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Dependencies: Joystick N5110 SDFileSystem mbed
main.h@11:eab3fb334bde, 2016-05-05 (annotated)
- Committer:
- avi23
- Date:
- Thu May 05 13:58:33 2016 +0000
- Revision:
- 11:eab3fb334bde
- Parent:
- 9:cbb982b7e353
Fixed Mute option leaving a trailing 'f'
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| avi23 | 7:babc367a3333 | 1 | /** |
| avi23 | 7:babc367a3333 | 2 | @file main.h |
| avi23 | 7:babc367a3333 | 3 | @brief Header file containing function prototypes, defines and global variables |
| avi23 | 7:babc367a3333 | 4 | @author Avinash Patel |
| avi23 | 7:babc367a3333 | 5 | @date April 2016 |
| avi23 | 7:babc367a3333 | 6 | */ |
| avi23 | 7:babc367a3333 | 7 | |
| avi23 | 7:babc367a3333 | 8 | #ifndef MAIN_H |
| avi23 | 7:babc367a3333 | 9 | #define MAIN_H |
| avi23 | 7:babc367a3333 | 10 | |
| avi23 | 7:babc367a3333 | 11 | #include "mbed.h" |
| avi23 | 7:babc367a3333 | 12 | #include "N5110.h" |
| avi23 | 7:babc367a3333 | 13 | #include "Joystick.h" |
| avi23 | 8:b2faec20ed8f | 14 | #include "SDFileSystem.h" |
| avi23 | 9:cbb982b7e353 | 15 | #include <algorithm> |
| avi23 | 9:cbb982b7e353 | 16 | #include <fstream> |
| avi23 | 7:babc367a3333 | 17 | |
| avi23 | 7:babc367a3333 | 18 | //Direction invaders are travelling |
| avi23 | 7:babc367a3333 | 19 | #define LEFT 0 |
| avi23 | 7:babc367a3333 | 20 | #define RIGHT 1 |
| avi23 | 7:babc367a3333 | 21 | |
| avi23 | 7:babc367a3333 | 22 | /** |
| avi23 | 7:babc367a3333 | 23 | @namespace r_led |
| avi23 | 7:babc367a3333 | 24 | @brief K64F Red LED |
| avi23 | 7:babc367a3333 | 25 | */ |
| avi23 | 7:babc367a3333 | 26 | DigitalOut r_led(LED_RED); |
| avi23 | 7:babc367a3333 | 27 | /** |
| avi23 | 7:babc367a3333 | 28 | @namespace g_led |
| avi23 | 7:babc367a3333 | 29 | @brief K64F Green LED |
| avi23 | 7:babc367a3333 | 30 | */ |
| avi23 | 7:babc367a3333 | 31 | DigitalOut g_led(LED_GREEN); |
| avi23 | 7:babc367a3333 | 32 | /** |
| avi23 | 7:babc367a3333 | 33 | @namespace b_led |
| avi23 | 7:babc367a3333 | 34 | @brief K64F Blue LED |
| avi23 | 7:babc367a3333 | 35 | */ |
| avi23 | 7:babc367a3333 | 36 | DigitalOut b_led(LED_BLUE); |
| avi23 | 7:babc367a3333 | 37 | |
| avi23 | 7:babc367a3333 | 38 | /** |
| avi23 | 7:babc367a3333 | 39 | @namespace sw2 |
| avi23 | 7:babc367a3333 | 40 | @brief Connects SW2 on the K64F as an Interrupt |
| avi23 | 7:babc367a3333 | 41 | */ |
| avi23 | 7:babc367a3333 | 42 | InterruptIn sw2(SW2); |
| avi23 | 7:babc367a3333 | 43 | /** |
| avi23 | 7:babc367a3333 | 44 | @namespace sw3 |
| avi23 | 7:babc367a3333 | 45 | @brief Connects SW3 on the K64F as an Interrupt |
| avi23 | 7:babc367a3333 | 46 | */ |
| avi23 | 7:babc367a3333 | 47 | InterruptIn sw3(SW3); |
| avi23 | 7:babc367a3333 | 48 | |
| avi23 | 7:babc367a3333 | 49 | /** |
| avi23 | 8:b2faec20ed8f | 50 | @namespace sd |
| avi23 | 8:b2faec20ed8f | 51 | @brief Configures the sd card file system |
| avi23 | 8:b2faec20ed8f | 52 | */ |
| avi23 | 8:b2faec20ed8f | 53 | SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS |
| avi23 | 8:b2faec20ed8f | 54 | |
| avi23 | 8:b2faec20ed8f | 55 | /** |
| avi23 | 7:babc367a3333 | 56 | @namespace pc |
| avi23 | 7:babc367a3333 | 57 | @brief Serial output to USB for debugging |
| avi23 | 7:babc367a3333 | 58 | */ |
| avi23 | 7:babc367a3333 | 59 | Serial pc(USBTX,USBRX); |
| avi23 | 7:babc367a3333 | 60 | |
| avi23 | 7:babc367a3333 | 61 | /** |
| avi23 | 7:babc367a3333 | 62 | @namespace Joystick |
| avi23 | 7:babc367a3333 | 63 | @brief Creates the joystick object |
| avi23 | 7:babc367a3333 | 64 | @brief X potentiometer, Y potentiometer, joystick button |
| avi23 | 7:babc367a3333 | 65 | */ |
| avi23 | 7:babc367a3333 | 66 | Joystick joystick(PTB3, PTB2, PTB11); |
| avi23 | 7:babc367a3333 | 67 | |
| avi23 | 7:babc367a3333 | 68 | /** |
| avi23 | 7:babc367a3333 | 69 | @namespace shoot_button |
| avi23 | 7:babc367a3333 | 70 | @brief Connects the shoot button as an Interrupt |
| avi23 | 7:babc367a3333 | 71 | */ |
| avi23 | 7:babc367a3333 | 72 | InterruptIn shoot_button(PTB18); |
| avi23 | 7:babc367a3333 | 73 | |
| avi23 | 7:babc367a3333 | 74 | /** |
| avi23 | 8:b2faec20ed8f | 75 | @namespace buzzer |
| avi23 | 8:b2faec20ed8f | 76 | @brief Configures the buzzer as a PwmOut |
| avi23 | 8:b2faec20ed8f | 77 | */ |
| avi23 | 8:b2faec20ed8f | 78 | PwmOut buzzer(PTA2); |
| avi23 | 8:b2faec20ed8f | 79 | |
| avi23 | 8:b2faec20ed8f | 80 | /** |
| avi23 | 7:babc367a3333 | 81 | @namespace lcd |
| avi23 | 7:babc367a3333 | 82 | @brief Interfaces the N5110 Screen with the mbed |
| avi23 | 7:babc367a3333 | 83 | <<library /users/eencae/code/N5110/>> |
| avi23 | 7:babc367a3333 | 84 | */ |
| avi23 | 7:babc367a3333 | 85 | // VCC, SCE, RST, D/C, MOSI, SCLK, LED |
| avi23 | 7:babc367a3333 | 86 | N5110 lcd (PTE26 , PTA0 , PTC4 , PTD0 , PTD2 , PTD1 , PTC3); |
| avi23 | 7:babc367a3333 | 87 | |
| avi23 | 7:babc367a3333 | 88 | /** |
| avi23 | 7:babc367a3333 | 89 | @namespace update_screen |
| avi23 | 7:babc367a3333 | 90 | @brief Ticker object which will be used to update the screen every 0.05s |
| avi23 | 7:babc367a3333 | 91 | */ |
| avi23 | 7:babc367a3333 | 92 | Ticker update_screen; |
| avi23 | 7:babc367a3333 | 93 | /** |
| avi23 | 7:babc367a3333 | 94 | @namespace move_joystick |
| avi23 | 7:babc367a3333 | 95 | @brief Ticker object which will query the status of the joystick |
| avi23 | 7:babc367a3333 | 96 | @brief Fires every 0.05s |
| avi23 | 7:babc367a3333 | 97 | */ |
| avi23 | 7:babc367a3333 | 98 | Ticker move_joystick; |
| avi23 | 7:babc367a3333 | 99 | /** |
| avi23 | 7:babc367a3333 | 100 | @namespace move_cannon_missile |
| avi23 | 7:babc367a3333 | 101 | @brief Ticker object which will move the cannon's missile up the screen |
| avi23 | 7:babc367a3333 | 102 | @brief Is only attached when a missile is on the screen |
| avi23 | 7:babc367a3333 | 103 | @brief Fires every 0.05s |
| avi23 | 7:babc367a3333 | 104 | */ |
| avi23 | 7:babc367a3333 | 105 | Ticker move_cannon_missile; |
| avi23 | 7:babc367a3333 | 106 | /** |
| avi23 | 7:babc367a3333 | 107 | @namespace move_enemies |
| avi23 | 7:babc367a3333 | 108 | @brief Ticker object which moves the enemies across and down the screen |
| avi23 | 7:babc367a3333 | 109 | @brief Inital firing speed is 1s - Decreses as no of invaders alive decreses up to 0.1s |
| avi23 | 7:babc367a3333 | 110 | */ |
| avi23 | 7:babc367a3333 | 111 | Ticker move_enemies; |
| avi23 | 7:babc367a3333 | 112 | /** |
| avi23 | 7:babc367a3333 | 113 | @namespace move_invader_normal_missile |
| avi23 | 7:babc367a3333 | 114 | @brief Array of tickers which move the invaders missiles down the screen |
| avi23 | 7:babc367a3333 | 115 | @brief 1 Ticker per missile |
| avi23 | 7:babc367a3333 | 116 | @brief Only attached when the ticker's missile is visible |
