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Dependencies: 4DGL-uLCD-SE Motor SparkfunAnalogJoystick mbed
Fork of Fire_Mbed_2_0 by
Revision 7:4c8ad4f91c8b, committed 2017-05-03
- Comitter:
- rpgjake
- Date:
- Wed May 03 08:07:49 2017 +0000
- Parent:
- 6:b17d76960330
- Commit message:
- fdfdfd
Changed in this revision
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/main.cpp Wed May 03 03:00:23 2017 +0000 +++ b/main.cpp Wed May 03 08:07:49 2017 +0000 @@ -260,46 +260,46 @@ //uLCD.set_sector_address(Mapx, Mapy); //uLCD.display_image(0,0); p_Princess.job = j_Erika; - p_Thief = j_Thief; - p_WhiteMage = j_Cleric; - p_Pirate = j_Pirate; - p_Lancer = j_Knight; - p_Archer = j_Archer; - p_Dragon = j_Myrrh; - p_Sage = j_Sage_M; - p_Caster = j_Sage_F; - p_Assassin = j_Assassin_F; - p_Medic = j_Bard; - p_Brigand = j_Brigand; - p_Wolf_a = j_Wolf; - p_Wolf_b = j_Wolf; - p_Wolf_c = j_Wolf; - p_Assassin_e = j_Boss_Assassin_F; - p_Fighter_a = j_Fighter; - p_Fighter_b = j_Fighter; - p_Fighter_c = j_Fighter; - person_t p_RedSpider = j_RedSpider; - p_Spider_a = j_Spider; - p_Spider_b = j_Spider; - p_Spider_c = j_Spider; - p_FallenHero = j_Hero; - p_Mage_4a = j_Mage; - p_Mage_4b = j_Mage; - p_Mage_4c = j_Mage; - p_TrueAssassin = j_Assassin_M; - p_Zombie_5a = j_Zombie; - p_Zombie_5b = j_Zombie; - p_Zombie_5c = j_Zombie; - p_General = j_General; - p_Zombie_6a = j_Zombie; - p_Zombie_6b = j_Zombie; - p_Mage_6a = j_Mage; - p_Mage_6b = j_Mage; - p_Summoner = j_Summoner; - p_Zombie_7a = j_Zombie; - p_Zombie_7b = j_Zombie; - p_Zombie_7c = j_Zombie; - p_Zombie_7d = j_Zombie; + p_Thief.job = j_Thief; + p_WhiteMage.job = j_Cleric; + p_Pirate.job = j_Pirate; + p_Lancer.job = j_Knight; + p_Archer.job = j_Archer; + p_Dragon.job = j_Myrrh; + p_Sage.job = j_Sage_M; + p_Caster.job = j_Sage_F; + p_Assassin.job = j_Assassin_F; + p_Medic.job = j_Bard; + p_Brigand.job = j_Brigand; + p_Wolf_a.job = j_Wolf; + p_Wolf_b.job = j_Wolf; + p_Wolf_c.job = j_Wolf; + p_Assassin_e.job = j_Boss_Assassin_F; + p_Fighter_a.job = j_Fighter; + p_Fighter_b.job = j_Fighter; + p_Fighter_c.job = j_Fighter; + p_RedSpider.job = j_RedSpider; + p_Spider_a.job = j_Spider; + p_Spider_b.job = j_Spider; + p_Spider_c.job = j_Spider; + p_FallenHero.job = j_Hero; + p_Mage_4a.job = j_Mage; + p_Mage_4b.job = j_Mage; + p_Mage_4c.job = j_Mage; + p_TrueAssassin.job = j_Assassin_M; + p_Zombie_5a.job = j_Zombie; + p_Zombie_5b.job = j_Zombie; + p_Zombie_5c.job = j_Zombie; + p_General.job = j_General; + p_Zombie_6a.job = j_Zombie; + p_Zombie_6b.job = j_Zombie; + p_Mage_6a.job = j_Mage; + p_Mage_6b.job = j_Mage; + p_Summoner.job = j_Summoner; + p_Zombie_7a.job = j_Zombie; + p_Zombie_7b.job = j_Zombie; + p_Zombie_7c.job = j_Zombie; + p_Zombie_7d.job = j_Zombie; @@ -310,8 +310,8 @@ temp_person_init->v = i; temp_person_init->status = 1; Mc.remain_moves = Mc.job.movement; - temp_person_init->remain_moves = temp_person_init->job->movement; - temp_person_init->health = temp_person_init->job->maxHealth; + temp_person_init->remain_moves = temp_person_init->job.movement; + temp_person_init->health = temp_person_init->job.maxHealth; if (i<=11) temp_person_init->FoF = USER; else @@ -600,12 +600,6 @@ Julio_Mbed.putc(User_person->v); Julio_Mbed.putc(User_person->health); Julio_Mbed.putc(User_person->job.maxHealth); - Julio_Mbed.putc(User_person->job.v); - Julio_Mbed.putc(User_person->job.attack); - Julio_Mbed.putc(User_person->job.movement); - Julio_Mbed.putc(User_person->job.rng); - Julio_Mbed.putc(User_person->job.defence); - Julio_Mbed.putc(User_person->job.res); int j = pb7; int xloc_u = 1; int yloc_u = 1; @@ -1139,7 +1133,7 @@ while (units_received == 0){ waitForAck(); } - load_floor(stageneumber); + load_floor(stagenumber); load_units_map(); @@ -1289,6 +1283,7 @@ } } + void combatPhase(char a, char d) { pc.putc('1');