4180 fire embed / Mbed 2 deprecated Fire_Mbed_2_0

Dependencies:   4DGL-uLCD-SE Motor SparkfunAnalogJoystick mbed

Fork of Fire_Mbed_2_0 by Jake Ramey

Committer:
rpgjake
Date:
Wed May 03 08:07:49 2017 +0000
Revision:
7:4c8ad4f91c8b
Parent:
6:b17d76960330
fdfdfd

Who changed what in which revision?

UserRevisionLine numberNew contents of line
rpgjake 0:b7a07b6cf5d0 1 #define Mapx 0x003B
rpgjake 0:b7a07b6cf5d0 2 #define Mapy 0x5001
rpgjake 0:b7a07b6cf5d0 3 enum attackType_t {
rpgjake 0:b7a07b6cf5d0 4 sword,
rpgjake 0:b7a07b6cf5d0 5 spear,
rpgjake 0:b7a07b6cf5d0 6 ax,
rpgjake 0:b7a07b6cf5d0 7 staff,
rpgjake 0:b7a07b6cf5d0 8 claws,
rpgjake 0:b7a07b6cf5d0 9 fangs,
rpgjake 1:3a9ef60cbbfc 10 magic,
rpgjake 6:b17d76960330 11 bow,
rpgjake 6:b17d76960330 12 dagger};
rpgjake 0:b7a07b6cf5d0 13
rpgjake 0:b7a07b6cf5d0 14
rpgjake 0:b7a07b6cf5d0 15 typedef struct jobs{
rpgjake 0:b7a07b6cf5d0 16 char v;
rpgjake 0:b7a07b6cf5d0 17 int x;
rpgjake 0:b7a07b6cf5d0 18 int y;
rpgjake 2:ccfe87a5ccba 19 char movement;
rpgjake 2:ccfe87a5ccba 20 char rng;
rpgjake 0:b7a07b6cf5d0 21 attackType_t attack;
rpgjake 2:ccfe87a5ccba 22 char damage;
rpgjake 2:ccfe87a5ccba 23 char defence;
rpgjake 2:ccfe87a5ccba 24 char res;
rpgjake 2:ccfe87a5ccba 25 char maxHealth;}job_t;
rpgjake 0:b7a07b6cf5d0 26
rpgjake 0:b7a07b6cf5d0 27 job_t Lord;
rpgjake 0:b7a07b6cf5d0 28 job_t Armor;
rpgjake 0:b7a07b6cf5d0 29 job_t Beast;
rpgjake 0:b7a07b6cf5d0 30
rpgjake 3:275705c872e0 31 job_t j_Erika;
rpgjake 3:275705c872e0 32 job_t j_Cleric;
rpgjake 3:275705c872e0 33 job_t j_Sage_F;
rpgjake 3:275705c872e0 34 job_t j_Knight;
rpgjake 3:275705c872e0 35 job_t j_Thief;
rpgjake 3:275705c872e0 36 job_t j_Pirate;
rpgjake 3:275705c872e0 37 job_t j_Archer;
rpgjake 3:275705c872e0 38 job_t j_Bard;
rpgjake 3:275705c872e0 39 job_t j_Assassin_F;
rpgjake 3:275705c872e0 40 job_t j_Sage_M;
rpgjake 3:275705c872e0 41 job_t j_Myrrh;
rpgjake 3:275705c872e0 42 job_t j_Brigand;
rpgjake 3:275705c872e0 43 job_t j_Boss_Assassin_F;
rpgjake 3:275705c872e0 44 job_t j_RedSpider;
rpgjake 3:275705c872e0 45 job_t j_Hero;
rpgjake 3:275705c872e0 46 job_t j_Assassin_M;
rpgjake 3:275705c872e0 47 job_t j_General;
rpgjake 3:275705c872e0 48 job_t j_Summoner;
rpgjake 3:275705c872e0 49 job_t j_Wolf;
rpgjake 3:275705c872e0 50 job_t j_Fighter;
rpgjake 3:275705c872e0 51 job_t j_Spider;
rpgjake 3:275705c872e0 52 job_t j_Mage;
rpgjake 3:275705c872e0 53 job_t j_Zombie;
rpgjake 3:275705c872e0 54
rpgjake 3:275705c872e0 55
rpgjake 0:b7a07b6cf5d0 56
rpgjake 0:b7a07b6cf5d0 57 void init_jobs(void){
rpgjake 0:b7a07b6cf5d0 58 Lord.x = 0x003B;
rpgjake 6:b17d76960330 59 Lord.y = 0x5015;
rpgjake 0:b7a07b6cf5d0 60 Lord.movement = 3;
rpgjake 0:b7a07b6cf5d0 61 Lord.rng = 1;