| avi23 | 7:babc367a3333 | 117 | @brief Fires every 0.1s |
| avi23 | 7:babc367a3333 | 118 | */ |
| avi23 | 7:babc367a3333 | 119 | Ticker move_invader_normal_missile[2]; |
| avi23 | 8:b2faec20ed8f | 120 | /** |
| avi23 | 8:b2faec20ed8f | 121 | @namespace move_ufo |
| avi23 | 8:b2faec20ed8f | 122 | @brief Ticker object which moves the UFO across the screen |
| avi23 | 8:b2faec20ed8f | 123 | @brief Is only attached when the UFO is on the screen |
| avi23 | 8:b2faec20ed8f | 124 | @brief Fires every 0.1s |
| avi23 | 8:b2faec20ed8f | 125 | */ |
| avi23 | 8:b2faec20ed8f | 126 | Ticker move_ufo; |
| avi23 | 8:b2faec20ed8f | 127 | /** |
| avi23 | 8:b2faec20ed8f | 128 | @namespace fire_buzzer |
| avi23 | 8:b2faec20ed8f | 129 | @brief Ticker object used to change buzzer output |
| avi23 | 8:b2faec20ed8f | 130 | @brief Fires half the period in which move enemies does |
| avi23 | 8:b2faec20ed8f | 131 | */ |
| avi23 | 8:b2faec20ed8f | 132 | Ticker fire_buzzer; |
| avi23 | 7:babc367a3333 | 133 | |
| avi23 | 7:babc367a3333 | 134 | /** |
| avi23 | 7:babc367a3333 | 135 | @namespace joystick_cursor_regulator |
| avi23 | 7:babc367a3333 | 136 | @brief Timeout object which is used to stop the menu cursor jumping |
| avi23 | 7:babc367a3333 | 137 | @brief Fires 0.1s after being attached |
| avi23 | 7:babc367a3333 | 138 | */ |
| avi23 | 7:babc367a3333 | 139 | Timeout joystick_cursor_regulator; //Stops the cursor from jumping |
| avi23 | 7:babc367a3333 | 140 | /** |
| avi23 | 7:babc367a3333 | 141 | @namespace shoot_button_debounce |
| avi23 | 7:babc367a3333 | 142 | @brief Timeout object which is used to reduce noisy input from the shoot button |
| avi23 | 7:babc367a3333 | 143 | @brief Fires 0.125s after being attached |
| avi23 | 7:babc367a3333 | 144 | */ |
| avi23 | 7:babc367a3333 | 145 | Timeout shoot_button_debounce; //Stops the cannon from firing when transitioning from a menu to the game |
| avi23 | 9:cbb982b7e353 | 146 | /** |
| avi23 | 9:cbb982b7e353 | 147 | @namespace lp_wait |
| avi23 | 9:cbb982b7e353 | 148 | @brief Timeout object to perform a low power wait |
| avi23 | 9:cbb982b7e353 | 149 | @brief Fires at the users request |
| avi23 | 9:cbb982b7e353 | 150 | */ |
| avi23 | 9:cbb982b7e353 | 151 | Timeout lp_wait; |
| avi23 | 9:cbb982b7e353 | 152 | /** |
| avi23 | 9:cbb982b7e353 | 153 | @namespace cannon_hit |
| avi23 | 9:cbb982b7e353 | 154 | @brief Timeout object to keep cannon invunerable after it's been hit |
| avi23 | 9:cbb982b7e353 | 155 | @brief Fires 1s after being attached |
| avi23 | 9:cbb982b7e353 | 156 | */ |
| avi23 | 9:cbb982b7e353 | 157 | Timeout cannon_hit; |
| avi23 | 7:babc367a3333 | 158 | |
| avi23 | 7:babc367a3333 | 159 | int screen_buffer[84][48]; /*!< Screen Buffer. Each object on the screen has a different integer assigned to it */ |
| avi23 | 7:babc367a3333 | 160 | const int empty_pixel = 0 ; /*!< Empty Pixels */ |
| avi23 | 7:babc367a3333 | 161 | const int cannon_pixel = 1; /*!< Pixel number for cannon */ |
| avi23 | 7:babc367a3333 | 162 | const int first_barrier_pixel = 2; /*!< Pixel number of barrier no 1 */ |
| avi23 | 7:babc367a3333 | 163 | const int first_large_invader_pixel = 5; /*!< Pixel number of large invader no 1 */ |
| avi23 | 7:babc367a3333 | 164 | const int first_medium_invader_pixel = 10; /*!< Pixel number of medium invader no 1 */ |
| avi23 | 7:babc367a3333 | 165 | const int first_small_invader_pixel = 15; /*!< Pixel number of large invader no 1 */ |
| avi23 | 7:babc367a3333 | 166 | const int ufo_pixel = 20; /*!< Pixel number for UFO */ |
| avi23 | 7:babc367a3333 | 167 | const int cannon_missile_pixel = 21; /*!< Pixel number for the cannon's missile */ |
| avi23 | 7:babc367a3333 | 168 | const int invader_normal_missile_pixel = 22; /*!< Pixel number for the invader's normal missile */ |
| avi23 | 7:babc367a3333 | 169 | |
| avi23 | 7:babc367a3333 | 170 | //Booleans |
| avi23 | 7:babc367a3333 | 171 | //Invader related bools |
| avi23 | 7:babc367a3333 | 172 | bool invaders_in_state2 = true; /*!< Viewing state the invaders are in */ |
| avi23 | 7:babc367a3333 | 173 | bool invader_direction = RIGHT; /*!< Direction the invaders are travalling */ |
| avi23 | 7:babc367a3333 | 174 | //Cannon missile bool |
| avi23 | 7:babc367a3333 | 175 | bool cannon_missile_on_screen = false; /*!< Stores whether the cannon has a missile on screen */ |
| avi23 | 8:b2faec20ed8f | 176 | //UFO bool |
| avi23 | 8:b2faec20ed8f | 177 | bool ufo_on_screen = false; /*!< Stores whether the UFO is on the screen */ |
| avi23 | 8:b2faec20ed8f | 178 | bool ufo_direction = RIGHT; /*!< Stores the direction of the UFO */ |
| avi23 | 8:b2faec20ed8f | 179 | bool ufo_bonus = false; /*!< Player has activated UFO bonus scoring */ |
| avi23 | 8:b2faec20ed8f | 180 | //Buzzer bool |
| avi23 | 8:b2faec20ed8f | 181 | bool is_muted = true; /*!< Whether game is muted */ |
| avi23 | 8:b2faec20ed8f | 182 | bool play_sound = true; /*!< Whether the buzzer is in a sound playing state */ |
| avi23 | 7:babc367a3333 | 183 | |
| avi23 | 7:babc367a3333 | 184 | //Integers |
| avi23 | 7:babc367a3333 | 185 | int score = 0; /*!< Current score*/ |
| avi23 | 7:babc367a3333 | 186 | int fsm_state = 0; /*!< Menu FSM state */ |
| avi23 | 9:cbb982b7e353 | 187 | int brightness_state = 4; /*!< Brightness FSM state */ |
| avi23 | 8:b2faec20ed8f | 188 | int buzzer_state = 0; /*!< Buzzer FSM state */ |
| avi23 | 7:babc367a3333 | 189 | int cursor_y_pos = 0; /*!< Cursor position */ |
| avi23 | 8:b2faec20ed8f | 190 | int shot_count; /*!< No of missiles player has fired for ufo bonus */ |
| avi23 | 7:babc367a3333 | 191 | //Cannon related integers |
| avi23 | 7:babc367a3333 | 192 | int number_of_lives = 3; /*!< Number of lives remaining */ |
| avi23 | 8:b2faec20ed8f | 193 | int cannon_xpos = 15; /*!< X position of the cannon */ |
| avi23 | 7:babc367a3333 | 194 | const int cannon_ypos = 43; /*!< Y position of the cannon */ |
| avi23 | 7:babc367a3333 | 195 | //Cannon missile related integers |
| avi23 | 7:babc367a3333 | 196 | int cannon_missile_x_pos = 28; /*!< X position of the cannon's missile */ |
| avi23 | 7:babc367a3333 | 197 | int cannon_missile_y_pos = 40; /*!< Y position of the cannon's missile */ |
| avi23 | 7:babc367a3333 | 198 | //Invader related integers |
| avi23 | 7:babc367a3333 | 199 | int no_of_alive_invaders = 15; /*!< Number of alive invaders */ |
| avi23 | 8:b2faec20ed8f | 200 | int down_count = 0; /*!< Times invaders have gone down */ |
| avi23 | 7:babc367a3333 | 201 | //Invader missile related integers |
| avi23 | 7:babc367a3333 | 202 | int invader_strong_missile_x_pos; |
| avi23 | 7:babc367a3333 | 203 | int invader_strong_missile_y_pos; |
| avi23 | 8:b2faec20ed8f | 204 | //UFO integers |
| avi23 | 8:b2faec20ed8f | 205 | int ufo_x_pos; /*!< X position of the UFO */ |
