Simply creates a servo object from a motor object, to allow the control of the angle. uses the solar panel to look for the brightest spot, then stops.

Dependencies:   mbed

Fork of Lab6_Basic by ECE 111 At Oregon State University

SLCD.cpp

Committer:
dogcatfee
Date:
2017-11-14
Revision:
8:0d8f931d6f8c
Parent:
6:65dfd3886629

File content as of revision 8:0d8f931d6f8c:

#include "SLCD.h"
#include "LCDconfig.h"


const uint8_t WF_ORDERING_TABLE[ ] =
{
   CHAR1a,   // LCD81 --- Pin:5  LCDnAddress=51
   CHAR1b,   // LCD82 --- Pin:6  LCDnAddress=52
   CHAR2a,   // LCD83 --- Pin:7  LCDnAddress=53
   CHAR2b,   // LCD84 --- Pin:8  LCDnAddress=54
   CHAR3a,   // LCD85 --- Pin:9  LCDnAddress=55
   CHAR3b,   // LCD86 --- Pin:10 LCDnAddress=56
   CHAR4a,   // LCD87 --- Pin:11 LCDnAddress=57
   CHAR4b,   // LCD88 --- Pin:12 LCDnAddress=58
   CHARCOM0, // LCD77 --- Pin:1  LCDnAddress=4D
   CHARCOM1, // LCD78 --- Pin:2  LCDnAddress=4E
   CHARCOM2, // LCD79 --- Pin:3  LCDnAddress=4F
   CHARCOM3, // LCD80 --- Pin:4  LCDnAddress=50
};

const char ASCII_TO_WF_CODIFICATION_TABLE [ ] =
{
 
 /*
                segA
              ________  
             |        | 
        segF |        | segB
             |        |
              -segG--
             |        |
        segE |        | segC
             |________|
                segD
 */   
    
( SEGD+ SEGE+ SEGF+!SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = 0,   offset=0
(!SEGD+!SEGE+!SEGF+!SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = 1,   offset=4
( SEGD+ SEGE+!SEGF+ SEGG) , (!SEGC+ SEGB+ SEGA) ,//Char = 2,   offset=8
( SEGD+!SEGE+!SEGF+ SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = 3,   offset=12
(!SEGD+!SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = 4,   offset=16
( SEGD+!SEGE+ SEGF+ SEGG) , ( SEGC+!SEGB+ SEGA) ,//Char = 5,   offset=20
( SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+!SEGB+ SEGA) ,//Char = 6,   offset=24
(!SEGD+!SEGE+!SEGF+!SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = 7,   offset=28
( SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = 8,   offset=32
( SEGD+!SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = 9,   offset=36
(!SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = :,   offset=40
(!SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = ;,   offset=44
(!SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = <,   offset=48
( SEGD+!SEGE+!SEGF+ SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = =,   offset=52
(!SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = >,   offset=56
(!SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = ?,   offset=60
( SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = @,   offset=64
(!SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = A,   offset=68
( SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+!SEGB+!SEGA) ,//Char = B,   offset=72
( SEGD+ SEGE+ SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = C,   offset=76
( SEGD+ SEGE+!SEGF+ SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = D,   offset=80
( SEGD+ SEGE+ SEGF+ SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = E,   offset=84
(!SEGD+ SEGE+ SEGF+ SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = F,   offset=88
( SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+!SEGB+ SEGA) ,//Char = G,   offset=92
(!SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = H,   offset=96
(!SEGD+!SEGE+!SEGF+!SEGG) , ( SEGC+!SEGB+!SEGA) ,//Char = I,   offset=100
( SEGD+ SEGE+!SEGF+!SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = J,   offset=104
(!SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+!SEGB+ SEGA) ,//Char = K,   offset=108
( SEGD+ SEGE+ SEGF+!SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = L,   offset=112
(!SEGD+ SEGE+ SEGF+!SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = M,   offset=116
(!SEGD+ SEGE+!SEGF+ SEGG) , ( SEGC+!SEGB+!SEGA) ,//Char = N,   offset=120
( SEGD+ SEGE+!SEGF+ SEGG) , ( SEGC+!SEGB+!SEGA) ,//Char = O,   offset=124
(!SEGD+ SEGE+ SEGF+ SEGG) , (!SEGC+ SEGB+ SEGA) ,//Char = P,   offset=128
( SEGD+!SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+ SEGA) ,//Char = Q,   offset=132
(!SEGD+ SEGE+!SEGF+ SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = R,   offset=136
( SEGD+!SEGE+ SEGF+ SEGG) , ( SEGC+!SEGB+ SEGA) ,//Char = S,   offset=140
( SEGD+ SEGE+ SEGF+ SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = T,   offset=144
( SEGD+ SEGE+ SEGF+!SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = U,   offset=148
( SEGD+ SEGE+!SEGF+!SEGG) , ( SEGC+!SEGB+!SEGA) ,//Char = V,   offset=152
( SEGD+ SEGE+ SEGF+!SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = W,   offset=156
(!SEGD+ SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = X,   offset=160
( SEGD+!SEGE+ SEGF+ SEGG) , ( SEGC+ SEGB+!SEGA) ,//Char = Y,   offset=164
( SEGD+!SEGE+!SEGF+ SEGG) , (!SEGC+!SEGB+!SEGA) ,//Char = Z,   offset=168
( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = [,   offset=172
( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = \,   offset=176
( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = ],   offset=180
( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = ^,   offset=184
( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = _,   offset=188
( SEGD+!SEGE+!SEGF+!SEGG) , (!SEGC+!SEGB+ SEGA) ,//Char = `,   offset=192
};

