Updated Space Invaders on the mbed. Improved upon Michael Son's "Mbed Space Invaders" at https://os.mbed.com/users/michaeljson/notebook/mbed-space-invaders/.

Dependencies:   mbed wave_player mbed-rtos 4DGL-uLCD-SE SparkfunAnalogJoystick SDFileSystem LSM9DS1_Library_cal_updated

Fork of Two-PlayerSpaceInvaders by William Minix

test

Revision:
0:3817adfaeb06
Child:
20:ede4fa57d082
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/player.cpp	Tue Mar 15 19:09:51 2016 +0000
@@ -0,0 +1,47 @@
+#include "player.h"
+#include "missile.h"
+
+void draw_player_object(int blk_x, int blk_y, int player_color, int p_width, int p_height)
+{
+    uLCD.filled_rectangle(blk_x,blk_y,blk_x+p_width,blk_y+p_height,player_color);
+}
+
+void erase_player(int blk_x, int blk_y, int p_width, int p_height)
+{
+    uLCD.filled_rectangle(blk_x,blk_y,blk_x+p_width,blk_y+p_height,BACKGROUND_COLOR);
+}
+
+void player_init(player_t * g, int blk_x, int blk_y, int color)
+{
+    g->player_blk_x = blk_x;
+    g->player_blk_y = blk_y;
+    g->player_color = 0x00FF00;
+    g->player_height = 8;
+    g->player_width = 8;
+    g->status = PLAYER_ALIVE;
+}
+
+void player_show(player_t * g)
+{
+    draw_player_object(g->player_blk_x, g->player_blk_y, g->player_color, g->player_width, g->player_height);
+}
+
+void player_erase(player_t *g)
+{
+    erase_player(g->player_blk_x, g->player_blk_y, g->player_width, g->player_height);
+}
+
+int check_player(player_t * g, missile_t * h)
+{
+    int player_died = 0;
+    if (g->status == PLAYER_ALIVE 
+    && ((h->missile_blk_x >= g->player_blk_x) && (h->missile_blk_x <= (g->player_blk_x + g->player_width)))) 
+    {
+        player_erase(g);
+        g->status = PLAYER_DEAD;
+        player_died = 1;
+        h->status = ENEMY_MISSILE_EXPLODED;                         
+    }  
+    
+    return player_died;
+}
\ No newline at end of file