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Dependencies: mbed
N5110.cpp
00001 /* * Print String 00002 * 00003 * Prints a string of characters to the screen buffer, string is cut off after the 83rd pixel. 00004 * @param x - the column number (0 to 83) 00005 * @param y - the row number (0-5) - the display is split into 6 banks - each bank can be considered a row 00006 * @author - David Leaming - 25574043 00007 * @ Date - December 2021 00008 * 00009 * Acknowledgements 00010 * Craig A. Evans, University of Leeds, TMP102 Library ,Feb 2016 00011 * Dr Edmond Nurellari, University of Lincoln, Joystick & N5110 Libraries 00012 * 00013 */ 00014 00015 #include "mbed.h" 00016 #include "N5110.h" 00017 00018 // overloaded constructor includes power pin - LCD Vcc connected to GPIO pin 00019 // this constructor works fine with LPC1768 - enough current sourced from GPIO 00020 // to power LCD. Doesn't work well with K64F. 00021 N5110::N5110(PinName const pwrPin, 00022 PinName const scePin, 00023 PinName const rstPin, 00024 PinName const dcPin, 00025 PinName const mosiPin, 00026 PinName const sclkPin, 00027 PinName const ledPin) 00028 : 00029 _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise 00030 _led(new PwmOut(ledPin)), 00031 _pwr(new DigitalOut(pwrPin)), 00032 _sce(new DigitalOut(scePin)), 00033 _rst(new DigitalOut(rstPin)), 00034 _dc(new DigitalOut(dcPin)) 00035 {} 00036 00037 // overloaded constructor does not include power pin - LCD Vcc must be tied to +3V3 00038 // Best to use this with K64F as the GPIO hasn't sufficient output current to reliably 00039 // drive the LCD. 00040 N5110::N5110(PinName const scePin, 00041 PinName const rstPin, 00042 PinName const dcPin, 00043 PinName const mosiPin, 00044 PinName const sclkPin, 00045 PinName const ledPin) 00046 : 00047 _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise 00048 _led(new PwmOut(ledPin)), 00049 _pwr(NULL), // pwr not needed so null it to be safe 00050 _sce(new DigitalOut(scePin)), 00051 _rst(new DigitalOut(rstPin)), 00052 _dc(new DigitalOut(dcPin)) 00053 {} 00054 00055 N5110::~N5110() 00056 { 00057 delete _spi; 00058 00059 if(_pwr) { 00060 delete _pwr; 00061 } 00062 00063 delete _led; 00064 delete _sce; 00065 delete _rst; 00066 delete _dc; 00067 } 00068 00069 // initialise function - powers up and sends the initialisation commands 00070 void N5110::init() 00071 { 00072 turnOn(); // power up 00073 wait_ms(10); // small delay seems to prevent spurious pixels during mbed reset 00074 reset(); // reset LCD - must be done within 100 ms 00075 // initSPI(); 00076 00077 setContrast(0.55); // this may need tuning (say 0.4 to 0.6) 00078 setBias(3); // datasheet - 48:1 mux - don't mess with if you don't know what you're doing! (0 to 7) 00079 setTempCoefficient(0); // datasheet - may need increasing (range 0 to 3) at very low temperatures 00080 normalMode(); // normal video mode by default 00081 00082 clearRAM(); // RAM is undefined at power-up so clear to be sure 00083 clear(); // clear buffer 00084 setBrightness(0.5); 00085 } 00086 00087 // sets normal video mode (black on white) 00088 void N5110::normalMode() 00089 { 00090 sendCommand(0b00100000); // basic instruction 00091 sendCommand(0b00001100); // normal video mode- datasheet 00092 } 00093 00094 // sets normal video mode (white on black) 00095 void N5110::inverseMode() 00096 { 00097 sendCommand(0b00100000); // basic instruction 00098 sendCommand(0b00001101); // inverse video mode - datasheet 00099 } 00100 00101 // function to power up the LCD and backlight - only works when using GPIO to power 00102 void N5110::turnOn() 00103 { 00104 if (_pwr != NULL) { 00105 _pwr->write(1); // apply power 00106 } 00107 } 00108 00109 // function to power down LCD 00110 void N5110::turnOff() 00111 { 00112 clear(); // clear buffer 00113 refresh(); 00114 setBrightness(0.0); // turn backlight off 00115 clearRAM(); // clear RAM to ensure specified current consumption 00116 // send command to ensure we are in basic mode 00117 00118 sendCommand(0b00100000); // basic mode 00119 sendCommand(0b00001000); // clear display 00120 sendCommand(0b00100001); // extended mode 00121 sendCommand(0b00100100); // power down 00122 00123 // if