rpgjake 0:b7a07b6cf5d0 62 Lord.attack = sword;
rpgjake 0:b7a07b6cf5d0 63 Lord.damage = 10;
rpgjake 0:b7a07b6cf5d0 64 Lord.defence = 3;
rpgjake 0:b7a07b6cf5d0 65 Lord.maxHealth = 20;
rpgjake 0:b7a07b6cf5d0 66
rpgjake 6:b17d76960330 67 // j_Pirate.x = 0x003B;
rpgjake 6:b17d76960330 68 // j_Pirate.y = 0x5068;
rpgjake 6:b17d76960330 69 // j_Pirate.movement = 3;
rpgjake 6:b17d76960330 70 // j_Pirate.rng = 1;
rpgjake 6:b17d76960330 71 // j_Pirate.attack = ax;
rpgjake 6:b17d76960330 72 // j_Pirate.damage = 10;
rpgjake 6:b17d76960330 73 // j_Pirate.defence = 3;
rpgjake 6:b17d76960330 74 // j_Pirate.maxHealth = 20;
rpgjake 0:b7a07b6cf5d0 75
rpgjake 0:b7a07b6cf5d0 76 Armor.x = 0x003B;
rpgjake 6:b17d76960330 77 Armor.y = 0x5023;
rpgjake 0:b7a07b6cf5d0 78 Armor.movement = 2;
rpgjake 0:b7a07b6cf5d0 79 Armor.rng = 1;
rpgjake 0:b7a07b6cf5d0 80 Armor.attack = spear;
rpgjake 0:b7a07b6cf5d0 81 Armor.damage = 5;
rpgjake 0:b7a07b6cf5d0 82 Armor.defence = 4;
rpgjake 0:b7a07b6cf5d0 83 Armor.maxHealth = 30;
rpgjake 0:b7a07b6cf5d0 84
rpgjake 6:b17d76960330 85 // j_Cleric.x = 0x003B;
rpgjake 6:b17d76960330 86 // j_Cleric.y = 0x5013;
rpgjake 6:b17d76960330 87 // j_Cleric.movement = 3;
rpgjake 6:b17d76960330 88 // j_Cleric.rng = 1;
rpgjake 6:b17d76960330 89 // j_Cleric.attack = staff;
rpgjake 6:b17d76960330 90 // j_Cleric.damage = 4;
rpgjake 6:b17d76960330 91 // j_Cleric.defence = 3;
rpgjake 6:b17d76960330 92 // j_Cleric.maxHealth = 10;
rpgjake 6:b17d76960330 93 //
rpgjake 0:b7a07b6cf5d0 94
rpgjake 0:b7a07b6cf5d0 95 Beast.x = 0x003B;
rpgjake 6:b17d76960330 96 Beast.y = 0x502B;
rpgjake 0:b7a07b6cf5d0 97 Beast.movement = 3;
rpgjake 0:b7a07b6cf5d0 98 Beast.rng = 1;
rpgjake 0:b7a07b6cf5d0 99 Beast.attack = claws;
rpgjake 0:b7a07b6cf5d0 100 Beast.damage = 5;
rpgjake 0:b7a07b6cf5d0 101 Beast.defence = 2;
rpgjake 0:b7a07b6cf5d0 102 Beast.maxHealth = 15;
rpgjake 6:b17d76960330 103
rpgjake 6:b17d76960330 104 j_Erika.x = 0x003B;
rpgjake 6:b17d76960330 105 j_Erika.y = 0x5015;
rpgjake 6:b17d76960330 106 j_Erika.movement = 3;
rpgjake 6:b17d76960330 107 j_Erika.rng = 1;
rpgjake 6:b17d76960330 108 j_Erika.attack = sword;
rpgjake 6:b17d76960330 109 j_Erika.damage = 20;
rpgjake 6:b17d76960330 110 j_Erika.defence = 20;
rpgjake 6:b17d76960330 111 j_Erika.res = 16;
rpgjake 6:b17d76960330 112 j_Erika.maxHealth = 40;
rpgjake 6:b17d76960330 113
rpgjake 6:b17d76960330 114 j_Cleric.x = 0x003B;
rpgjake 6:b17d76960330 115 j_Cleric.y = 0x5013;
rpgjake 6:b17d76960330 116 j_Cleric.movement = 3;
rpgjake 6:b17d76960330 117 j_Cleric.rng = 1;
rpgjake 6:b17d76960330 118 j_Cleric.attack = staff;
rpgjake 6:b17d76960330 119 j_Cleric.damage = 20;
rpgjake 6:b17d76960330 120 j_Cleric.defence = 10;
rpgjake 6:b17d76960330 121 j_Cleric.res = 24;