SLCD::SLCD() {
    init();
    CharPosition = 0;    
}

void SLCD::init(){
    SIM->SCGC5 |= SIM_SCGC5_SLCD_MASK | SIM_SCGC5_PORTB_MASK | SIM_SCGC5_PORTC_MASK | SIM_SCGC5_PORTD_MASK | SIM_SCGC5_PORTE_MASK;
     
    // configure pins for LCD operation    
  PORTC->PCR[20] = 0x00000000;     //VLL2
  PORTC->PCR[21] = 0x00000000;     //VLL1
  PORTC->PCR[22] = 0x00000000;     //VCAP2
  PORTC->PCR[23] = 0x00000000;     //VCAP1     
    // Enable IRCLK 
     MCG->C1  = MCG_C1_IRCLKEN_MASK | MCG_C1_IREFSTEN_MASK;
     MCG->C2 &= ~MCG_C2_IRCS_MASK ;  //0 32KHZ internal reference clock; 1= 4MHz irc     
     LCD->GCR = 0x0;
     LCD->AR  = 0x0;     
    // LCD configurartion     
      LCD->GCR =   ( LCD_GCR_RVEN_MASK*_LCDRVEN  
                   | LCD_GCR_RVTRIM(_LCDRVTRIM)         //0-15
                   | LCD_GCR_CPSEL_MASK*_LCDCPSEL 
                   | LCD_GCR_LADJ(_LCDLOADADJUST)       //0-3
                   | LCD_GCR_VSUPPLY_MASK*_LCDSUPPLY    //0-1
                   |!LCD_GCR_FDCIEN_MASK
                   | LCD_GCR_ALTDIV(_LCDALTDIV)         //0-3
                   |!LCD_GCR_LCDDOZE_MASK  
                   |!LCD_GCR_LCDSTP_MASK
                   |!LCD_GCR_LCDEN_MASK                 //WILL BE ENABLE ON SUBSEQUENT STEP
                   | LCD_GCR_SOURCE_MASK*_LCDCLKSOURCE
                   | LCD_GCR_ALTSOURCE_MASK*_LCDALRCLKSOURCE  
                   | LCD_GCR_LCLK(_LCDLCK)    //0-7
                   | LCD_GCR_DUTY(_LCDDUTY)   //0-7
                 );    
   uint8_t i;
   uint32_t *p_pen;
   uint8_t pen_offset;   // 0 or 1   
   uint8_t pen_bit;      // 0 to 31
   LCD->PEN[0] = 0x0;
   LCD->PEN[1] = 0x0;
   LCD->BPEN[0] = 0x0;
   LCD->BPEN[1] = 0x0;   
   p_pen = (uint32_t *)&LCD->PEN[0];
    for (i=0;i<_LCDUSEDPINS;i++) 
    {
      pen_offset = WF_ORDERING_TABLE[i]/32;
      pen_bit    = WF_ORDERING_TABLE[i]%32;
      p_pen[pen_offset] |= 1 << pen_bit;
      if (i>= _LCDFRONTPLANES)    // Pin is a backplane
      {
        p_pen[pen_offset+2] |= 1 << pen_bit;  // Enable  BPEN 
        LCD->WF8B[(uint8_t)WF_ORDERING_TABLE[i]] = 1 << (i - _LCDFRONTPLANES);   // fill with 0x01, 0x02, etc 
      } 
    }    
      LCD->GCR |= LCD_GCR_LCDEN_MASK;
}