we are powering the LCD using the GPIO then make it low to turn off 00124 if (_pwr != NULL) { 00125 wait_ms(10); // small delay and then turn off the power pin 00126 _pwr->write(0); // turn off power 00127 } 00128 00129 } 00130 00131 // function to change LED backlight brightness 00132 void N5110::setBrightness(float brightness) 00133 { 00134 // check whether brightness is within range 00135 if (brightness < 0.0f) 00136 brightness = 0.0f; 00137 if (brightness > 1.0f) 00138 brightness = 1.0f; 00139 // set PWM duty cycle 00140 _led->write(brightness); 00141 } 00142 00143 void N5110::setContrast(float contrast) { 00144 00145 // enforce limits 00146 if (contrast > 1.0f) 00147 contrast = 1.0f; 00148 else if (contrast < 0.0f) 00149 contrast = 0.0; 00150 00151 // convert to char in range 0 to 127 (i.e. 6 bits) 00152 char ic = char(contrast*127.0f); 00153 00154 sendCommand(0b00100001); // extended instruction set 00155 sendCommand(0b10000000 | ic); // set Vop (which controls contrast) 00156 sendCommand(0b00100000); // back to basic instruction set 00157 } 00158 00159 void N5110::setTempCoefficient(char tc) { 00160 00161 // enforce limits 00162 if (tc>3) { 00163 tc=3; 00164 } 00165 00166 // temperature coefficient may need increasing at low temperatures 00167 00168 sendCommand(0b00100001); // extended instruction set 00169 sendCommand(0b00000100 | tc); 00170 sendCommand(0b00100000); // back to basic instruction set 00171 } 00172 00173 void N5110::setBias(char bias) { 00174 00175 // from data sheet 00176 // bias mux rate 00177 // 0 1:100 00178 // 1 1:80 00179 // 2 1:65 00180 // 3 1:48 (default) 00181 // 4 1:40/1:34 00182 // 5 1:24 00183 // 6 1:18/1:16 00184 // 7 1:10/1:9/1:8 00185 00186 // enforce limits 00187 if (bias>7) { 00188 bias=7; 00189 } 00190 00191 sendCommand(0b00100001); // extended mode instruction 00192 sendCommand(0b00010000 | bias); 00193 sendCommand(0b00100000); // end of extended mode instruction 00194 } 00195 00196 // pulse the active low reset line 00197 void N5110::reset() 00198 { 00199 _rst->write(0); // reset the LCD 00200 _rst->write(1); 00201 } 00202 00203 // function to initialise SPI peripheral 00204 void N5110::initSPI() 00205 { 00206 _spi->format(8,1); // 8 bits, Mode 1 - polarity 0, phase 1 - base value of clock is 0, data captured on falling edge/propagated on rising edge 00207 _spi->frequency(4000000); // maximum of screen is 4 MHz 00208 } 00209 00210 // send a command to the display 00211 void N5110::sendCommand(unsigned char command) 00212 { 00213 _dc->write(0); // set DC low for command 00214 _sce->write(0); // set CE low to begin frame 00215 _spi->write(command); // send command 00216 _dc->write(1); // turn back to data by default 00217 _sce->write(1); // set CE high to end frame (expected for transmission of single byte) 00218 } 00219 00220 // send data to the display at the current XY address 00221 // dc is set to 1 (i.e. data) after sending a command and so should 00222 // be the default mode. 00223 void N5110::sendData(unsigned char data) 00224 { 00225 _sce->write(0); // set CE low to begin frame 00226 _spi->write(data); 00227 _sce->write(1); // set CE high to end frame (expected for transmission of single byte) 00228 } 00229 00230 // this function writes 0 to the 504 bytes to clear the RAM 00231 void N5110::clearRAM() 00232 { 00233 _sce->write(0); //set CE low to begin frame 00234 for(int i = 0; i < WIDTH * HEIGHT; i++) { // 48 x 84 bits = 504 bytes 00235 _spi->write(0x00); // send 0's 00236 } 00237 _sce->write(1); // set CE high to end frame 00238 } 00239 00240 // function to set the XY address in RAM for subsequenct data write 00241 void N5110::setXYAddress(unsigned int const x, 00242 unsigned int const y) 00243 { 00244 if (x<WIDTH && y<HEIGHT) { // check within range 00245 sendCommand(0b00100000); // basic instruction 00246 sendCommand(0b10000000 | x); // send addresses to display with relevant mask 00247 sendCommand(0b01000000 | y); 00248 } 00249 } 00250 00251 // These functions are used to set, clear and get the value of pixels in the display 00252 // Pixels are addressed in the range of 0 to 47 (y) and 0 to 83 (x). The refresh() 00253 // function must be called after set and clear in