rpgjake 6:b17d76960330 122 j_Cleric.maxHealth = 30;
rpgjake 6:b17d76960330 123
rpgjake 6:b17d76960330 124 j_Sage_F.x = 0x003B;
rpgjake 6:b17d76960330 125 j_Sage_F.y = 0x5027;
rpgjake 6:b17d76960330 126 j_Sage_F.movement = 3;
rpgjake 6:b17d76960330 127 j_Sage_F.rng = 2;
rpgjake 6:b17d76960330 128 j_Sage_F.attack = magic;
rpgjake 6:b17d76960330 129 j_Sage_F.damage = 23;
rpgjake 6:b17d76960330 130 j_Sage_F.defence = 10;
rpgjake 6:b17d76960330 131 j_Sage_F.res = 27;
rpgjake 6:b17d76960330 132 j_Sage_F.maxHealth = 30;
rpgjake 6:b17d76960330 133
rpgjake 6:b17d76960330 134
rpgjake 6:b17d76960330 135 j_Knight.x = 0x003B;
rpgjake 6:b17d76960330 136 j_Knight.y = 0x5023;
rpgjake 6:b17d76960330 137 j_Knight.movement = 2;
rpgjake 6:b17d76960330 138 j_Knight.rng = 1;
rpgjake 6:b17d76960330 139 j_Knight.attack = spear;
rpgjake 6:b17d76960330 140 j_Knight.damage = 29;
rpgjake 6:b17d76960330 141 j_Knight.defence = 27;
rpgjake 6:b17d76960330 142 j_Knight.res = 14;
rpgjake 6:b17d76960330 143 j_Knight.maxHealth = 50;
rpgjake 6:b17d76960330 144
rpgjake 6:b17d76960330 145
rpgjake 6:b17d76960330 146 j_Thief.x = 0x003B;
rpgjake 6:b17d76960330 147 j_Thief.y = 0x5029;
rpgjake 6:b17d76960330 148 j_Thief.movement = 3;
rpgjake 6:b17d76960330 149 j_Thief.rng = 1;
rpgjake 6:b17d76960330 150 j_Thief.attack = sword;
rpgjake 6:b17d76960330 151 j_Thief.damage = 25;
rpgjake 6:b17d76960330 152 j_Thief.defence = 17;
rpgjake 6:b17d76960330 153 j_Thief.res = 18;
rpgjake 6:b17d76960330 154 j_Thief.maxHealth = 35;
rpgjake 6:b17d76960330 155
rpgjake 6:b17d76960330 156 j_Pirate.x = 0x003B;
rpgjake 6:b17d76960330 157 j_Pirate.y = 0x5025;
rpgjake 6:b17d76960330 158 j_Pirate.movement = 2;
rpgjake 6:b17d76960330 159 j_Pirate.rng = 1;
rpgjake 6:b17d76960330 160 j_Pirate.attack = sword;
rpgjake 6:b17d76960330 161 j_Pirate.damage = 25;
rpgjake 6:b17d76960330 162 j_Pirate.defence = 19;
rpgjake 6:b17d76960330 163 j_Pirate.res = 8;
rpgjake 6:b17d76960330 164 j_Pirate.maxHealth = 60;
rpgjake 6:b17d76960330 165
rpgjake 6:b17d76960330 166 j_Archer.x = 0x003B;
rpgjake 6:b17d76960330 167 j_Archer.y = 0x5013;
rpgjake 6:b17d76960330 168 j_Archer.movement = 2;
rpgjake 6:b17d76960330 169 j_Archer.rng = 2;
rpgjake 6:b17d76960330 170 j_Archer.attack = bow;
rpgjake 6:b17d76960330 171 j_Archer.damage = 21;
rpgjake 6:b17d76960330 172 j_Archer.defence = 20;
rpgjake 6:b17d76960330 173 j_Archer.res = 10;
rpgjake 6:b17d76960330 174 j_Archer.maxHealth = 40;
rpgjake 6:b17d76960330 175
rpgjake 6:b17d76960330 176 j_Bard.x = 0x003B;
rpgjake 6:b17d76960330 177 j_Bard.y = 0x5005;
rpgjake 6:b17d76960330 178 j_Bard.movement = 2;
rpgjake 6:b17d76960330 179 j_Bard.rng = 1;
rpgjake 6:b17d76960330 180 j_Bard.attack = staff;
rpgjake 6:b17d76960330 181 j_Bard.damage = 15;