| avi23 | 8:b2faec20ed8f | 206 | const int ufo_y_pos = 1; /*!< Y position of the UFO */ |
| avi23 | 7:babc367a3333 | 207 | |
| avi23 | 7:babc367a3333 | 208 | //Floats |
| avi23 | 7:babc367a3333 | 209 | float ticker_period = 1; /*!< Time period the move enemies ticker refreshes */ |
| avi23 | 7:babc367a3333 | 210 | |
| avi23 | 7:babc367a3333 | 211 | //Enums |
| avi23 | 7:babc367a3333 | 212 | /*! Enum containing invader status */ |
| avi23 | 7:babc367a3333 | 213 | enum Status { |
| avi23 | 7:babc367a3333 | 214 | dead, /*!< Invader is dead - no longer on screen */ |
| avi23 | 7:babc367a3333 | 215 | dying, /*!< Invader is dying - has been hit with cannon missile but still on the screen */ |
| avi23 | 7:babc367a3333 | 216 | alive /*!< Invader is alive */ |
| avi23 | 7:babc367a3333 | 217 | }; |
| avi23 | 7:babc367a3333 | 218 | /*! Enum containing invader type */ |
| avi23 | 7:babc367a3333 | 219 | enum Invader { |
| avi23 | 7:babc367a3333 | 220 | small, /*!< Small invader */ |
| avi23 | 7:babc367a3333 | 221 | medium, /*!< Medium invader */ |
| avi23 | 7:babc367a3333 | 222 | large, /*!< Large invader */ |
| avi23 | 7:babc367a3333 | 223 | none /*!< No invader */ |
| avi23 | 7:babc367a3333 | 224 | }; |
| avi23 | 7:babc367a3333 | 225 | /*! Enum containing game status */ |
| avi23 | 7:babc367a3333 | 226 | enum GameState { |
| avi23 | 7:babc367a3333 | 227 | menu, /*!< Menu state */ |
| avi23 | 7:babc367a3333 | 228 | game, /*!< Game state */ |
| avi23 | 7:babc367a3333 | 229 | paused, /*!< Pause game state */ |
| avi23 | 7:babc367a3333 | 230 | save, /*!< Save game state */ |
| avi23 | 7:babc367a3333 | 231 | load, /*!< Load game state */ |
| avi23 | 7:babc367a3333 | 232 | scores, /*!< High scores state */ |
| avi23 | 9:cbb982b7e353 | 233 | settings, /*!< Setting screen state */ |
| avi23 | 9:cbb982b7e353 | 234 | over /*!< Game over state */ |
| avi23 | 7:babc367a3333 | 235 | }; |
| avi23 | 7:babc367a3333 | 236 | GameState game_state = menu; /*!< Holds what state the game is currently in */ |
| avi23 | 7:babc367a3333 | 237 | |
| avi23 | 7:babc367a3333 | 238 | //Bit-maps |
| avi23 | 7:babc367a3333 | 239 | /*! Bitmap of cannon */ |
| avi23 | 7:babc367a3333 | 240 | const bool cannon_bitmap[5][9] = { |
| avi23 | 7:babc367a3333 | 241 | {0, 0, 0, 0, 1, 0, 0, 0, 0}, |
| avi23 | 7:babc367a3333 | 242 | {0, 0, 0, 1, 1, 1, 0, 0, 0}, |
| avi23 | 7:babc367a3333 | 243 | {0, 1, 1, 1, 1, 1, 1, 1, 0}, |
| avi23 | 7:babc367a3333 | 244 | {1, 1, 1, 1, 1, 1, 1, 1, 1}, |
| avi23 | 7:babc367a3333 | 245 | {1, 1, 1, 1, 1, 1, 1, 1, 1} |
| avi23 | 7:babc367a3333 | 246 | }; |
| avi23 | 7:babc367a3333 | 247 | //Bitmaps for small invaders |
| avi23 | 7:babc367a3333 | 248 | /*! Bitmap of 1st state small invader */ |
| avi23 | 7:babc367a3333 | 249 | const bool small_invader_bitmap_1[6][8] = { //First state |
| avi23 | 7:babc367a3333 | 250 | {0, 0, 0, 1, 1, 0, 0, 0}, |
| avi23 | 7:babc367a3333 | 251 | {0, 1, 1, 1, 1, 1, 1, 0}, |
| avi23 | 7:babc367a3333 | 252 | {1, 1, 0, 1, 1, 0, 1, 1}, |
| avi23 | 7:babc367a3333 | 253 | {1, 1, 1, 1, 1, 1, 1, 1}, |
| avi23 | 7:babc367a3333 | 254 | {0, 1, 0, 1, 1, 0, 1, 0}, |
| avi23 | 7:babc367a3333 | 255 | {1, 0, 1, 0, 0, 1, 0, 1} |
| avi23 | 7:babc367a3333 | 256 | }; |
| avi23 | 7:babc367a3333 | 257 | /*! Bitmap of 2nd state small invader */ |
| avi23 | 7:babc367a3333 | 258 | const bool small_invader_bitmap_2[6][8] = { //Second state |
| avi23 | 7:babc367a3333 | 259 | {0, 0, 0, 1, 1, 0, 0, 0}, |
| avi23 | 7:babc367a3333 | 260 | {0, 1, 1, 1, 1, 1, 1, 0}, |
| avi23 | 7:babc367a3333 | 261 | {1, 1, 0, 1, 1, 0, 1, 1}, |
| avi23 | 7:babc367a3333 | 262 | {1, 1, 1, 1, 1, 1, 1, 1}, |
| avi23 | 7:babc367a3333 | 263 | {1, 0, 0, 0, 0, 0, 0, 1}, |
| avi23 | 7:babc367a3333 | 264 | {0, 1, 0, 0, 0, 0, 1, 0} |
| avi23 | 7:babc367a3333 | 265 | }; |
| avi23 | 7:babc367a3333 | 266 | //Bitmaps for medium invaders |
| avi23 | 7:babc367a3333 | 267 | /*! Bitmap of 1st state medium invader */ |
| avi23 | 7:babc367a3333 | 268 | const bool medium_invader_bitmap_1[6][10] = { //First state |
| avi23 | 7:babc367a3333 | 269 | {1, 0, 0, 1, 0, 0, 1, 0, 0, 1}, |
| avi23 | 7:babc367a3333 | 270 | {1, 0, 1, 1, 1, 1, 1, 1, 0, 1}, |
| avi23 | 7:babc367a3333 | 271 | {1, 1, 1, 0, 1, 1, 0, 1, 1, 1}, |
| avi23 | 7:babc367a3333 | 272 | {0, 1, 1, 1, 1, 1, 1, 1, 1, 0}, |
| avi23 | 7:babc367a3333 | 273 | {0, 0, 1, 0, 0, 0, 0, 1, 0, 0}, |
| avi23 | 7:babc367a3333 | 274 | {0, 1, 0, 0, 0, 0, 0, 0, 1, 0} |
| avi23 | 7:babc367a3333 | 275 | }; |
| avi23 | 7:babc367a3333 | 276 | /*! Bitmap of 2nd state medium invader */ |
| avi23 | 7:babc367a3333 | 277 | const bool medium_invader_bitmap_2[6][10] = { //Second state |
| avi23 | 7:babc367a3333 | 278 | {0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, |
| avi23 | 7:babc367a3333 | 279 | {0, 0, 1, 1, 1, 1, 1, 1, 0, 0}, |
| avi23 | 7:babc367a3333 | 280 | {0, 1, 1, 0, 1, 1, 0, 1, 1, 0}, |
| avi23 | 7:babc367a3333 | 281 | {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, |
| avi23 | 7:babc367a3333 | 282 | {1, 0, 1, 0, 0, 0, 0, 1, 0, 1}, |
| avi23 | 7:babc367a3333 | 283 | {0, 0, 0, 1, 1, 1, 1, 0, 0, 0} |
| avi23 | 7:babc367a3333 | 284 | }; |
| avi23 | 7:babc367a3333 | 285 | //Bitmaps for large invaders |
| avi23 | 7:babc367a3333 | 286 | /*! Bitmap of 1st state large invader */ |
| avi23 | 7:babc367a3333 | 287 | const bool large_invader_bitmap_1[6][12] = { //First state |
| avi23 | 7:babc367a3333 | 288 | {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0}, |
| avi23 | 7:babc367a3333 | 289 | {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, |
| avi23 | 7:babc367a3333 | 290 | {1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1}, |
| avi23 | 7:babc367a3333 | 291 | {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, |
| avi23 | 7:babc367a3333 | 292 | {0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0}, |
| avi23 | 7:babc367a3333 | 293 | {0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0} |
| avi23 | 7:babc367a3333 | 294 | }; |
| avi23 | 7:babc367a3333 | 295 | /*! Bitmap of 2nd state large invader */ |
| avi23 | 7:babc367a3333 | 296 | const bool large_invader_bitmap_2[6][12] = { //Second state |
| avi23 | 7:babc367a3333 | 297 | {0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0}, |
| avi23 | 7:babc367a3333 | 298 | {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, |
| avi23 | 7:babc367a3333 | 299 | {1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1}, |
| avi23 | 7:babc367a3333 | 300 | {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, |
| avi23 | 7:babc367a3333 | 301 | {0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 0}, |
| avi23 | 7:babc367a3333 | 302 | {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1} |