order to update the display 00254 void N5110::setPixel(unsigned int const x, 00255 unsigned int const y, 00256 bool const state) 00257 { 00258 if (x<WIDTH && y<HEIGHT) { // check within range 00259 // calculate bank and shift 1 to required position in the data byte 00260 if(state) buffer[x][y/8] |= (1 << y%8); 00261 else buffer[x][y/8] &= ~(1 << y%8); 00262 } 00263 } 00264 00265 void N5110::clearPixel(unsigned int const x, 00266 unsigned int const y) 00267 { 00268 if (x<WIDTH && y<HEIGHT) { // check within range 00269 // calculate bank and shift 1 to required position (using bit clear) 00270 buffer[x][y/8] &= ~(1 << y%8); 00271 } 00272 } 00273 00274 int N5110::getPixel(unsigned int const x, 00275 unsigned int const y) const 00276 { 00277 if (x<WIDTH && y<HEIGHT) { // check within range 00278 // return relevant bank and mask required bit 00279 00280 int pixel = (int) buffer[x][y/8] & (1 << y%8); 00281 00282 if (pixel) 00283 return 1; 00284 else 00285 return 0; 00286 } 00287 00288 return 0; 00289 00290 } 00291 00292 // function to refresh the display 00293 void N5110::refresh() 00294 { 00295 setXYAddress(0,0); // important to set address back to 0,0 before refreshing display 00296 // address auto increments after printing string, so buffer[0][0] will not coincide 00297 // with top-left pixel after priting string 00298 00299 _sce->write(0); //set CE low to begin frame 00300 00301 for(int j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing 00302 for(int i = 0; i < WIDTH; i++) { 00303 _spi->write(buffer[i][j]); // send buffer 00304 } 00305 } 00306 _sce->write(1); // set CE high to end frame 00307 00308 } 00309 00310 // fills the buffer with random bytes. Can be used to test the display. 00311 // The rand() function isn't seeded so it probably creates the same pattern everytime 00312 void N5110::randomiseBuffer() 00313 { 00314 int i,j; 00315 for(j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing 00316 for(i = 0; i < WIDTH; i++) { 00317 buffer[i][j] = rand()%256; // generate random byte 00318 } 00319 } 00320 00321 } 00322 00323 // function to print 5x7 font 00324 void N5110::printChar(char const c, 00325 unsigned int const x, 00326 unsigned int const y) 00327 { 00328 if (y<BANKS) { // check if printing in range of y banks 00329 00330 for (int i = 0; i < 5 ; i++ ) { 00331 int pixel_x = x+i; 00332 if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83) 00333 break; 00334 buffer[pixel_x][y] = font5x7[(c - 32)*5 + i]; 00335 // array is offset by 32 relative to ASCII, each character is 5 pixels wide 00336 } 00337 00338 } 00339 } 00340 00341 // function to print string at specified position 00342 void N5110::printString(const char *str, 00343 unsigned int const x, 00344 unsigned int const y) 00345 { 00346 if (y<BANKS) { // check if printing in range of y banks 00347 00348 int n = 0 ; // counter for number of characters in string 00349 // loop through string and print character 00350 while(*str) { 00351 00352 // writes the character bitmap data to the buffer, so that 00353 // text and pixels can be displayed at the same time 00354 for (int i = 0; i < 5 ; i++ ) { 00355 int pixel_x = x+i+n*6; 00356 if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83) 00357 break; 00358 buffer[pixel_x][y] = font5x7[(*str - 32)*5 + i]; 00359 } 00360 str++; // go to next character in string 00361 n++; // increment index 00362 } 00363 } 00364 } 00365 00366 // function to clear the screen buffer 00367 void N5110::clear() 00368 { 00369 memset(buffer,0,sizeof(buffer)); 00370 } 00371 00372 // function to plot array on display 00373 void N5110::plotArray(float const array[]) 00374 { 00375 for (int i=0; i<WIDTH; i++) { // loop through array 00376 // elements are normalised from 0.0 to 1.0, so multiply 00377 // by 47 to convert to pixel range, and subtract from 47 00378 // since top-left is 0,0 in the display geometry 00379 setPixel(i,47 - int(array[i]*47.0f),true); 00380 } 00381 00382 } 00383 00384 // function to draw circle 00385 void N5110:: drawCircle(unsigned int const x0, 00386 unsigned int const y0, 00387 unsigned int const radius, 00388 FillType const fill) 00389 { 00390 // from http://en.wikipedia.org/wiki/Midpoint_circle_algorithm 00391 int x = radius; 00392 int y = 0; 00393 int radiusError = 1-x; 00394 00395 while(x >= y) { 00396 00397 // if transparent, just draw outline 00398 if (fill == FILL_TRANSPARENT) { 00399 setPixel( x + x0, y + y0,true); 00400 setPixel(-x + x0, y + y0,true); 00401 setPixel( y + x0, x + y0,true); 00402 setPixel(-y + x0, x + y0,true); 00403 setPixel(-y + x0, -x + y0,true); 00404 setPixel( y + x0, -x + y0,true); 00405 setPixel( x + x0, -y + y0,true); 00406 setPixel(-x + x0, -y + y0,true); 00407 } else { // drawing filled circle, so draw lines between points at same y value 00408 00409 int type = (fill==FILL_BLACK) ? 