rpgjake 6:b17d76960330 182 j_Bard.defence = 12;
rpgjake 6:b17d76960330 183 j_Bard.res = 22;
rpgjake 6:b17d76960330 184 j_Bard.maxHealth = 30;
rpgjake 6:b17d76960330 185 //na
rpgjake 6:b17d76960330 186 j_Assassin_F.x = 0x003B;
rpgjake 6:b17d76960330 187 j_Assassin_F.y = 0x5013;
rpgjake 6:b17d76960330 188 j_Assassin_F.movement = 3;
rpgjake 6:b17d76960330 189 j_Assassin_F.rng = 1;
rpgjake 6:b17d76960330 190 j_Assassin_F.attack = dagger;
rpgjake 6:b17d76960330 191 j_Assassin_F.damage = 21;
rpgjake 6:b17d76960330 192 j_Assassin_F.defence = 15;
rpgjake 6:b17d76960330 193 j_Assassin_F.res = 25;
rpgjake 6:b17d76960330 194 j_Assassin_F.maxHealth = 40;
rpgjake 6:b17d76960330 195 //na
rpgjake 6:b17d76960330 196 j_Sage_M.x = 0x003B;
rpgjake 6:b17d76960330 197 j_Sage_M.y = 0x5027;
rpgjake 6:b17d76960330 198 j_Sage_M.movement = 2;
rpgjake 6:b17d76960330 199 j_Sage_M.rng = 2;
rpgjake 6:b17d76960330 200 j_Sage_M.attack = magic;
rpgjake 6:b17d76960330 201 j_Sage_M.damage = 25;
rpgjake 6:b17d76960330 202 j_Sage_M.defence = 12;
rpgjake 6:b17d76960330 203 j_Sage_M.res = 25;
rpgjake 6:b17d76960330 204 j_Sage_M.maxHealth = 30;
rpgjake 6:b17d76960330 205 //na
rpgjake 6:b17d76960330 206 j_Myrrh.x = 0x003B;
rpgjake 6:b17d76960330 207 j_Myrrh.y = 0x5027;
rpgjake 6:b17d76960330 208 j_Myrrh.movement = 2;
rpgjake 6:b17d76960330 209 j_Myrrh.rng = 1;
rpgjake 6:b17d76960330 210 j_Myrrh.attack = magic;
rpgjake 6:b17d76960330 211 j_Myrrh.damage = 27;
rpgjake 6:b17d76960330 212 j_Myrrh.defence = 30;
rpgjake 6:b17d76960330 213 j_Myrrh.res = 30;
rpgjake 6:b17d76960330 214 j_Myrrh.maxHealth = 30;
rpgjake 6:b17d76960330 215
rpgjake 6:b17d76960330 216 j_Brigand.x = 0x003B;
rpgjake 6:b17d76960330 217 j_Brigand.y = 0x5007;
rpgjake 6:b17d76960330 218 j_Brigand.movement = 2;
rpgjake 6:b17d76960330 219 j_Brigand.rng = 1;
rpgjake 6:b17d76960330 220 j_Brigand.attack = sword;
rpgjake 6:b17d76960330 221 j_Brigand.damage = 26;
rpgjake 6:b17d76960330 222 j_Brigand.defence = 10;
rpgjake 6:b17d76960330 223 j_Brigand.res = 10;
rpgjake 6:b17d76960330 224 j_Brigand.maxHealth = 45;
rpgjake 6:b17d76960330 225
rpgjake 6:b17d76960330 226 j_Boss_Assassin_F.x = 0x003B;
rpgjake 6:b17d76960330 227 j_Boss_Assassin_F.y = 0x5003;
rpgjake 6:b17d76960330 228 j_Boss_Assassin_F.movement = 3;
rpgjake 6:b17d76960330 229 j_Boss_Assassin_F.rng = 1;
rpgjake 6:b17d76960330 230 j_Boss_Assassin_F.attack = sword;
rpgjake 6:b17d76960330 231 j_Boss_Assassin_F.damage = 21;
rpgjake 6:b17d76960330 232 j_Boss_Assassin_F.defence = 10;
rpgjake 6:b17d76960330 233 j_Boss_Assassin_F.res = 25;
rpgjake 6:b17d76960330 234 j_Boss_Assassin_F.maxHealth = 35;
rpgjake 6:b17d76960330 235
rpgjake 6:b17d76960330 236 //na
rpgjake 6:b17d76960330 237 j_RedSpider.x = 0x003B;