| avi23 | 7:babc367a3333 | 303 | }; |
| avi23 | 7:babc367a3333 | 304 | /*! Bitmap of invaders normal missile */ |
| avi23 | 7:babc367a3333 | 305 | const bool invader_normal_missile_bitmap[4][3] = { |
| avi23 | 7:babc367a3333 | 306 | {0, 1, 0}, |
| avi23 | 7:babc367a3333 | 307 | {1, 1, 1}, |
| avi23 | 7:babc367a3333 | 308 | {0, 1, 0}, |
| avi23 | 7:babc367a3333 | 309 | {0, 1, 0} |
| avi23 | 7:babc367a3333 | 310 | }; |
| avi23 | 7:babc367a3333 | 311 | /*! Bitmap of barriers */ |
| avi23 | 7:babc367a3333 | 312 | const bool barrier_bitmap[8][14] = { |
| avi23 | 7:babc367a3333 | 313 | {0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0}, |
| avi23 | 7:babc367a3333 | 314 | {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, |
| avi23 | 7:babc367a3333 | 315 | {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, |
| avi23 | 7:babc367a3333 | 316 | {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, |
| avi23 | 7:babc367a3333 | 317 | {1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1}, |
| avi23 | 7:babc367a3333 | 318 | {1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1}, |
| avi23 | 7:babc367a3333 | 319 | {1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1}, |
| avi23 | 7:babc367a3333 | 320 | {1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1} |
| avi23 | 7:babc367a3333 | 321 | }; |
| avi23 | 7:babc367a3333 | 322 | /*! Damage bitmap applied when cannon missile hits barrier */ |
| avi23 | 7:babc367a3333 | 323 | const bool barrier_cannon_missile_damage_bitmap[3][3] = { |
| avi23 | 7:babc367a3333 | 324 | {0, 1, 0}, |
| avi23 | 7:babc367a3333 | 325 | {1, 0, 0}, |
| avi23 | 7:babc367a3333 | 326 | {1, 0, 1} |
| avi23 | 7:babc367a3333 | 327 | }; |
| avi23 | 7:babc367a3333 | 328 | /*! Damage bitmap applied when normal invader missile hits barrier */ |
| avi23 | 7:babc367a3333 | 329 | const bool barrier_invader_normal_missile_damage_bitmap[2][3] = { |
| avi23 | 7:babc367a3333 | 330 | {1, 0, 1}, |
| avi23 | 7:babc367a3333 | 331 | {0, 1, 0} |
| avi23 | 7:babc367a3333 | 332 | }; |
| avi23 | 7:babc367a3333 | 333 | /*! UFO bitmap */ |
| avi23 | 7:babc367a3333 | 334 | const bool ufo_bitmap[5][14] = { |
| avi23 | 7:babc367a3333 | 335 | {0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0}, |
| avi23 | 7:babc367a3333 | 336 | {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, |
| avi23 | 7:babc367a3333 | 337 | {0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0}, |
| avi23 | 7:babc367a3333 | 338 | {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, |
| avi23 | 7:babc367a3333 | 339 | {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0} |
| avi23 | 7:babc367a3333 | 340 | }; |
| avi23 | 7:babc367a3333 | 341 | |
| avi23 | 7:babc367a3333 | 342 | /** |
| avi23 | 7:babc367a3333 | 343 | @struct Invaders |
| avi23 | 7:babc367a3333 | 344 | @brief Holds data for each invader |
| avi23 | 7:babc367a3333 | 345 | */ |
| avi23 | 7:babc367a3333 | 346 | struct Invaders { |
| avi23 | 7:babc367a3333 | 347 | int x_pos; /*!< X position of invader */ |
| avi23 | 7:babc367a3333 | 348 | int y_pos; /*!< Y position of invader */ |
| avi23 | 7:babc367a3333 | 349 | enum Status status; /*!< Status of invader */ |
| avi23 | 7:babc367a3333 | 350 | }; |
| avi23 | 7:babc367a3333 | 351 | Invaders small_invader[5]; /*!< Declares 5 Small Invaders */ |
| avi23 | 7:babc367a3333 | 352 | Invaders medium_invader[5]; /*!< Declares 5 Medium Invaders */ |
| avi23 | 7:babc367a3333 | 353 | Invaders large_invader[5]; /*!< Declairs 5 Large Invaders */ |
| avi23 | 7:babc367a3333 | 354 | /** |
| avi23 | 7:babc367a3333 | 355 | @struct InvaderNormalMissiles |
| avi23 | 7:babc367a3333 | 356 | @brief Hold data for normal invader missiles |
| avi23 | 7:babc367a3333 | 357 | */ |
| avi23 | 7:babc367a3333 | 358 | struct InvaderNormalMissiles { |
| avi23 | 7:babc367a3333 | 359 | int x_pos; /*!< X position of missile */ |
| avi23 | 7:babc367a3333 | 360 | int y_pos; /*!< Y position of missile */ |
| avi23 | 7:babc367a3333 | 361 | bool fired; /*!< Whether missile is on the screen */ |
| avi23 | 7:babc367a3333 | 362 | }; |
| avi23 | 7:babc367a3333 | 363 | InvaderNormalMissiles invader_normal_missile[2]; /*!< Declares 2 normal invaders */ |
| avi23 | 7:babc367a3333 | 364 | /** |
| avi23 | 7:babc367a3333 | 365 | @struct Barriers |
| avi23 | 7:babc367a3333 | 366 | @brief Holds barrier data |
| avi23 | 7:babc367a3333 | 367 | */ |
| avi23 | 7:babc367a3333 | 368 | struct Barriers { |
| avi23 | 7:babc367a3333 | 369 | int x_pos; /*!< X position of barrier */ |
| avi23 | 7:babc367a3333 | 370 | int y_pos; /*!< Y position of barrier */ |
| avi23 | 7:babc367a3333 | 371 | bool before_bitmap[8][14]; /*!< State of the displayed barrier */ |
| avi23 | 7:babc367a3333 | 372 | bool after_bitmap[8][14]; /*!< State of barrier to be displayed */ |
| avi23 | 7:babc367a3333 | 373 | }; |
| avi23 | 7:babc367a3333 | 374 | Barriers barrier[3]; /*!< Declares 3 barriers */ |
| avi23 | 7:babc367a3333 | 375 | /** |
| avi23 | 9:cbb982b7e353 | 376 | @struct HighScores |
| avi23 | 9:cbb982b7e353 | 377 | @brief Holds leaderboard data |
| avi23 | 9:cbb982b7e353 | 378 | */ |
| avi23 | 9:cbb982b7e353 | 379 | struct HighScores { |
| avi23 | 9:cbb982b7e353 | 380 | char name[3]; |
| avi23 | 9:cbb982b7e353 | 381 | int score; |
| avi23 | 9:cbb982b7e353 | 382 | }; |
| avi23 | 9:cbb982b7e353 | 383 | HighScores high_scores[3]; /*!< Holds data for 5 scores */ |
| avi23 | 9:cbb982b7e353 | 384 | /** |
| avi23 | 7:babc367a3333 | 385 | @struct FSMMenus |
| avi23 | 7:babc367a3333 | 386 | @brief Hold the transition data for menus |
| avi23 | 7:babc367a3333 | 387 | */ |
| avi23 | 7:babc367a3333 | 388 | struct FSMMenus { |
| avi23 | 7:babc367a3333 | 389 | const GameState output; /*!< Output of the current state */ |
| avi23 | 7:babc367a3333 | 390 | /** |
| avi23 | 7:babc367a3333 | 391 | @var next_state |
| avi23 | 7:babc367a3333 | 392 | @brief Stores the next state of the FSM |
| avi23 | 7:babc367a3333 | 393 | @brief Index 0 is when joystick is down |
| avi23 | 7:babc367a3333 | 394 | @brief Index 1 is when joystick is up |
| avi23 | 7:babc367a3333 | 395 | */ |
| avi23 | 7:babc367a3333 | 396 | const int next_state[2]; |
| avi23 | 7:babc367a3333 | 397 | }; |
| avi23 | 7:babc367a3333 | 398 | /*! 4 state FSM for main menu */ |
| avi23 | 7:babc367a3333 | 399 | FSMMenus fsm_main_menu[4] = { |
| avi23 | 7:babc367a3333 | 400 | {game, {1, 3}}, |
| avi23 | 7:babc367a3333 | 401 | {load, {2, 0}}, |
| avi23 | 7:babc367a3333 | 402 | {scores, {3, 1}}, |
| avi23 | 7:babc367a3333 | 403 | {settings, {0, 2}} |
| avi23 | 7:babc367a3333 | 404 | }; |
| avi23 | 7:babc367a3333 | 405 | /*! 3 state FSM for pause menu */ |
| avi23 | 7:babc367a3333 | 406 | FSMMenus fsm_paused[3] = { |
| avi23 | 7:babc367a3333 | 407 | {game, {1, 2}}, |