1:0; // black or white fill 00410 00411 drawLine(x+x0,y+y0,-x+x0,y+y0,type); 00412 drawLine(y+x0,x+y0,-y+x0,x+y0,type); 00413 drawLine(y+x0,-x+y0,-y+x0,-x+y0,type); 00414 drawLine(x+x0,-y+y0,-x+x0,-y+y0,type); 00415 } 00416 00417 y++; 00418 if (radiusError<0) { 00419 radiusError += 2 * y + 1; 00420 } else { 00421 x--; 00422 radiusError += 2 * (y - x) + 1; 00423 } 00424 } 00425 00426 } 00427 00428 void N5110::drawLine(unsigned int const x0, 00429 unsigned int const y0, 00430 unsigned int const x1, 00431 unsigned int const y1, 00432 unsigned int const type) 00433 { 00434 // Note that the ranges can be negative so we have to turn the input values 00435 // into signed integers first 00436 int const y_range = static_cast<int>(y1) - static_cast<int>(y0); 00437 int const x_range = static_cast<int>(x1) - static_cast<int>(x0); 00438 00439 // if dotted line, set step to 2, else step is 1 00440 unsigned int const step = (type==2) ? 2:1; 00441 00442 // make sure we loop over the largest range to get the most pixels on the display 00443 // for instance, if drawing a vertical line (x_range = 0), we need to loop down the y pixels 00444 // or else we'll only end up with 1 pixel in the x column 00445 if ( abs(x_range) > abs(y_range) ) { 00446 00447 // ensure we loop from smallest to largest or else for-loop won't run as expected 00448 unsigned int const start = x_range > 0 ? x0:x1; 00449 unsigned int const stop = x_range > 0 ? x1:x0; 00450 00451 // loop between x pixels 00452 for (unsigned int x = start; x<= stop ; x+=step) { 00453 // do linear interpolation 00454 int const dx = static_cast<int>(x)-static_cast<int>(x0); 00455 unsigned int const y = y0 + y_range * dx / x_range; 00456 00457 // If the line type is '0', this will clear the pixel 00458 // If it is '1' or '2', the pixel will be set 00459 setPixel(x,y, type); 00460 } 00461 } else { 00462 00463 // ensure we loop from smallest to largest or else for-loop won't run as expected 00464 unsigned int const start = y_range > 0 ? y0:y1; 00465 unsigned int const stop = y_range > 0 ? y1:y0; 00466 00467 for (unsigned int y = start; y<= stop ; y+=step) { 00468 // do linear interpolation 00469 int const dy = static_cast<int>(y)-static_cast<int>(y0); 00470 unsigned int const x = x0 + x_range * dy / y_range; 00471 00472 // If the line type is '0', this will clear the pixel 00473 // If it is '1' or '2', the pixel will be set 00474 setPixel(x,y, type); 00475 } 00476 } 00477 00478 } 00479 00480 void N5110::drawRect(unsigned int const x0, 00481 unsigned int const y0, 00482 unsigned int const width, 00483 unsigned int const height, 00484 FillType const fill) 00485 { 00486 if (fill == FILL_TRANSPARENT) { // transparent, just outline 00487 drawLine(x0,y0,x0+(width-1),y0,1); // top 00488 drawLine(x0,y0+(height-1),x0+(width-1),y0+(height-1),1); // bottom 00489 drawLine(x0,y0,x0,y0+(height-1),1); // left 00490 drawLine(x0+(width-1),y0,x0+(width-1),y0+(height-1),1); // right 00491 } else { // filled rectangle 00492 int type = (fill==FILL_BLACK) ? 1:0; // black or white fill 00493 for (int y = y0; y<y0+height; y++) { // loop through rows of rectangle 00494 drawLine(x0,y,x0+(width-1),y,type); // draw line across screen 00495 } 00496 } 00497 } 00498 00499 void N5110::drawSprite(int x0, 00500 int y0, 00501 int nrows, 00502 int ncols, 00503 int *sprite) 00504 { 00505 for (int i = 0; i < nrows; i++) { 00506 for (int j = 0 ; j < ncols ; j++) { 00507 00508 int pixel = *((sprite+i*ncols)+j); 00509 setPixel(x0+j,y0+i, pixel); 00510 } 00511 } 00512 }
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