Updated Space Invaders on the mbed. Improved upon Michael Son's "Mbed Space Invaders" at https://os.mbed.com/users/michaeljson/notebook/mbed-space-invaders/.

Dependencies:   mbed wave_player mbed-rtos 4DGL-uLCD-SE SparkfunAnalogJoystick SDFileSystem LSM9DS1_Library_cal_updated

Fork of Two-PlayerSpaceInvaders by William Minix

test

Committer:
Tito96
Date:
Wed Apr 28 14:44:14 2021 +0000
Revision:
27:9a17cf897bf8
Parent:
16:e4e6515bdabb
changed the shape and color of enemy sprites

Who changed what in which revision?

UserRevisionLine numberNew contents of line
michaeljson 0:3817adfaeb06 1 #include "enemy.h"
michaeljson 0:3817adfaeb06 2 #include "missile.h"
Tito96 27:9a17cf897bf8 3 #include "globals.h"
michaeljson 0:3817adfaeb06 4
Tito96 27:9a17cf897bf8 5 void draw_enemy(int blk_x, int blk_y, int enemy_color, int e_width, int e_height, enemy_t *g)
michaeljson 0:3817adfaeb06 6 {
Tito96 27:9a17cf897bf8 7 char *shapes;
Tito96 27:9a17cf897bf8 8 //enemy_color = 0x00FF00;
Tito96 27:9a17cf897bf8 9 if (enemy_color == 0xFF0000){
Tito96 27:9a17cf897bf8 10 shapes = "0000RRR00000RRRRRRRRR0RRRRRRRRRRRRRR00R00RRRRRRRRRRRRRR000RR0RR00000RR000RR00RR000R000RR";
Tito96 27:9a17cf897bf8 11 }
Tito96 27:9a17cf897bf8 12 // uLCD.filled_rectangle(blk_x,blk_y,blk_x+e_width,blk_y-e_height,enemy_color);
wminix3 16:e4e6515bdabb 13 //const int* colors = [
wminix3 16:e4e6515bdabb 14 //uLCD.BLIT(blk_x, blk_y, e_width, e_height,
Tito96 27:9a17cf897bf8 15
Tito96 27:9a17cf897bf8 16
Tito96 27:9a17cf897bf8 17 draw_img(blk_x, blk_y, e_width, e_height, shapes);
michaeljson 0:3817adfaeb06 18 }
michaeljson 0:3817adfaeb06 19
michaeljson 0:3817adfaeb06 20 void erase_enemy(int blk_x, int blk_y, int enemy_color, int e_width, int e_height)
michaeljson 0:3817adfaeb06 21 {
Tito96 27:9a17cf897bf8 22 //uLCD.filled_rectangle(blk_x,blk_y,blk_x+e_width,blk_y-e_height,BACKGROUND_COLOR);
Tito96 27:9a17cf897bf8 23 uLCD.filled_rectangle(blk_x - 2, blk_y, blk_x + 11 + 2, blk_y + 8 + 2,BACKGROUND_COLOR );
michaeljson 0:3817adfaeb06 24 }
michaeljson 0:3817adfaeb06 25
michaeljson 0:3817adfaeb06 26 int move_enemy(enemy_t * g, int MOVE_DOWN, int DIRECTION)
michaeljson 0:3817adfaeb06 27 {
michaeljson 0:3817adfaeb06 28 if (g->status == ENEMY_ALIVE)
michaeljson 0:3817adfaeb06 29 {
michaeljson 0:3817adfaeb06 30 if (DIRECTION == 1)
michaeljson 0:3817adfaeb06 31 {
michaeljson 0:3817adfaeb06 32 enemy_erase(g);
michaeljson 0:3817adfaeb06 33 g->enemy_blk_x += 1;
michaeljson 0:3817adfaeb06 34 enemy_show(g);
michaeljson 0:3817adfaeb06 35
michaeljson 0:3817adfaeb06 36 if (g->enemy_blk_y >= 110)
michaeljson 0:3817adfaeb06 37 {
michaeljson 0:3817adfaeb06 38 MOVE_DOWN = 2;
michaeljson 0:3817adfaeb06 39 }
michaeljson 0:3817adfaeb06 40 }
