Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Diff: Joystick.cpp
- Revision:
- 0:1f799c7cce2b
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Joystick.cpp Thu Dec 16 14:03:11 2021 +0000
@@ -0,0 +1,163 @@
+#include "Joystick.h"
+
+Joystick::Joystick(PinName vertPin,PinName horizPin,PinName clickPin)
+{
+ vert = new AnalogIn(vertPin);
+ horiz = new AnalogIn(horizPin);
+ click = new InterruptIn(clickPin);
+}
+
+void Joystick::init()
+{
+ // read centred values of joystick
+ _x0 = horiz->read();
+ _y0 = vert->read();
+
+ // this assumes that the joystick is centred when the init function is called
+ // if perfectly centred, the pots should read 0.5, but this may
+ // not be the case and x0 and y0 will be used to calibrate readings
+
+ // turn on pull-down for button -> this assumes the other side of the button
+ // is connected to +3V3 so we read 1 when pressed and 0 when not pressed
+ click->mode(PullDown);
+ // we therefore need to fire the interrupt on a rising edge
+ click->rise(callback(this,&Joystick::click_isr));
+ // need to use a callback since mbed-os5 - basically tells it to look in this class for the ISR
+ _click_flag = 0;
+
+}
+
+Direction Joystick::get_direction()
+{
+ float angle = get_angle(); // 0 to 360, -1 for centred
+
+ Direction d;
+ // partition 360 into segments and check which segment the angle is in
+ if (angle < 0.0f) {
+ d = CENTRE; // check for -1.0 angle
+ } else if (angle < 22.5f) { // then keep going in 45 degree increments
+ d = N;
+ } else if (angle < 67.5f) {
+ d = NE;
+ } else if (angle < 112.5f) {
+ d = E;
+ } else if (angle < 157.5f) {
+ d = SE;
+ } else if (angle < 202.5f) {
+ d = S;
+ } else if (angle < 247.5f) {
+ d = SW;
+ } else if (angle < 292.5f) {
+ d = W;
+ } else if (angle < 337.5f) {
+ d = NW;
+ } else {
+ d = N;
+ }
+
+ return d;
+}
+
+// this method gets the magnitude of the joystick movement
+float Joystick::get_mag()
+{
+ Polar p = get_polar();
+ return p.mag;
+}
+
+// this method gets the angle of joystick movement (0 to 360, 0 North)
+float Joystick::get_angle()
+{
+ Polar p = get_polar();
+ return p.angle;
+}
+
+// get raw joystick coordinate in range -1 to 1
+// Direction (x,y)
+// North (0,1)
+// East (1,0)
+// South (0,-1)
+// West (-1,0)
+Vector2D Joystick::get_coord()
+{
+ // read() returns value in range 0.0 to 1.0 so is scaled and centre value
+ // substracted to get values in the range -1.0 to 1.0
+ float x = 2.0f*( horiz->read() - _x0 );
+ float y = 2.0f*( vert->read() - _y0 );
+
+ // Note: the x value here is inverted to ensure the positive x is to the
+ // right. This is simply due to how the potentiometer on the joystick
+ // I was using was connected up. It could have been corrected in hardware
+ // by swapping the power supply pins. Instead it is done in software so may
+ // need to be changed depending on your wiring setup
+
+ Vector2D coord = {-x,y};
+ return coord;
+}
+
+// This maps the raw x,y coord onto a circular grid.
+// See: http://mathproofs.blogspot.co.uk/2005/07/mapping-square-to-circle.html
+Vector2D Joystick::get_mapped_coord()
+{
+ Vector2D coord = get_coord();
+
+ // do the transformation
+ float x = coord.x*sqrt(1.0f-pow(coord.y,2.0f)/2.0f);
+ float y = coord.y*sqrt(1.0f-pow(coord.x,2.0f)/2.0f);
+
+ Vector2D mapped_coord = {x,y};
+ return mapped_coord;
+}
+
+// this function converts the mapped coordinates into polar form
+Polar Joystick::get_polar()
+{
+ // get the mapped coordinate
+ Vector2D coord = get_mapped_coord();
+
+ // at this point, 0 degrees (i.e. x-axis) will be defined to the East.
+ // We want 0 degrees to correspond to North and increase clockwise to 359
+ // like a compass heading, so we need to swap the axis and invert y
+ float x = coord.y;
+ float y = coord.x;
+
+ float mag = sqrt(x*x+y*y); // pythagoras
+ float angle = RAD2DEG*atan2(y,x);
+ // angle will be in range -180 to 180, so add 360 to negative angles to
+ // move to 0 to 360 range
+ if (angle < 0.0f) {
+ angle+=360.0f;
+ }
+
+ // the noise on the ADC causes the values of x and y to fluctuate slightly
+ // around the centred values. This causes the random angle values to get
+ // calculated when the joystick is centred and untouched. This is also when
+ // the magnitude is very small, so we can check for a small magnitude and then
+ // set the angle to -1. This will inform us when the angle is invalid and the
+ // joystick is centred
+
+ if (mag < TOL) {
+ mag = 0.0f;
+ angle = -1.0f;
+ }
+
+ Polar p = {mag,angle};
+ return p;
+}
+
+bool Joystick::button_pressed()
+{
+ // ISR must have been triggered
+ if (_click_flag) {
+ _click_flag = 0; // clear flag
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void Joystick::click_isr()
+{
+ _click_flag = 1;
+}
+