rpgjake 6:b17d76960330 238 j_RedSpider.y = 0x5027;
rpgjake 6:b17d76960330 239 j_RedSpider.movement = 2;
rpgjake 6:b17d76960330 240 j_RedSpider.rng = 1;
rpgjake 6:b17d76960330 241 j_RedSpider.attack = sword;
rpgjake 6:b17d76960330 242 j_RedSpider.damage = 33;
rpgjake 6:b17d76960330 243 j_RedSpider.defence = 15;
rpgjake 6:b17d76960330 244 j_RedSpider.res = 7;
rpgjake 6:b17d76960330 245 j_RedSpider.maxHealth = 50;
rpgjake 6:b17d76960330 246
rpgjake 6:b17d76960330 247
rpgjake 6:b17d76960330 248 //na
rpgjake 6:b17d76960330 249 j_Hero.x = 0x003B;
rpgjake 6:b17d76960330 250 j_Hero.y = 0x5027;
rpgjake 6:b17d76960330 251 j_Hero.movement = 2;
rpgjake 6:b17d76960330 252 j_Hero.rng = 1;
rpgjake 6:b17d76960330 253 j_Hero.attack = sword;
rpgjake 6:b17d76960330 254 j_Hero.damage = 30;
rpgjake 6:b17d76960330 255 j_Hero.defence = 15;
rpgjake 6:b17d76960330 256 j_Hero.res = 7;
rpgjake 6:b17d76960330 257 j_Hero.maxHealth = 50;
rpgjake 6:b17d76960330 258
rpgjake 6:b17d76960330 259 //na
rpgjake 6:b17d76960330 260 j_Assassin_M.x = 0x003B;
rpgjake 6:b17d76960330 261 j_Assassin_M.y = 0x5027;
rpgjake 6:b17d76960330 262 j_Assassin_M.movement = 3;
rpgjake 6:b17d76960330 263 j_Assassin_M.rng = 1;
rpgjake 6:b17d76960330 264 j_Assassin_M.attack = sword;
rpgjake 6:b17d76960330 265 j_Assassin_M.damage = 35;
rpgjake 6:b17d76960330 266 j_Assassin_M.defence = 15;
rpgjake 6:b17d76960330 267 j_Assassin_M.res = 7;
rpgjake 6:b17d76960330 268 j_Assassin_M.maxHealth = 30;
rpgjake 6:b17d76960330 269
rpgjake 6:b17d76960330 270 //na
rpgjake 6:b17d76960330 271 j_General.x = 0x003B;
rpgjake 6:b17d76960330 272 j_General.y = 0x5027;
rpgjake 6:b17d76960330 273 j_General.movement = 2;
rpgjake 6:b17d76960330 274 j_General.rng = 1;
rpgjake 6:b17d76960330 275 j_General.attack = sword;
rpgjake 6:b17d76960330 276 j_General.damage = 28;
rpgjake 6:b17d76960330 277 j_General.defence = 23;
rpgjake 6:b17d76960330 278 j_General.res = 7;
rpgjake 6:b17d76960330 279 j_General.maxHealth = 45;
rpgjake 6:b17d76960330 280
rpgjake 6:b17d76960330 281 //na
rpgjake 6:b17d76960330 282 j_Summoner.x = 0x003B;
rpgjake 6:b17d76960330 283 j_Summoner.y = 0x5027;
rpgjake 6:b17d76960330 284 j_Summoner.movement = 2;
rpgjake 6:b17d76960330 285 j_Summoner.rng = 1;
rpgjake 6:b17d76960330 286 j_Summoner.attack = magic;
rpgjake 6:b17d76960330 287 j_Summoner.damage = 21;
rpgjake 6:b17d76960330 288 j_Summoner.defence = 18;
rpgjake 6:b17d76960330 289 j_Summoner.res = 18;
rpgjake 6:b17d76960330 290 j_Summoner.maxHealth = 50;
rpgjake 6:b17d76960330 291
rpgjake 6:b17d76960330 292 j_Wolf.x = 0x003B;
rpgjake 6:b17d76960330 293 j_Wolf.y = 0x502B;
rpgjake 6:b17d76960330 294 j_Wolf.movement = 2;
rpgjake 6:b17d76960330 295 j_Wolf.rng = 1;