| avi23 | 7:babc367a3333 | 408 | {save, {2, 0}}, |
| avi23 | 7:babc367a3333 | 409 | {menu, {0, 1}} |
| avi23 | 7:babc367a3333 | 410 | }; |
| avi23 | 9:cbb982b7e353 | 411 | |
| avi23 | 9:cbb982b7e353 | 412 | /*! 4 state fsm for settings menu */ |
| avi23 | 9:cbb982b7e353 | 413 | FSMMenus fsm_settings[4] = { |
| avi23 | 9:cbb982b7e353 | 414 | {settings, {1, 3}}, |
| avi23 | 9:cbb982b7e353 | 415 | {settings, {2, 0}}, |
| avi23 | 9:cbb982b7e353 | 416 | {settings, {3, 1}}, |
| avi23 | 9:cbb982b7e353 | 417 | {settings, {0, 2}} |
| avi23 | 9:cbb982b7e353 | 418 | }; |
| avi23 | 9:cbb982b7e353 | 419 | /** |
| avi23 | 9:cbb982b7e353 | 420 | @struct FSMBrightness |
| avi23 | 9:cbb982b7e353 | 421 | @brief Holds the brightness transition data |
| avi23 | 9:cbb982b7e353 | 422 | */ |
| avi23 | 9:cbb982b7e353 | 423 | struct FSMBrightness { |
| avi23 | 9:cbb982b7e353 | 424 | float output; |
| avi23 | 9:cbb982b7e353 | 425 | int next_state; |
| avi23 | 9:cbb982b7e353 | 426 | }; |
| avi23 | 9:cbb982b7e353 | 427 | /*! 5 state fsm for brightness storage */ |
| avi23 | 9:cbb982b7e353 | 428 | FSMBrightness fsm_brightness[5] = { |
| avi23 | 9:cbb982b7e353 | 429 | {0.00, 1}, |
| avi23 | 9:cbb982b7e353 | 430 | {0.25, 2}, |
| avi23 | 9:cbb982b7e353 | 431 | {0.50, 3}, |
| avi23 | 9:cbb982b7e353 | 432 | {0.75, 4}, |
| avi23 | 9:cbb982b7e353 | 433 | {1.00, 0} |
| avi23 | 9:cbb982b7e353 | 434 | }; |
| avi23 | 8:b2faec20ed8f | 435 | /** |
| avi23 | 8:b2faec20ed8f | 436 | @struct FSMBuzzer |
| avi23 | 8:b2faec20ed8f | 437 | @brief Holds the transition infomation for the buzzer |
| avi23 | 8:b2faec20ed8f | 438 | */ |
| avi23 | 8:b2faec20ed8f | 439 | struct FSMBuzzer { |
| avi23 | 8:b2faec20ed8f | 440 | const float frequency; |
| avi23 | 8:b2faec20ed8f | 441 | const int next_state; |
| avi23 | 8:b2faec20ed8f | 442 | }; |
| avi23 | 8:b2faec20ed8f | 443 | /*! 4 state FSM holding buzzer frequencies */ |
| avi23 | 8:b2faec20ed8f | 444 | FSMBuzzer fsm_buzzer[] = { |
| avi23 | 8:b2faec20ed8f | 445 | {235.0, 1}, |
| avi23 | 8:b2faec20ed8f | 446 | {235.0, 2}, |
| avi23 | 8:b2faec20ed8f | 447 | {196.0, 3}, |
| avi23 | 8:b2faec20ed8f | 448 | {275.0, 0} |
| avi23 | 8:b2faec20ed8f | 449 | }; |
| avi23 | 7:babc367a3333 | 450 | |
| avi23 | 7:babc367a3333 | 451 | /** @name ISR Flags |
| avi23 | 7:babc367a3333 | 452 | * Flags set in ISR's |
| avi23 | 7:babc367a3333 | 453 | */ |
| avi23 | 7:babc367a3333 | 454 | ///@{ |
| avi23 | 7:babc367a3333 | 455 | volatile bool g_update_screen_flag = true; /*!< Update screen flag */ |
| avi23 | 7:babc367a3333 | 456 | volatile bool g_move_joystick_flag = true; /*!< Move joystick flag */ |
| avi23 | 7:babc367a3333 | 457 | volatile bool g_move_enemies_flag = true; /*!< Move enemies flag */ |
| avi23 | 7:babc367a3333 | 458 | volatile bool g_shoot_pressed_flag = false; /*!< Shoot pressed flag */ |
| avi23 | 7:babc367a3333 | 459 | volatile bool g_move_cannon_missile_flag = false; /*!< Move cannon missile flag */ |
| avi23 | 7:babc367a3333 | 460 | volatile bool g_move_invader_normal_missile_flag[2] = {false, false}; /*!< Move invader normal missile flags */ |
| avi23 | 7:babc367a3333 | 461 | volatile bool g_cannon_hit_flag = false; /*!< Cannon hit flag */ |
| avi23 | 7:babc367a3333 | 462 | volatile bool g_joystick_cursor_regulator_flag = false; /*!< Joystick regulator flag */ |
| avi23 | 7:babc367a3333 | 463 | volatile bool g_shoot_button_debounce_flag = false; /*!< Shoot button debounce flag */ |
| avi23 | 8:b2faec20ed8f | 464 | volatile bool g_move_ufo_flag = false; /*!< Move UFO flag */ |
| avi23 | 8:b2faec20ed8f | 465 | volatile bool g_fire_buzzer_flag = true; /*!< Fire Buzzer flag */ |
| avi23 | 9:cbb982b7e353 | 466 | volatile bool g_lp_wait_flag = false; /*!< LP Wait flag */ |
| avi23 | 7:babc367a3333 | 467 | ///@} |
| avi23 | 7:babc367a3333 | 468 | |
| avi23 | 7:babc367a3333 | 469 | //Function prototypes |
| avi23 | 7:babc367a3333 | 470 | //ISR's |
| avi23 | 7:babc367a3333 | 471 | /** @name ISR Functions |
| avi23 | 7:babc367a3333 | 472 | * Functions to set ISR values |
| avi23 | 7:babc367a3333 | 473 | */ |
| avi23 | 7:babc367a3333 | 474 | ///@{ |
| avi23 | 7:babc367a3333 | 475 | void update_screen_isr(); /*!< Sets the update screen flag when called */ |
| avi23 | 7:babc367a3333 | 476 | void move_joystick_isr(); /*!< Sets the move joystick flag when called */ |
| avi23 | 7:babc367a3333 | 477 | void move_enemies_isr(); /*!< Sets the move enemies flag when called */ |
| avi23 | 7:babc367a3333 | 478 | void shoot_pressed_isr(); /*!< Sets the shoot pressed flag when called */ |
| avi23 | 7:babc367a3333 | 479 | void move_cannon_missile_isr(); /*!< Sets the move cannon missile flag when called */ |
| avi23 | 9:cbb982b7e353 | 480 | void cannon_hit_isr(); /*!< Clears the cannon hit flag when called */ |
| avi23 | 7:babc367a3333 | 481 | void joystick_cursor_regulator_isr(); /*!< Sets the joystick regulator flag when called */ |
| avi23 | 7:babc367a3333 | 482 | void shoot_button_debounce_isr(); /*!< Sets the shoot button debounce flag when called */ |
| avi23 | 7:babc367a3333 | 483 | //Function pointer to move invader normal missile isr |
| avi23 | 7:babc367a3333 | 484 | void (*move_invader_normal_missile_isr[2])(); /*!< Function pointer to help attach move invader normal missile isr's */ |
| avi23 | 7:babc367a3333 | 485 | void move_invader_normal_missile_0_isr(); /*!< Sets the move invader normal missile [0] flag when called */ |
| avi23 | 7:babc367a3333 | 486 | void move_invader_normal_missile_1_isr(); /*!< Sets the move invader normal missile [1] flag when called */ |
| avi23 | 8:b2faec20ed8f | 487 | void move_ufo_isr(); /*!< Sets the move ufo flag when called */ |
| avi23 | 8:b2faec20ed8f | 488 | void fire_buzzer_isr(); /*!< Sets the fire buzzer flag when called */ |
| avi23 | 9:cbb982b7e353 | 489 | void lp_wait_isr(); /*!< Clear the lp wait flag when called */ |
| avi23 | 9:cbb982b7e353 | 490 | void shoot_pressed_rise_isr(); /*!< Attaches shoot button debounce timeout */ |
| avi23 | 7:babc367a3333 | 491 | ///@} |
| avi23 | 7:babc367a3333 | 492 | //Other functions |
| avi23 | 7:babc367a3333 | 493 | /** Hangs - flashing an LED |
| avi23 | 7:babc367a3333 | 494 | */ |
| avi23 | 7:babc367a3333 | 495 | void error(); |
| avi23 | 7:babc367a3333 | 496 | /** Sets up serial port to 115200 baud |
| avi23 | 7:babc367a3333 | 497 | */ |
| avi23 | 7:babc367a3333 | 498 | void init_serial(); |
| avi23 | 7:babc367a3333 | 499 | /** Set-up the on-board LEDs and switches |
| avi23 | 7:babc367a3333 | 500 | */ |
| avi23 | 7:babc367a3333 | 501 | void init_K64F(); |
| avi23 | 7:babc367a3333 | 502 | /** Configures the shoot button |
| avi23 | 7:babc367a3333 | 503 | @brief Sets the shoot button to PullUp mode. |
