 @@
-Images#1c8c18e4322a
+Images#de75d090229e
--- a/Pokemon.lib	Mon Apr 24 20:51:27 2017 +0000
+++ b/Pokemon.lib	Mon Apr 24 23:22:10 2017 +0000
@@ -1,1 +1,1 @@
-Pokemon#bbd4389980c3
+Pokemon#100f558098c0
--- a/main.cpp	Mon Apr 24 20:51:27 2017 +0000
+++ b/main.cpp	Mon Apr 24 23:22:10 2017 +0000
@@ -3,6 +3,7 @@
 #include "N5110.h"
 #include "Pokemon.h"
 #include "Images.h"
+#include "Bitmap.h"
 
 //rewritten code to implement new/better ideas. part of the code is same as before but lots of changes were needed.
 
@@ -37,15 +38,15 @@
 
 int main()
 {
-    init();
-    drawStart();
-    Gamepage state = START;
+    init();  //initialising screen and gamepad
+    drawStart();  //screen shows startup screen
+    Gamepage state = START;  //go to start state
 //-----------------------GAME LOOP START-------------------------------
     while(1) {
         if (state == START) {
             state = PARTNER;
 
-        } else if (state == PARTNER) {
+        } else if (state == PARTNER) { //choosing your partner 
             int partner = drawPartner();
             int correct = partnerChoice(partner);
             if( correct == 1) {
@@ -56,13 +57,13 @@
                 state = MENU;
             }
 
-        } else if (state == FIGHT) {
+        } else if (state == FIGHT) { //fight with wild pokemon
             state = MENU;
 
-        } else if (state == SETTINGS) {
+        } else if (state == SETTINGS) {  //settings, screen brightness
             state = MENU;
 
-        } else if (state == MENU) {
+        } else if (state == MENU) { // main menu
             wait(1.0);
             int box = drawMenu();
             if (box == 0) {
@@ -82,7 +83,7 @@
             wait(2.0);
             lcd.clear();
 
-        } else if (state == POKEMON) {
+        } else if (state == POKEMON) { //check partner pokemon stats
             state = MENU;
             drawPoke();
         }
@@ -107,8 +108,8 @@
     lcd.printString("  Press Start ",0,4);
     lcd.refresh();
 
-    while( pad.check_event(Gamepad::START_PRESSED) == false) {
-        pad.led(1,1);
+    while( pad.check_event(Gamepad::START_PRESSED) == false) { // until start is pressed, this loop cycles
+        pad.led(1,1); //cycle through LED's on gamepad
         pad.led(6,1);
         wait(0.5);
         pad.led(2,1);
@@ -128,25 +129,25 @@
     wait(1.0);
 }
 
-void select(int x,int y, int L)
+void select(int x,int y, int L) //select box's
 {
-    lcd.drawRect(x,y,L,L,FILL_TRANSPARENT);
+    lcd.drawRect(x,y,L,L,FILL_TRANSPARENT); 
 }
 
-void deselect(int _x,int _y, int _L)
+void deselect(int _x,int _y, int _L) //removing select box's
 {
     lcd.drawRect(_x,_y,_L,_L, FILL_WHITE);
 }
 
-void balls()
+void balls() //show the pokeballs on the screen for player to choose from
 {
     sp.ball(11,18);
     sp.ball(35,18);
     sp.ball(59,18);
     lcd.refresh();
 }
-
-float drawPartner()
+ 
+float drawPartner() //choice of pokeball
 {
     select(9,16,15);
     int offset = 0;
@@ -179,39 +180,46 @@
     return offset;
 }
 
-float partnerChoice(int choice)
+float partnerChoice(int choice) //shows pokemon inside ball, gives choice to choose that mon
 {
     lcd.clear();
     int _d = pad.get_direction();
+    int end = 0;
     if(choice == 0) {
-        sp.bulbasaur(16,0);
+        sp.bulbasaur(16,0); //grass starter
     } else if(choice == 1) {
-        sp.charmander(16,0);
+        sp.charmander(16,0);//fire starter
     } else if(choice == 2) {
-        sp.squirtle(16,0);
+        sp.squirtle(16,0);//water starter
     }
     lcd.printString("Are you",0,2);
     lcd.printString(" sure??",0,3);
+    lcd.printString("Yes",65,1);
+    lcd.printString("No",65,5);
+    select(62,6,8);
     lcd.refresh();
     while(pad.check_event(Gamepad::A_PRESSED)== false) {
         lcd.printString("Yes",65,1);
         lcd.printString("No",65,5);
-        select(62,6,8);
         lcd.refresh();
+        wait(0.25);
         int offset1 = 0;
-        if(offset1 == 0 && _d == S) {
+        if(offset1 == 0 && _d == S) { //choose no
             deselect(62,6,8);
+            select(62,38,8);
+            end = 0;
+        } else if(offset1 == 1 && _d ==N) {//choose yes
+            deselect(62,38,8);
             select(62,6,8);
-        } else if(offset1 == 1 && _d ==N) {
-            deselect(62,38,8);
-            select(62,38,8);
+            end = 1;
         }
         return offset1;
+
     }
-
+    return end;
 }
 
-void choice(int p)
+void choice(int p) //sets up class for your chosen starter
 {
     lcd.clear();
     if (p == 0) {