VFD modular clock firmware

Dependencies:   DipCortex-EEprom RTC flw mbed

Revision:
0:f6e68b4ce169
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/button.cpp	Mon Feb 09 13:40:46 2015 +0000
@@ -0,0 +1,122 @@
+/*
+ * VFD Modular Clock - mbed
+ * (C) 2011-14 Akafugu Corporation
+ *
+ * This program is free software; you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
+ * PARTICULAR PURPOSE.  See the GNU General Public License for more details.
+ *
+ */
+
+#include "global.h"
+#include "button.h"
+
+DigitalIn button1(PinMap::button1);
+DigitalIn button2(PinMap::button2);
+DigitalIn button3(PinMap::button3);
+
+uint8_t button_count = 3;
+
+uint8_t saved_keystatus = 0;
+uint8_t keydown_keys = 0;
+uint8_t keyup_keys = 0;
+uint8_t keyrepeat_keys = 0;
+
+uint16_t keyboard_counter[3] = {0, 0, 0};
+uint8_t button_bit[3] = { 1, 2, 4};
+
+#define REPEAT_SPEED    35
+volatile uint8_t repeat_speed = REPEAT_SPEED;
+
+void initialize_buttons()
+{
+    // enable pullups
+    button1.mode(PullUp);
+    button2.mode(PullUp);
+    button3.mode(PullUp);
+}
+
+uint8_t get_keystatus() {
+    return (!button1) | (!button2 << 1) | (!button3 << 2);
+}
+
+void button_tick()
+{
+    uint8_t keystatus = (!button1) | (!button2 << 1) | (!button3 << 2);
+
+    keydown_keys |= (uint8_t)(keystatus & ~(saved_keystatus));
+    keyup_keys   |= (uint8_t)(~(keystatus) & saved_keystatus);
+    saved_keystatus = keystatus;
+
+    for(uint8_t i = 0; i < button_count; i++) {
+        if(~(keydown_keys)&button_bit[i])
+            ; // Do nothing, no keyrepeat is needed
+        else if(keyup_keys&button_bit[i])
+            keyboard_counter[i] = 0;
+        else {
+            if(keyboard_counter[i] >= repeat_speed) {
+                keyrepeat_keys |= button_bit[i];
+                keyboard_counter[i] = 0;
+            }
+            
+            keyboard_counter[i]++;
+        }
+    }
+}
+
+void get_button_state(struct BUTTON_STATE* buttons)
+{
+    buttons->b1_keydown = keydown_keys&(button_bit[0]);
+    buttons->b1_keyup   = keyup_keys&(button_bit[0]);
+    buttons->b1_repeat  = keyrepeat_keys&(button_bit[0]);
+    
+    if (keyrepeat_keys&(button_bit[0]))
+      keyrepeat_keys &= ~(button_bit[0]);
+
+    // Reset if we got keyup
+    if(keyup_keys&(button_bit[0])) {
+        keydown_keys   &= ~(button_bit[0]);
+        keyup_keys     &= ~(button_bit[0]);
+        keyrepeat_keys &= ~(button_bit[0]);
+        keyboard_counter[0] = 0;
+    }
+
+    buttons->b2_keydown = keydown_keys&(button_bit[1]);
+    buttons->b2_keyup = keyup_keys&(button_bit[1]);
+    buttons->b2_repeat = keyrepeat_keys&(button_bit[1]);
+
+    if (keyrepeat_keys&(button_bit[1]))
+      keyrepeat_keys &= ~(button_bit[1]);
+    
+    // Reset if we got keyup
+    if(keyup_keys&(button_bit[1])) {
+        keydown_keys   &= ~(button_bit[1]);
+        keyup_keys     &= ~(button_bit[1]);
+        keyrepeat_keys &= ~(button_bit[1]);
+        keyboard_counter[1] = 0;
+    }
+
+    buttons->b3_keydown = keydown_keys&(button_bit[2]);
+    buttons->b3_keyup   = keyup_keys&(button_bit[2]);
+    buttons->b3_repeat  = keyrepeat_keys&(button_bit[2]);
+    
+    if (keyrepeat_keys&(button_bit[2]))
+      keyrepeat_keys &= ~(button_bit[2]);
+
+    // Reset if we got keyup
+    if(keyup_keys&(button_bit[2])) {
+        keydown_keys   &= ~(button_bit[2]);
+        keyup_keys     &= ~(button_bit[2]);
+        keyrepeat_keys &= ~(button_bit[2]);
+        keyboard_counter[2] = 0;
+    }
+
+    buttons->both_held = (keydown_keys&(button_bit[0])) && (keydown_keys&(button_bit[1]));
+    buttons->none_held = ~(saved_keystatus)&(button_bit[0]) && ~(saved_keystatus)&((button_bit[1]));
+}
+