| avi23 | 7:babc367a3333 | 504 | @brief Sets the falling edge of the swich to call the shoot_pressed_isr |
| avi23 | 7:babc367a3333 | 505 | */ |
| avi23 | 7:babc367a3333 | 506 | void init_shoot(); |
| avi23 | 7:babc367a3333 | 507 | /** Seeds the random number generator with noise from an analog in pin |
| avi23 | 7:babc367a3333 | 508 | */ |
| avi23 | 7:babc367a3333 | 509 | void init_rng(); |
| avi23 | 7:babc367a3333 | 510 | /** Clears the screen buffer and runs invader and barrier initalisation functions |
| avi23 | 7:babc367a3333 | 511 | @brief Sets the flags so invaders show up straight away. |
| avi23 | 7:babc367a3333 | 512 | @brief Clears the missile fired flags |
| avi23 | 7:babc367a3333 | 513 | */ |
| avi23 | 7:babc367a3333 | 514 | void InitaliseGame(); |
| avi23 | 7:babc367a3333 | 515 | /** Contains game logic |
| avi23 | 7:babc367a3333 | 516 | @brief Calls screen refresh, cannon movement, barrier drawing, invader movement, missile movement, pause and game over transition functions |
| avi23 | 7:babc367a3333 | 517 | @brief Only calls functions when ISR flags are set |
| avi23 | 7:babc367a3333 | 518 | */ |
| avi23 | 7:babc367a3333 | 519 | void Game(); |
| avi23 | 7:babc367a3333 | 520 | /** Loops through the screen buffer |
| avi23 | 7:babc367a3333 | 521 | @brief If pixels are set in the screen buffer set them on the lcd |
| avi23 | 7:babc367a3333 | 522 | @brief Otherwise clear them |
| avi23 | 7:babc367a3333 | 523 | */ |
| avi23 | 7:babc367a3333 | 524 | void UpdateScreen(); |
| avi23 | 7:babc367a3333 | 525 | /** Clears the cannon from the buffer |
| avi23 | 7:babc367a3333 | 526 | @brief Increments or decrements the x coordinate of the cannon depending on joystick position - Capped between 0 and 75 |
| avi23 | 7:babc367a3333 | 527 | @brief Redraws the cannon onto the buffer |
| avi23 | 7:babc367a3333 | 528 | */ |
| avi23 | 7:babc367a3333 | 529 | void MoveCannon(); |
| avi23 | 7:babc367a3333 | 530 | /** @fn Sets the position and status of the small invaders |
| avi23 | 7:babc367a3333 | 531 | */ |
| avi23 | 7:babc367a3333 | 532 | void InitSmallInvaders(); |
| avi23 | 7:babc367a3333 | 533 | /** @fn Cycles through small invaders |
| avi23 | 7:babc367a3333 | 534 | @brief If their status is not equal to dead clear them from the buffer |
| avi23 | 7:babc367a3333 | 535 | */ |
| avi23 | 7:babc367a3333 | 536 | void ClearSmallInvaders(); |
| avi23 | 7:babc367a3333 | 537 | /** Cycles through the small invader current bitmap and sets the pixels it occupys in the buffer to empty |
| avi23 | 7:babc367a3333 | 538 | @param invader_no - Small invader object number between 0-4 |
| avi23 | 7:babc367a3333 | 539 | */ |
| avi23 | 7:babc367a3333 | 540 | void ClearSingleSmallInvader(int invader_no); |
| avi23 | 7:babc367a3333 | 541 | /** Cycles through small invaders |
| avi23 | 7:babc367a3333 | 542 | @brief If their status is equal to alive set them in the buffer |
| avi23 | 7:babc367a3333 | 543 | */ |
| avi23 | 7:babc367a3333 | 544 | void DrawSmallInvaders(); |
| avi23 | 7:babc367a3333 | 545 | /** Cycles through the small invader current bitmap and sets the pixels it occupys in the buffer to first_small_invader_pixel + invader_no |
| avi23 | 7:babc367a3333 | 546 | @param invader_no - Small invader object number between 0-4 |
| avi23 | 7:babc367a3333 | 547 | */ |
| avi23 | 7:babc367a3333 | 548 | void DrawSingleSmallInvader(int invader_no); |
| avi23 | 7:babc367a3333 | 549 | /** Sets the position and status of the medium invaders |
| avi23 | 7:babc367a3333 | 550 | */ |
| avi23 | 7:babc367a3333 | 551 | void InitMediumInvaders(); |
| avi23 | 7:babc367a3333 | 552 | /** Cycles through medium invaders |
| avi23 | 7:babc367a3333 | 553 | @brief If their status is not equal to dead clear them from the buffer |
| avi23 | 7:babc367a3333 | 554 | */ |
| avi23 | 7:babc367a3333 | 555 | void ClearMediumInvaders(); |
| avi23 | 7:babc367a3333 | 556 | /** Cycles through the medium invader current bitmap and sets the pixels it occupys in the buffer to empty |
| avi23 | 7:babc367a3333 | 557 | @param invader_no - Medium invader object number between 0-4 |
| avi23 | 7:babc367a3333 | 558 | */ |
| avi23 | 7:babc367a3333 | 559 | void ClearSingleMediumInvader(int invader_no); |
| avi23 | 7:babc367a3333 | 560 | /** Cycles through medium invaders |
| avi23 | 7:babc367a3333 | 561 | @brief If their status is equal to alive set them in the buffer |
| avi23 | 7:babc367a3333 | 562 | */ |
| avi23 | 7:babc367a3333 | 563 | void DrawMediumInvaders(); |
| avi23 | 7:babc367a3333 | 564 | /** Cycles through the medium invader current bitmap and sets the pixels it occupys in the buffer to first_medium_invader_pixel + invader_no |
| avi23 | 7:babc367a3333 | 565 | @param invader_no - Medium invader object number between 0-4 |
| avi23 | 7:babc367a3333 | 566 | */ |
| avi23 | 7:babc367a3333 | 567 | void DrawSingleMediumInvader(int invader_no); |
| avi23 | 7:babc367a3333 | 568 | /** Sets the position and status of the large invaders |
| avi23 | 7:babc367a3333 | 569 | */ |
| avi23 | 7:babc367a3333 | 570 | void InitLargeInvaders(); |
| avi23 | 7:babc367a3333 | 571 | /** Cycles through large invaders |
| avi23 | 7:babc367a3333 | 572 | @brief If their status is not equal to dead clear them from the buffer |
| avi23 | 7:babc367a3333 | 573 | */ |
| avi23 | 7:babc367a3333 | 574 | void ClearLargeInvaders(); |
| avi23 | 7:babc367a3333 | 575 | /** Cycles through the large invader current bitmap and sets the pixels it occupys in the buffer to empty |
| avi23 | 7:babc367a3333 | 576 | @param invader_no - Large invader object number between 0-4 |
| avi23 | 7:babc367a3333 | 577 | */ |
| avi23 | 7:babc367a3333 | 578 | void ClearSingleLargeInvader(int invader_no); |
| avi23 | 7:babc367a3333 | 579 | /** Cycles through large invaders |
| avi23 | 7:babc367a3333 | 580 | @brief If their status is equal to alive set them in the buffer |
| avi23 | 7:babc367a3333 | 581 | */ |
| avi23 | 7:babc367a3333 | 582 | void DrawLargeInvaders(); |
| avi23 | 7:babc367a3333 | 583 | /** Cycles through the large invader current bitmap and sets the pixels it occupys in the buffer to first_large_invader_pixel + invader_no |
| avi23 | 7:babc367a3333 | 584 | @param invader_no - Large invader object number between 0-4 |
| avi23 | 7:babc367a3333 | 585 | */ |
| avi23 | 7:babc367a3333 | 586 | void DrawSingleLargeInvader(int invader_no); |
| avi23 | 7:babc367a3333 | 587 | /** Sets the position and loads the bitmap into the barrier objects |
| avi23 | 7:babc367a3333 | 588 | */ |
| avi23 | 7:babc367a3333 | 589 | void InitBarriers(); |
| avi23 | 7:babc367a3333 | 590 | /** Clears the barrier with the before bitmap and redraw it from the after bitmap which has the damage applied |
| avi23 | 7:babc367a3333 | 591 | @brief Copies the after bitmap to the before bitmap |