int SLCD::_putc(int c) {
    Write_Char(c);
    return 0;
}

void SLCD::Write_Char (char lbValue) {
  uint8_t char_val;
  uint8_t temp;
  uint8_t *lbpLCDWF;
  uint8_t lbCounter;
  uint16_t arrayOffset;
  uint8_t position;
  
  if (CharPosition >= _CHARNUM)
    CharPosition = 0;  
  lbpLCDWF = (uint8_t *)&LCD->WF8B[0];
  /* only ascii character if value not writeable write as @ */
  if (lbValue>='a' && lbValue<='z') {
    lbValue -= 32; // UpperCase
  }
  if (lbValue<ASCCI_TABLE_START || lbValue >ASCCI_TABLE_END) {
    lbValue = BLANK_CHARACTER;  // default value as space
  }
  lbValue -=ASCCI_TABLE_START;        // Remove the offset to search in the ascci table
  arrayOffset = (lbValue * _CHAR_SIZE); // Compensate matrix offset
  // ensure bLCD position is in valid limit
  lbCounter = 0;  //number of writings to complete one char
  while (lbCounter<_CHAR_SIZE) {
    position = (CharPosition) *_LCDTYPE + lbCounter; 
    temp=0;
    if (lbCounter==1) {
      temp = lbpLCDWF[WF_ORDERING_TABLE[position]] & 0x01;//bit 0 has the special symbol information
    } 
    char_val = ASCII_TO_WF_CODIFICATION_TABLE[arrayOffset + lbCounter];
    lbpLCDWF[WF_ORDERING_TABLE[position]] = char_val | temp;
    //  if (char_val==0) lbCounter = _CHAR_SIZE; //end of this character
    lbCounter++;
  }  
  CharPosition++;
}

void SLCD::Home (void)
 {
      CharPosition =  0;
 }

void SLCD::Contrast (uint8_t lbContrast)
{ 
       lbContrast &= 0x0F;              //Forced to the only values accepted 
       LCD->GCR |= LCD_GCR_RVTRIM(lbContrast);
}
 
void SLCD::All_Segments (int mode)
{
 uint8_t lbTotalBytes = _CHARNUM * _LCDTYPE;              
 uint8_t lbCounter=0;
 uint8_t *lbpLCDWF;
 
    lbpLCDWF = (uint8_t *)&LCD->WF8B[0];      
        while (lbCounter < lbTotalBytes)
          {
              if (mode==1){lbpLCDWF[(uint8_t)WF_ORDERING_TABLE[lbCounter++]]=_ALLON;}
                else {lbpLCDWF[WF_ORDERING_TABLE[lbCounter++]]=0;}
          }         
}

void SLCD::DP1 (int mode)
{
  uint8_t *lbpLCDWF; 
    lbpLCDWF = (uint8_t *)&LCD->WF8B[0];       
        if (mode==1){lbpLCDWF[(uint8_t)WF_ORDERING_TABLE[1]]|=1;}
            else {lbpLCDWF[(uint8_t)WF_ORDERING_TABLE[1]]&=~1;}                
}
 
void SLCD::DP2 (int mode)
{
  uint8_t *lbpLCDWF; 
    lbpLCDWF = (uint8_t *)&LCD->WF8B[0];       
        if (mode==1){lbpLCDWF[(uint8_t)WF_ORDERING_TABLE[3]]|=1;}
            else {lbpLCDWF[(uint8_t)WF_ORDERING_TABLE[3]]&=~1;}               
} 

void SLCD::DP3 (int mode)
{
  uint8_t *lbpLCDWF; 
    lbpLCDWF = (uint8_t *)&LCD->WF8B[0];
        if (mode==1){lbpLCDWF[(uint8_t)WF_ORDERING_TABLE[5]]|=1;}
            else {lbpLCDWF[(uint8_t)WF_ORDERING_TABLE[5]]&=~1;}
}
 
void SLCD::Colon (int mode)
{
  uint8_t *lbpLCDWF; 
    lbpLCDWF = (uint8_t *)&LCD->WF8B[0];     
        if (mode==1){lbpLCDWF[(uint8_t)WF_ORDERING_TABLE[7]]|=1;}
            else {lbpLCDWF[(uint8_t)WF_ORDERING_TABLE[7]]&=~1;}                 
}
 

void SLCD::clear()
{
    All_Segments(0);
}