michaeljson 0:3817adfaeb06 41 else if (DIRECTION == 2)
michaeljson 0:3817adfaeb06 42 {
michaeljson 0:3817adfaeb06 43 enemy_erase(g);
michaeljson 0:3817adfaeb06 44 g->enemy_blk_x -= 1;
michaeljson 0:3817adfaeb06 45 enemy_show(g);
michaeljson 0:3817adfaeb06 46
michaeljson 0:3817adfaeb06 47 if (g->enemy_blk_y >= 110)
michaeljson 0:3817adfaeb06 48 {
michaeljson 0:3817adfaeb06 49 MOVE_DOWN = 2;
michaeljson 0:3817adfaeb06 50 }
michaeljson 0:3817adfaeb06 51 }
michaeljson 0:3817adfaeb06 52
michaeljson 0:3817adfaeb06 53 if ((g->enemy_blk_x+g->enemy_width) > (128-g->enemy_width)
michaeljson 0:3817adfaeb06 54 || (g->enemy_blk_x < (0+g->enemy_width)))
michaeljson 0:3817adfaeb06 55 {
michaeljson 0:3817adfaeb06 56 MOVE_DOWN = 1;
michaeljson 0:3817adfaeb06 57 }
michaeljson 0:3817adfaeb06 58 }
michaeljson 0:3817adfaeb06 59 return MOVE_DOWN;
michaeljson 0:3817adfaeb06 60 }
michaeljson 0:3817adfaeb06 61
michaeljson 0:3817adfaeb06 62 void enemy_init(enemy_t * g, unsigned int blk_x, unsigned int blk_y, unsigned int color)
michaeljson 0:3817adfaeb06 63 {
michaeljson 0:3817adfaeb06 64 g->enemy_blk_x = blk_x;
michaeljson 0:3817adfaeb06 65 g->enemy_blk_y = blk_y;
Tito96 27:9a17cf897bf8 66 g->enemy_color = 0xFF0000;
Tito96 27:9a17cf897bf8 67 g->enemy_width = 11;
michaeljson 0:3817adfaeb06 68 g->enemy_height = 8;
michaeljson 0:3817adfaeb06 69 g->status = ENEMY_ALIVE;
michaeljson 0:3817adfaeb06 70 }
michaeljson 0:3817adfaeb06 71
michaeljson 0:3817adfaeb06 72 void enemy_show(enemy_t * g)
michaeljson 0:3817adfaeb06 73 {
Tito96 27:9a17cf897bf8 74 draw_enemy(g->enemy_blk_x, g->enemy_blk_y, g->enemy_color, g->enemy_width, g->enemy_height, g);
michaeljson 0:3817adfaeb06 75 }
michaeljson 0:3817adfaeb06 76
michaeljson 0:3817adfaeb06 77 void enemy_erase(enemy_t * g)
michaeljson 0:3817adfaeb06 78 {
michaeljson 0:3817adfaeb06 79 erase_enemy(g->enemy_blk_x, g->enemy_blk_y, g->enemy_color, g->enemy_width, g->enemy_height);
michaeljson 0:3817adfaeb06 80 }
michaeljson 0:3817adfaeb06 81
michaeljson 0:3817adfaeb06 82 int check_enemy(enemy_t * g, missile_t * h)
michaeljson 0:3817adfaeb06 83 {
michaeljson 0:3817adfaeb06 84 int enemy_died = 0;
michaeljson 0:3817adfaeb06 85 if (g->status == ENEMY_ALIVE
michaeljson 0:3817adfaeb06 86 && ((h->missile_blk_x >= g->enemy_blk_x) && (h->missile_blk_x <= (g->enemy_blk_x + g->enemy_width))))
michaeljson 0:3817adfaeb06 87 {
michaeljson 0:3817adfaeb06 88 enemy_erase(g);
michaeljson 0:3817adfaeb06 89 g->status = ENEMY_DEAD;
michaeljson 0:3817adfaeb06 90 enemy_died = 1;
michaeljson 0:3817adfaeb06 91 h->status = PLAYER_MISSILE_EXPLODED;
michaeljson 0:3817adfaeb06 92 }
michaeljson 0:3817adfaeb06 93
michaeljson 0:3817adfaeb06 94 return enemy_died;
michaeljson 0:3817adfaeb06 95 }