| avi23 | 7:babc367a3333 | 592 | */ |
| avi23 | 7:babc367a3333 | 593 | void DrawBarriers(); |
| avi23 | 7:babc367a3333 | 594 | /** If the invader direction is right, calculate the right limit and move the invaders right |
| avi23 | 7:babc367a3333 | 595 | @brief Otherwise calculate the left limit and move the invaders left |
| avi23 | 7:babc367a3333 | 596 | */ |
| avi23 | 7:babc367a3333 | 597 | void MoveInvaderXPositions(); |
| avi23 | 7:babc367a3333 | 598 | /** Checks the status off the invaders per column, starting from the left |
| avi23 | 7:babc367a3333 | 599 | @brief If they're alive return the row number |
| avi23 | 7:babc367a3333 | 600 | @returns The left-most column invaders are alive |
| avi23 | 7:babc367a3333 | 601 | */ |
| avi23 | 7:babc367a3333 | 602 | int CalculateInvaderLeftLimit(); |
| avi23 | 7:babc367a3333 | 603 | /** Checks the status off the invaders per column, starting from the right |
| avi23 | 7:babc367a3333 | 604 | @brief If they're alive return the row number |
| avi23 | 7:babc367a3333 | 605 | @returns The right-most column invaders are alive |
| avi23 | 7:babc367a3333 | 606 | */ |
| avi23 | 7:babc367a3333 | 607 | int CalculateInvaderRightLimit(); |
| avi23 | 7:babc367a3333 | 608 | /** If there is still room for the invaders to move, move them 2 to the left |
| avi23 | 7:babc367a3333 | 609 | @brief Otherwise move them down |
| avi23 | 7:babc367a3333 | 610 | @param limit - Large invader object to check for space against |
| avi23 | 7:babc367a3333 | 611 | */ |
| avi23 | 7:babc367a3333 | 612 | void MoveInvadersLeft(int limit); |
| avi23 | 7:babc367a3333 | 613 | /** If there is still room for the invaders to move, move them 2 to the right |
| avi23 | 7:babc367a3333 | 614 | @brief Otherwise move them down |
| avi23 | 7:babc367a3333 | 615 | @param limit - Large invader object to check for space against |
| avi23 | 7:babc367a3333 | 616 | */ |
| avi23 | 7:babc367a3333 | 617 | void MoveInvadersRight(int limit); |
| avi23 | 7:babc367a3333 | 618 | /** Calculates the lowest alive invader |
| avi23 | 7:babc367a3333 | 619 | @brief If there is still space for the invader to move, move them 3 pixels down |
| avi23 | 7:babc367a3333 | 620 | @brief Otherwise end the game |
| avi23 | 7:babc367a3333 | 621 | */ |
| avi23 | 7:babc367a3333 | 622 | void MoveInvaderYPositions(bool new_direction); |
| avi23 | 7:babc367a3333 | 623 | /** Checks each row of invaders to find the lowest row which has an alive invader |
| avi23 | 7:babc367a3333 | 624 | @returns The lowest row which has an alive invader |
| avi23 | 7:babc367a3333 | 625 | */ |
| avi23 | 7:babc367a3333 | 626 | Invader CalculateInvaderYLimit(); |
| avi23 | 7:babc367a3333 | 627 | /** Queries the invaders on their status in the specified column |
| avi23 | 7:babc367a3333 | 628 | @param column - The column to query |
| avi23 | 7:babc367a3333 | 629 | @returns The lowest invader alive in that column |
| avi23 | 7:babc367a3333 | 630 | */ |
| avi23 | 7:babc367a3333 | 631 | Invader LowestInvaderInColumn(int column); |
| avi23 | 7:babc367a3333 | 632 | /** Sets the cannon fired flag to true |
| avi23 | 7:babc367a3333 | 633 | @brief Configures the start coordinates |
| avi23 | 7:babc367a3333 | 634 | @brief Attaches the move cannon missile ticker to fire every 0.05s |
| avi23 | 7:babc367a3333 | 635 | */ |
| avi23 | 7:babc367a3333 | 636 | void FireCannonMissile(); |
| avi23 | 7:babc367a3333 | 637 | /** If the missile is not beyond the bounds of the screen, clear it, increment the shot and run collision detection |
| avi23 | 7:babc367a3333 | 638 | @brief Otherwise clear the last 3 pixels of the missile, mark it as no longer on the screen and detach the ticker |
| avi23 | 7:babc367a3333 | 639 | */ |
| avi23 | 7:babc367a3333 | 640 | void MoveCannonMissile(); |
| avi23 | 7:babc367a3333 | 641 | /** If the missile hits an invader it will clear it and increment the score or if it hits a barrier apply the appropiate damage to it |
| avi23 | 7:babc367a3333 | 642 | @brief Otherwise push the missile to the screen buffer |
| avi23 | 7:babc367a3333 | 643 | */ |
| avi23 | 7:babc367a3333 | 644 | void CollisionDetectionCannonMissile(); |
| avi23 | 7:babc367a3333 | 645 | /** Finds the invader number the missile hits, sets the hit invader to dying, decrements the no_of_alive_invaders |
| avi23 | 7:babc367a3333 | 646 | @brief Stops the missile from travalling up the screen |
| avi23 | 7:babc367a3333 | 647 | @param first_pixel - Start no of invader group hit |
| avi23 | 7:babc367a3333 | 648 | @param row - What part of the missile hit the invader |
| avi23 | 7:babc367a3333 | 649 | @param invader[5] - Struct of the invader group which was hit |
| avi23 | 7:babc367a3333 | 650 | @returns The invader number which was hit |
| avi23 | 7:babc367a3333 | 651 | */ |
| avi23 | 7:babc367a3333 | 652 | int CannonMissileHitInvader(int first_pixel, int row, struct Invaders (&invader)[5]); |
| avi23 | 7:babc367a3333 | 653 | /** Calculates where to start drawing the damage bitmap over the barrier bitmap and performs the operation |
| avi23 | 7:babc367a3333 | 654 | @param row - Which part of the missile hit the barrier |
| avi23 | 7:babc367a3333 | 655 | */ |
| avi23 | 7:babc367a3333 | 656 | void CannonMissileHitBarrier(int row); |
| avi23 | 7:babc367a3333 | 657 | /** Random chance of 1/18, decrementing to a 1/3 depending on no of alive invaders, to fire a missile |
| avi23 | 7:babc367a3333 | 658 | @brief Only fires if they're are less than 2 on the screen |
| avi23 | 7:babc367a3333 | 659 | */ |
| avi23 | 7:babc367a3333 | 660 | void AttemptToFireInvaderNormalMissiles(); |
| avi23 | 7:babc367a3333 | 661 | /** Finds the centre point of the chosen invader and fires the missile |
| avi23 | 7:babc367a3333 | 662 | @brief Attaches the ticker to move the missile every 0.05s |
| avi23 | 7:babc367a3333 | 663 | @param missile_no - Which missile will be fired |
| avi23 | 7:babc367a3333 | 664 | @param source - Type of invader which missile will be fired from (Used to calculate start position) |
| avi23 | 7:babc367a3333 | 665 | @param invader - Invader which missile will orginiate from |
| avi23 | 7:babc367a3333 | 666 | */ |
| avi23 | 7:babc367a3333 | 667 | void FireNormalInvaderMissile(int missile_no, Invader source, const struct Invaders (&invader)); |
| avi23 | 7:babc367a3333 | 668 | /** Clears the missile from the screen buffer |
| avi23 | 7:babc367a3333 | 669 | @brief Increments the missile up the screen and runs collision detection if within screen bounds, otherwise set fired flag as false and detach the ticker |
| avi23 | 7:babc367a3333 | 670 | @param missile_no - Which missile is being moved |
| avi23 | 7:babc367a3333 | 671 | */ |
| avi23 | 7:babc367a3333 | 672 | void MoveInvaderNormalMissile(int missile_no); |