rpgjake 6:b17d76960330 296 j_Wolf.attack = claws;
rpgjake 6:b17d76960330 297 j_Wolf.damage = 21;
rpgjake 6:b17d76960330 298 j_Wolf.defence = 5;
rpgjake 6:b17d76960330 299 j_Wolf.res = 0;
rpgjake 6:b17d76960330 300 j_Wolf.maxHealth = 20;
rpgjake 6:b17d76960330 301
rpgjake 6:b17d76960330 302 j_Fighter.x = 0x003B;
rpgjake 6:b17d76960330 303 j_Fighter.y = 0x5017;
rpgjake 6:b17d76960330 304 j_Fighter.movement = 2;
rpgjake 6:b17d76960330 305 j_Fighter.rng = 1;
rpgjake 6:b17d76960330 306 j_Fighter.attack = sword;
rpgjake 6:b17d76960330 307 j_Fighter.damage = 21;
rpgjake 6:b17d76960330 308 j_Fighter.defence = 10;
rpgjake 6:b17d76960330 309 j_Fighter.res = 0;
rpgjake 6:b17d76960330 310 j_Fighter.maxHealth = 20;
rpgjake 6:b17d76960330 311
rpgjake 6:b17d76960330 312 //na
rpgjake 6:b17d76960330 313 j_Spider.x = 0x003B;
rpgjake 6:b17d76960330 314 j_Spider.y = 0x5017;
rpgjake 6:b17d76960330 315 j_Spider.movement = 2;
rpgjake 6:b17d76960330 316 j_Spider.rng = 1;
rpgjake 6:b17d76960330 317 j_Spider.attack = sword;
rpgjake 6:b17d76960330 318 j_Spider.damage = 31;
rpgjake 6:b17d76960330 319 j_Spider.defence = 15;
rpgjake 6:b17d76960330 320 j_Spider.res = 7;
rpgjake 6:b17d76960330 321 j_Spider.maxHealth = 20;
rpgjake 6:b17d76960330 322
rpgjake 6:b17d76960330 323 //na
rpgjake 6:b17d76960330 324 j_Mage.x = 0x003B;
rpgjake 6:b17d76960330 325 j_Mage.y = 0x5017;
rpgjake 6:b17d76960330 326 j_Mage.movement = 2;
rpgjake 6:b17d76960330 327 j_Mage.rng = 1;
rpgjake 6:b17d76960330 328 j_Mage.attack = magic;
rpgjake 6:b17d76960330 329 j_Mage.damage = 24;
rpgjake 6:b17d76960330 330 j_Mage.defence = 0;
rpgjake 6:b17d76960330 331 j_Mage.res = 20;
rpgjake 6:b17d76960330 332 j_Mage.maxHealth = 20;
rpgjake 6:b17d76960330 333
rpgjake 6:b17d76960330 334 //na
rpgjake 6:b17d76960330 335 j_Zombie.x = 0x003B;
rpgjake 6:b17d76960330 336 j_Zombie.y = 0x5017;
rpgjake 6:b17d76960330 337 j_Zombie.movement = 2;
rpgjake 6:b17d76960330 338 j_Zombie.rng = 1;
rpgjake 6:b17d76960330 339 j_Zombie.attack = sword;
rpgjake 6:b17d76960330 340 j_Zombie.damage = 20;
rpgjake 6:b17d76960330 341 j_Zombie.defence = 15;
rpgjake 6:b17d76960330 342 j_Zombie.res = 30;
rpgjake 6:b17d76960330 343 j_Zombie.maxHealth = 20;
rpgjake 6:b17d76960330 344
rpgjake 6:b17d76960330 345
rpgjake 6:b17d76960330 346
rpgjake 6:b17d76960330 347
rpgjake 6:b17d76960330 348
rpgjake 6:b17d76960330 349
rpgjake 6:b17d76960330 350
rpgjake 0:b7a07b6cf5d0 351 return;
rpgjake 0:b7a07b6cf5d0 352 }
rpgjake 0:b7a07b6cf5d0 353
rpgjake 6:b17d76960330 354 void load_floor(char stage_num){
rpgjake 6:b17d76960330 355
rpgjake 6:b17d76960330 356
rpgjake 6:b17d76960330 357
rpgjake 6:b17d76960330 358
rpgjake 6:b17d76960330 359 return;
rpgjake 6:b17d76960330 360 }
rpgjake 0:b7a07b6cf5d0 361