| avi23 | 7:babc367a3333 | 673 | /** Checks the bottom centre point for a collision. If it hasn't push the missile to the screen buffer |
| avi23 | 7:babc367a3333 | 674 | @param missile_no - Which missile is being checked |
| avi23 | 7:babc367a3333 | 675 | */ |
| avi23 | 7:babc367a3333 | 676 | void CollisionDetectionInvaderNormalMissile(int missile_no); |
| avi23 | 7:babc367a3333 | 677 | /** Decrements the number of lives and pauses the game for 2 seconds |
| avi23 | 7:babc367a3333 | 678 | */ |
| avi23 | 7:babc367a3333 | 679 | void InvaderNormalMissileHitCannon(); |
| avi23 | 7:babc367a3333 | 680 | /** Calculates where to start drawing the damage bitmap over the barrier bitmap and performs the operation |
| avi23 | 7:babc367a3333 | 681 | @param missile - Missile which hit the barrier |
| avi23 | 7:babc367a3333 | 682 | */ |
| avi23 | 7:babc367a3333 | 683 | void InvaderNormalMissileHitBarrier(const struct InvaderNormalMissiles (&missile)); |
| avi23 | 7:babc367a3333 | 684 | /** Detaches game related tickers |
| avi23 | 7:babc367a3333 | 685 | */ |
| avi23 | 7:babc367a3333 | 686 | void DetachTickers(); |
| avi23 | 7:babc367a3333 | 687 | /** Attaches game related tickers |
| avi23 | 7:babc367a3333 | 688 | */ |
| avi23 | 7:babc367a3333 | 689 | void AttachTickers(); |
| avi23 | 7:babc367a3333 | 690 | /** Prints the pause screen and draws the selection cursor |
| avi23 | 7:babc367a3333 | 691 | */ |
| avi23 | 7:babc367a3333 | 692 | void PauseScreen(); |
| avi23 | 7:babc367a3333 | 693 | /** Prints the text on the pause screen |
| avi23 | 7:babc367a3333 | 694 | */ |
| avi23 | 7:babc367a3333 | 695 | void PrintPauseScreen(); |
| avi23 | 7:babc367a3333 | 696 | /** Clears the cursor and sets the next state of the supplied fsm |
| avi23 | 7:babc367a3333 | 697 | @brief Next state depends on joystick value |
| avi23 | 7:babc367a3333 | 698 | @param fsm - Finite State Machine for the current menu |
| avi23 | 7:babc367a3333 | 699 | */ |
| avi23 | 7:babc367a3333 | 700 | void MoveCursor(const struct FSMMenus *fsm); |
| avi23 | 8:b2faec20ed8f | 701 | /** Prints the menu screen and draws the selection cursor |
| avi23 | 8:b2faec20ed8f | 702 | */ |
| avi23 | 8:b2faec20ed8f | 703 | void MenuScreen(); |
| avi23 | 8:b2faec20ed8f | 704 | /** Prints menu screen text |
| avi23 | 8:b2faec20ed8f | 705 | */ |
| avi23 | 8:b2faec20ed8f | 706 | void PrintMenuScreen(); |
| avi23 | 8:b2faec20ed8f | 707 | /** Attempts a 1/8 chance to spawn a UFO |
| avi23 | 8:b2faec20ed8f | 708 | */ |
| avi23 | 8:b2faec20ed8f | 709 | void AttemptToSpawnUFO(); |
| avi23 | 8:b2faec20ed8f | 710 | /** Clears the UFO |
| avi23 | 8:b2faec20ed8f | 711 | */ |
| avi23 | 8:b2faec20ed8f | 712 | void ClearUFO(); |
| avi23 | 8:b2faec20ed8f | 713 | /** Draws the UFO |
| avi23 | 8:b2faec20ed8f | 714 | @brief If the coordinates extend past the screen the ticker is detached and the UFO is set to not on the screen |
| avi23 | 8:b2faec20ed8f | 715 | */ |
| avi23 | 7:babc367a3333 | 716 | void DrawUFO(); |
| avi23 | 9:cbb982b7e353 | 717 | /** Predicate function to sort high scores struct |
| avi23 | 9:cbb982b7e353 | 718 | @param lhs - Object to be sorted |
| avi23 | 9:cbb982b7e353 | 719 | @param rhs - Object to be sorted |
| avi23 | 9:cbb982b7e353 | 720 | @returns lhs.score > rhs.score |
| avi23 | 9:cbb982b7e353 | 721 | */ |
| avi23 | 9:cbb982b7e353 | 722 | bool high_scores_sorter(const struct HighScores (&lhs), const struct HighScores (&rhs)); |
| avi23 | 9:cbb982b7e353 | 723 | /** Prints the score screen |
| avi23 | 9:cbb982b7e353 | 724 | */ |
| avi23 | 9:cbb982b7e353 | 725 | void ScoreScreen(); |
| avi23 | 9:cbb982b7e353 | 726 | /** Prints scores to screen |
| avi23 | 9:cbb982b7e353 | 727 | */ |
| avi23 | 9:cbb982b7e353 | 728 | void PrintHighScores(); |
| avi23 | 9:cbb982b7e353 | 729 | /** Prints the game over screen |
| avi23 | 9:cbb982b7e353 | 730 | @brief Name on the left, scores on the right |
| avi23 | 9:cbb982b7e353 | 731 | */ |
| avi23 | 9:cbb982b7e353 | 732 | void GameOverScreen(); |
| avi23 | 9:cbb982b7e353 | 733 | /** Asks the user to input 3 charactors for name |
| avi23 | 9:cbb982b7e353 | 734 | @param name[3] - Name to go with high score |
| avi23 | 9:cbb982b7e353 | 735 | */ |
| avi23 | 9:cbb982b7e353 | 736 | void GetNameForScore(int (&name)[3]); |
| avi23 | 9:cbb982b7e353 | 737 | /** Saves the high score structs to file |
| avi23 | 9:cbb982b7e353 | 738 | @param name[3] - Name to go with high score |
| avi23 | 9:cbb982b7e353 | 739 | */ |
| avi23 | 9:cbb982b7e353 | 740 | void SaveHighScore(const int (&name)[3]); |
| avi23 | 9:cbb982b7e353 | 741 | /** Saves the status of the game to the sd card |
| avi23 | 9:cbb982b7e353 | 742 | @brief File is called game_save.dat |
| avi23 | 9:cbb982b7e353 | 743 | */ |
| avi23 | 9:cbb982b7e353 | 744 | void SaveGameData(); |
| avi23 | 9:cbb982b7e353 | 745 | /** Loads the status of the game to the sd card |
| avi23 | 9:cbb982b7e353 | 746 | @brief File is called game_save.dat |
| avi23 | 9:cbb982b7e353 | 747 | */ |
| avi23 | 9:cbb982b7e353 | 748 | void LoadGameData(); |
| avi23 | 9:cbb982b7e353 | 749 | /**Loads High scores |
| avi23 | 9:cbb982b7e353 | 750 | */ |
| avi23 | 9:cbb982b7e353 | 751 | void LoadHighScores(); |
| avi23 | 9:cbb982b7e353 | 752 | /** Prints the settings screen |
| avi23 | 9:cbb982b7e353 | 753 | */ |
| avi23 | 9:cbb982b7e353 | 754 | void SettingsScreen(); |
| avi23 | 9:cbb982b7e353 | 755 | /** Prints static text on screen |
| avi23 | 9:cbb982b7e353 | 756 | */ |
| avi23 | 9:cbb982b7e353 | 757 | void PrintSettingsText(); |
| avi23 | 9:cbb982b7e353 | 758 | /** Prints changing options on screen |
| avi23 | 9:cbb982b7e353 | 759 | */ |
| avi23 | 9:cbb982b7e353 | 760 | void PrintSettingsOptions(); |
| avi23 | 9:cbb982b7e353 | 761 | /** Changes requested value on settings screen |
| avi23 | 9:cbb982b7e353 | 762 | */ |
| avi23 | 9:cbb982b7e353 | 763 | void EditOption(); |
| avi23 | 9:cbb982b7e353 | 764 | /** Deletes game data |
| avi23 | 9:cbb982b7e353 | 765 | */ |
| avi23 | 9:cbb982b7e353 | 766 | void DeleteGameData(); |
| avi23 | 9:cbb982b7e353 | 767 | /** Attaches a timeout then sets the MCU to sleep until it fires |
| avi23 | 9:cbb982b7e353 | 768 | @param t - Time to sleep |
| avi23 | 9:cbb982b7e353 | 769 | */ |
| avi23 | 9:cbb982b7e353 | 770 | void LPWait(float t); |
| avi23 | 9:cbb982b7e353 | 771 | /** Prints a splash screen and uses LPWait to wait for 3 seconds |
| avi23 | 9:cbb982b7e353 | 772 | */ |
| avi23 | 9:cbb982b7e353 | 773 | void SplashScreen(); |
| avi23 | 9:cbb982b7e353 | 774 | /** Sets the buzzer frequency and activates or deactivates it |
| avi23 | 9:cbb982b7e353 | 775 | */ |
| avi23 | 9:cbb982b7e353 | 776 | void PlayBuzzer(); |
| avi23 | 7:babc367a3333 | 777 | |
| avi23 | 7:babc367a3333 | 778 | #endif |